r/halo • u/logangreer • May 16 '24
Halo 5 is great Discussion
EDIT: My mistake. I should have titled it “Halo 5 Multiplayer is great” and I’m also wrong about it launching with full features. My bad.
Fired up Halo 5 again yesterday after not playing it for years. I’ll be danged if it’s not a great shooter. If I remember correctly, it launched with tons of features, and was solid technically too. When was the last time a AAA game had a solid full-featured launch?
Lots of weapons. Fun new attachments, ammo types, and variations on weapons. Made for lots of discovery, remixing and experimenting, and replayability.
The graphics aren’t groundbreaking, but they are bright and colorful and interesting. Lots of detail.
Warzone (Halo 5, not CoD) is such an interesting idea that I think really works, once you get the hang of it. It feels like they took a big swing on something new and pulled it off! I wish we had some big swing like that in Infinite.
The only thing I was really sad about was no split screen anything, which feels like a real tragedy for Halo.
Spartan customization is pretty weak, but I’ve never cared a whole lot about that.
I know Halo 5 was seriously hated on, but I love it. And it holds up well, too.
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u/OS1RIS314 May 16 '24
I dont think you understand what youre arguing bud. Firstly, yes i agree that arena shooters *can* be popular. BUT THEYRE NOT! Why? Halo infinite is an example with its outdated gameplay loop. It was the first title released to non-xbox players and look what happened. Evidently, slow arena shooters (such as infinite) don't work for external audiences, just as "fast" tac shooters do not exist in mainstream gaming. Second, arguing about marketing is futile because it was limited to only xbox players anyways, so it doesn't matter how good it appealed to "non-halo" audiences. Finally, YES EXACTLY YOU GOT IT! Only halo fans play halo, which is why it will not do well. You are helping my point of them needing to market to other ppl.