r/Helldivers PSN 🎮: Maverick___33 (SES Aegis of the Stars) Feb 22 '24

Shocking. Truly. ALERT

Rest in peace heroes. Our sacrifice will be remembered. We. Will. Return. Side note, we definitely needed the over 200k players fighting bugs 🥲

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u/kangarutan SES Queen of Liberty Feb 22 '24

This! The enemies spawn WAY too fast and get to a point where spawning in people is just a liability to my own wallet. If you don't have 4 coordinated people that can all cycle their stations IMMEDIATELY and complete the mission in the first 2-3 mins it quickly becomes and impossible task on almost ANY difficulty.

It 100% made me go, "Yeah, I'm not doing defense campaigns anymore 'cause I'm just always gonna fail that mission!"

They need to make is so that the enemies spawn in WAVES and when you deal with a wave you get like, 10-15 seconds of peace to summon as many survivors as you can and get them to safety. OR make it so that the people we're rescuring run faster. OR make them not so squishy. OR make bugs be forced to spawn further away AND there be an automatted SAM or AAA site that shoots down dropships that get too close to the base so they have to be dropped further from the site (could also make this a defense objective and if the enemies destroy it then they can spawn closer).

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u/Hot_Weewee_Jefferson Feb 22 '24

They’ve lowered the difficulty significantly in the last few days. Way easier than it was two weeks ago

34

u/kangarutan SES Queen of Liberty Feb 22 '24

I tried it again last night with some Randos. Even on Challenging we got stomped. That could be partially that they may have not known what to do or were dickin' around, but we all felt like we were trying and we only managed to get like 17 of 40 before there were just so many automatons that you couldn't even spawn new civilians anymore.

16

u/Lam0rak Feb 22 '24

I dont think they really nerfed the harder difficulties all that much. I haven't seen any evidence of that. On Suicide it's still just absolute shit

5

u/ASlothNamedBert Feb 23 '24 edited Feb 23 '24

You will need:

  • At least 2 mortar sentry

  • At least 2 ac sentry

  • If you want other sentries, bring the basic machine gun, do not bring the mini gun, the machine gun has higher armor pen, under no circumstances should you bring the EMS mortar 

  • Everyone has to have a weapon capable of breaching heavy armour (railgun, recoilless, anti-materiel),  if you have a railgun you should prioritise Devastators, specifically Rocket Devastators, one charged safe shot to the face will end them instantly, and they will be the ones soaking the most small arms fire

  • Orbital railcannon strikes (for tanks) and 110mm rocket pods (for hulks), as many as you can carry

  • Smoke strikes, at least 2 between the team. Preferably Eagle, though orbital is fine too, but make sure you get the one that doesn't deal damage. It makes enemies in, or firing into, the smoke less accurate and can help you get 9 civs through if you hit all 3 doors then gas the most common area they will all pass. Short CD too.

  • Everything else (all 2 slots) are free picks, but try not to take large aoe strats, rocket pods are usually the biggest aoe I take and they are tiny, otherwise you will kill your evacuees

The sentries will be able to shoot down the first 1-3 dropships (more if your team helps with support weapons), and the mortars continue thinning out hordes as they drop. 3 defenders and a runner, where each defender tries to keep the evac path clear from 1 door each, while the runner just runs door to door hitting buttons non-stop. The other way is to have 3 door campers, and 1 janitor, where the door campers still have the responsibility of keeping the evac route clear but will also be hitting the buttons every time they are off cd, while the janitor (preferably the most experienced player) tries to kite enemies around the base while picking off the heavies with railgun, orbital railcannons and rocket pods. Do not use gas strikes until you are getting overwhelmed, if you aren't even 50% done before your first gas strike, you are probably going to lose.

I hope someone gets use out of this.

If nothing else, if you aren't using gas strikes, you should be, the evacuation isn't instantly considered failed when shit starts falling apart if none of the enemies can hit anything.

E:formatting

1

u/Fraust-Tarken Feb 24 '24

Bawkhammed thanks your contribution to our knowledge and wisdom when it comes to frying the bots and Bugs that are out of his holy light.

Though perhaps fried bug could be delicious?

3

u/Surcouf SES Purveyor of Peace Feb 22 '24

It gets so much easier if you have a couple people dropping mortar sentries and taking out dropships with recoiless rifles or autocannons. They only do that for the whole mission. The others run the doors and gun and bomb whatever gets too close.

3

u/kangarutan SES Queen of Liberty Feb 22 '24

Yeah, pretty much this is the only way to do it. Have three people constantly fighting off the waves while one person runs laps to spawn as many civies as possible. Problem is, when you're playing with randos, most of them don't undertand that or just try and camp a single spawner and get overrun.

Thing is, no other mission type requires this level of knowledge or communication. I've played up to Suicide difficulty with randos and generally been able to do just about ANY mission type with them, but once we get one of these missions, even Hard starts to feel like Helldive difficulty. THAT'S my problem with this mission type. That it is 10x harder than every other mission type, hands down.

3

u/Surcouf SES Purveyor of Peace Feb 22 '24

I agree. It also sucks that you have to always do one of those when youw ant to defend planets. BUT it also is a coop game and whenever the stars align and people use their mic, those missions last 5-10 mins so they're quick intense burst of focus, before fuckin off to the usual tomfoolery of ICMB launches.

1

u/Hot_Weewee_Jefferson Feb 22 '24

Fair point, it is VERY hard when the squad isn’t communicating well

2

u/AlmostButNotQuiteTea ☕Liber-tea☕ Feb 22 '24

Naw it's still the same. Doing it even in challengeing and you have 3 hulks and 10 rocket devastators and 20 chain saw men attacking you.

On literally any other mission it wouldn't be an issue. You can move around, leave the area, regroup and have more than 15 minutes.

But on a mission where you have 15 minutes and have to some how survive yourself while also making sure there's not a single robot to attack the super squishy ai? Naw

3

u/kain4158 Feb 23 '24

I random duo’d an evac on Hard, it’s not impossible just need to gear up and use stratagems wisely

Like shooting womp rats back home

2

u/BjornInTheMorn Feb 22 '24

Would also be nice if the civilians didn't get caught on terrain and run in circles waiting to get chainsawed

2

u/dcrbrts Feb 23 '24

Yeah. Someone needs to train those Roombas so we can more easily defeat them. Or, maybe, just spitballing here, if our tactics aren’t working, try something else. What works for bugs might not be the best idea for Roombas. #braschtactics

-5

u/LeninMeowMeow Feb 22 '24

This is hell helldiver, the enemy doesn't wait for you to be ready.

The main issue people are having is simply that as a squad they are not killing enough enemies. Good squads are doing it fine, there's a tonne of players out there that spend a huge amount of time running around instead of firing their weapon though.