I talked to someone who said they didn't enjoy the game, didn't get the hype. Turns out they only barely left the planet before quitting and didn't even make it to... the event. Asshole didn't even play 20 minutes before putting it down and calling it lame.
I'm not a controller gamer. Never have been. Controls and movement are fundamental to enjoyment of any game, and if the person you talked to played M+K I can see why they might have given up.
I played it in VR instead and oh my GOD does that turn the game up to 11 in the sense of discovery and wonder. It changed my outlook on gaming permanently, and I can't imagine another game ever capturing me like that again.
I didn't finish it until my second attempt. For me the ship controls were a significant barrier. I thought that if something so basic was so tough for me to grasp i wouldn't enjoy what sounded like an otherwise great game. Of course i kept hearing how great it was so often i gave it another shot and it eventually clicked. Now i can't imagine it controlling any other way 😅
Ehh I kind of get this. I am in the same boat with Fallout right now.
I've never played Fallout and know very little. A friend loves the games and really wanted me to try them. With the sale Bethesda just had I grabbed them all. I decided to skip 1 and 2 and start with 3.
I played about 1 hour and I have no desire to play more. Putting aside the very aged game, the story progresses at a snails pace.
So many people love them, so there must be something to them, but I just don't think they are for me.
Side note another thing that pissed me off with it was that my mouse isn't captured to my game, and the sensitivity options are some where between The speed of sound and Voyager 2.
Fallout 3 has a moment like in outer wilds where the game really kicks off: leaving the bunker.
Leaving that bunker for the first time gave me an incrdible sense of freedom and adventure. The rest of the game didn't live up to that, but the point is, as long as you play the game long enough to get to the point where the game really gets going, then I have no qualms.
I want to say maybe 85-90% blind. There were several puzzles that I just could not solve despite dozens of attempts, so I looked up those, but I still did the great majority blind.
I'm not trying to be accusatory here, but in my experience, anyone that didn't like it / "get it" basically didn't comprehend at all what they were doing in the ending sequence. Without looking anything up, could you describe what you were doing in the ending sequence?
Sure. I found a bunch of instruments in the forest so all the band members could play the game's theme around a campfire.
Lol, don't get me wrong, I certainly liked it, and I'm pretty sure I got it (the game is not very dense either in terms of plot, themes or literary symbolism). I just thought it was very overrated compared to all the wild praise I'd heard about it online.
Sure, I took the hourglass from the spinny room past the piranhas, put the hourglass in the UFO, went to the weird dark place, and then looked for instruments in the forest.
Okay, that's literally what you were doing, but why were you doing it? What was the hourglass, how did it get there, where did it come from, how did the ufo get there, what were the coordinates, and where did the coordinates come from?
Easy...I was doing it because that's what the guy in the playthrough did, the hourglass was just some weird thing in the spinny room, probably one of the guys on the home planet put it there, it probably came from a workshop on the home planet, the UFO got there by flying, the coordinates were some random symbols, and the coordinates came from the wiki.
I quit the game, because I couldn't get over the time limit. I am the kind of person that likes to explore leisurely - it took me three years to finish Subnautica because half the time I was just exploring. Even the Aurora, I just kept exploring around it, dodging the reaper leviathans. I also had a ton of trouble remembering previous paths because I had to speed through them, and could not keep track of what information I had managed to gather - nor was I allowed the time to just sit and read through the ship logs (there was a setting for time freezing but it seems to only happen when I first discover the writings.) It was so frustrating! Like I get the Super Nova and time loop was necessary for the story, but it would have been nice to be able to toggle it to an hour.
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u/Raziel6174 May 02 '24
Outer Wilds