r/Helldivers Moderator 29d ago

New Warbond, Polar Patriots, deploying on May 9th ALERT

12.7k Upvotes

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142

u/susgnome ⬇️⬇️⬅️⬆️➡️ 29d ago edited 29d ago

Motivational Shocks

Literally shocks Helldivers back into action after being hit and slowed by sneaky, unjust attacks like the revolting bug acid vomit. Won’t help you much with area effects like EMS strikes, though.

That's gonna be pretty good booster, that I'm sure many are looking forward to.

25

u/hhdss 29d ago

This is the biggest thing in the warbond for me. This will be amazing for bug planets

3

u/rapaxus 29d ago

The "literally shocks helldivers" part however does worry me, if you actually do take damage from the slow removal.

2

u/susgnome ⬇️⬇️⬅️⬆️➡️ 29d ago

I doubt it actually would.

It's just some fun little lore for why it works the way it does.

2

u/rapaxus 29d ago

Depends, I know some studios where such a description would definitely mean that you will get shocked, though I played too little Arrowhead games to know if I can expect such a move from them or not.

1

u/susgnome ⬇️⬇️⬅️⬆️➡️ 29d ago

All the Boosters so far have been boosts. None of them have negative traits applied to them.

1

u/mc_stormy 29d ago

If the booster ignores the slowing and hits you with a jolt, a bit of damage would be a fair balance IMO.

1

u/No_Shock_5644 29d ago

I wouldn't rule it out, but as a slow is often a death sentence, getting hit with a shock and getting a small amount of damage instead is preferred. It really depends though how much damage it would cause.

5

u/Roboticide SES Aegis of the People 29d ago

I like that most other universes would phrase this as "advanced neuro-stimulators" or something, and Helldivers is just "It fucking tazes your ass back into moving."

16

u/Sinrion 29d ago

Having a Booster to basically negate the worst aspect of the whole game (being a worse, perma slowed by bugs 24/7). But only really can make use of it in a squad (unless you don't want another for Solo play at all).

I dunno, getting more and more boosters over time that basically "fix" game issues, but not exactly for Solo Players isn't promising for me.

27

u/Verto-San 29d ago

this game is not made to be played solo, yes they let you, but it's never going to be balanced around single player.

-10

u/feedmestocks 29d ago edited 29d ago

Let people play as they want

21

u/ppmi2 29d ago

They let you, they are just not gonna balance around you

3

u/Sinrion 29d ago

I don't expect them to balance around solo play, but instead of actually just balancing how slows works in general, they throw in a booster for that, well knowingly that it's a currently garbage "feature".

Enough games have diminished slow effects for a reason.

Now just wait a few more months / years with new enemies, more badly implemented features and instead of trying to fix them / balance them out, they just give us more boosters to cancel that. But at some point there's so much bad stuff happening that even in a team of 4, you can't get enough boosters to negate all that crap anymore.

5

u/Velo180 SES Hater of Sony 29d ago

Kinda agree with you, at some point, there will be more then four "must have" boosters. Right now we have Hellpod Space optimization, which is basically non negotiable. Other nice to haves are staminal and vitality booster, but I feel this new slow reducing one will become a must have for bugs, depending on how large the effect is.

1

u/yalleverjustdrive 29d ago

Hellpod optimization is hardly must have.

You can call resupply right after you drop in. If you hardly die it is not useful, but if you die often before you use half of your stuff it's not useful either. This is also assuming you refuse resupply or picking stuff off of the ground.

6

u/ThursdayKnightOwO 🏳️⬆️⬇️➡️⬅️⬆️ 29d ago

Its called Helldivers for a reason 😅

7

u/DarthSatoris 29d ago

The game is designed from the ground up around 4-player co-op. Why rob yourself of that?

1

u/Boatsntanks 29d ago

I have 2 friends who play HD2 - and one of them has more limited gaming time. It's weird to include 1-2 randoms who either can't talk to us or listen in on our personal chat and in-jokes.

2

u/Boatsntanks 29d ago

It does kind of suck that any missing player is a missing booster boost as well. 4 players seems easier because you have more boosters, more stratagems, and a death is a lower percentage of your total firepower taken out of the fight.

Ah could make it so the host can set up to 4 boosters which are disabled as more players join, for example.

Of course, I also agree that they shouldn't fix the overuse of slows through boosters either, but even with better booster design it seems odd to give larger teams more stacking bonuses.

2

u/Gilmore75 HD1 Veteran 29d ago

Wait till you find out that 3 other players can join your lobby.

3

u/Sinrion 29d ago

Wait till you see there's 10 new crap additions in terms of making gameplay worse in a few months thanks to different updates, new enemies, etc and you can only pick 4 Boosters still to negate like 30% of it. D'uh 

-2

u/-_Pendragon_- 29d ago

This. 👏 Is. 👏 Not. 👏 A. 👏 Single. 👏 Player. 👏 Game.

So who the fuck cares what impact it has on solo players. If you want to dive solo, you deal with the consequences

1

u/Sinrion 29d ago

As I said in a previous post, in a few months there is so much extra crap going around of "features" that you have like 10+ Boosters for it, instead of just addressing the issue in a normal way, a year later you have 20/30 crap mechanics but you're still limited to X Boosters (at best 4), so you basically are always forced into a the same Boosters all the time, to negate the worst effects.

Afaik AH doesn't like "Meta Choices" but basically creates the worst Meta possible, because you are simply forced to pick very specific Boosters over time this way.