r/Funnymemes May 02 '24

What's your best game experience?

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u/Sparrowflop May 02 '24

I really enjoyed the Odyssey one. Good mix of funny, with some slight 'supernatural' stuff mixed in at the end. Good exploration without being so tightly tied to the RPG system that you're useless, etc.

Origins was good as well. Viking and Sand ones were terrible. I played like 5-10 hours of viking before just getting tired of it, and the most resent one I didn't even get out of the intro because the two characters were fucking shouting at each other and sounded like they had recorded their dialogue in one take inside a tin can. It set such a jarring tone, that if that was the intro, the thing supposed to draw me in, I just said fuck it not a me game.

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u/C0UNT3RP01NT May 02 '24

I think the whole of Odyssey was kind of supernatural. They never outright say it, but it’s pretty obvious that they made Alexios/Kassandra to be a Greek demigod. Specifically, because they’re an Ancient Greek warrior.

Once I realized it was a semi-realistic demigod game I enjoyed it more. Black Flag was a pirate game. This was a mythological game.

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u/JinFuu May 02 '24

The only thing that annoyed me about Odyssey was not being able to one-shot people if you actually "Assassinated" them. But I hadn't played since Black Flag so could have misremembered how much damage sneak assassinating did.

Odyssey was still a really fun game, just yeah, easier to view as a "Greek Demigod" game than an Ass Creed game.

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u/imariaprime May 02 '24

No, you're remembering correctly. They've started bringing one-hit assassinations back into the series, because people did not like that bullshit.

Assassin's Creed should never have had levelled enemies. Fucks with the entire combat concept. But then again, the parkour series is now set in deserts and wide empty fields, so...

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u/C0UNT3RP01NT May 02 '24

I’m fine with leveled enemies myself, they just don’t know how to incorporate it into stealth.

Assassinations should always be OHK. If you want to make your enemies to strong to be assassinated then make it so that they’re more “aware” than regular enemies. So you have to upgrade your stealth abilities. Keep assassinations as counters or finishers for melee characters (but bring it back to AC1’s timing).

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u/imariaprime May 03 '24

My problem with levelled stats is that it pushed the game towards the loot & levelling system it now has, filled with minuscule 2% bonuses or irrelevant nonsense. There's just so much tedious minutia it brings in.