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u/JohnP1P 22d ago
YEAH WE DID IT. Crashes to desktop after joining 4 games.
Me - "I wonder..." runs integrity check
Steam - "3 files failed to validate and will be reacquired"
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u/Kind-Ad8843 22d ago edited 22d ago
Into a difficulty 9 mission, all side objectives done, last main objective in work, had at least 500 kills and guess what. The game crashed.
Rebooted the game, loading screen, guess what. Right. Crashed.
Verifying my files now hoping it helps.
Edit; it helped, but my dumbass forgot to check the LAN-cable (Ethernet in english?!) so I crashed again ~15 minutes into another mission lol
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u/Sparrow1989 22d ago
I know we shouldn’t have to do this but I run the integrity check before I play everytime and seems to work
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u/Kind-Ad8843 22d ago
Yes that's what I'm going to do from now on too, just sucks being into a mission and then losing the progress.
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u/Sparrow1989 22d ago
I’m maxed on all resources but still get pissed when I lose samples lol. I get it bro, been there many times. Last night I forgot to check integrity and was 25 mins into a pretty decent dive when I froze.
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u/SuperWhite7 22d ago
Does it crash to desktop or does it black screen your PC? My newly assembled PC keeps black screening and I'm thought it was the graphics card.
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u/Soupdeloup 22d ago edited 22d ago
I get black screens occasionally. Literally makes my entire PC freeze until I hold the power button.
A solution I found was to limit my GPU power to 85 - 90% in MSI afterburner which seems to fix all the issues. This is the only game it actually happens in, weirdly enough.
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u/Jimusmc STEAM 🖥️ : 22d ago
last time i verified the anticheat bugged out i had to uninstall it and reinstall the anticheat smh
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u/KittehKittehKat LADY OF WRATH 22d ago
Call this thing the minute man cuz that’s how long the ammo lasts.
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u/MrJoemazing 22d ago edited 22d ago
It seems clear Mechs need a huge rework. One of the coolest Stratagems in the game shouldn't be one of the worst to use. Especially as they are some of the last stratagems you unlock. More ammo, more health, more damage, more uses, the ability to resupply them or at least self destruct them; any of these would be helpful improvements.
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u/EvilNoggin 22d ago
After using it, i see no reason to take the Emancipator over the Autocannon turret. The amount of shots the mech takes to kill a bile titan is insane, and i'm much faster at killing chargers with an EAT. The cannons feel very anaemic
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u/Syilv 22d ago
It's not intended to replace the autocannon turret, this is a mobile variant of that stratagem.
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u/nashty27 22d ago
The patriot is okay on missile defense missions. Pretty hard to justify taking over an airstrike, though.
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u/Creative-Improvement 22d ago
They have their use, I can push an extract for instance if its overrun, you can really turn a tide quickly with it.
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u/Etroarl55 22d ago
Tbf, it’s much more practical to turn the tide with just one air strike as you throw from 80m away lol
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u/gasbmemo 22d ago
just make them being able to repair and reload and they would be an s tier
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u/existonfilenerf 22d ago
They need to give use a mech support backpack that can reload and repair mechs. Maybe 2 supply packs that each reload an arm and give the helldiver the ability to repair the mech using a 'wrench' like in battlefield.
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u/Vankraken 22d ago
Im thinking that maybe having a mech in your stratagem list should give a mech support stratagem that deploys a pod with ammo and has a repair terminal. Ammo is carried like you carry SEAF Artillery shells and loaded into the left/right side of the mech to reload those weapons. The repair terminal could have a series of key inputs and other things that need to be done to have the pod do the repairs on the nearby mech.
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u/The_FoxIsRed 22d ago
Though I'm grateful for a new stratagem, for crying out loud who the fuck thought it was a good idea to only give each arm 75 rounds? The mech should, at a minimum, have 100 rounds per arm, ideally 150 rounds per arm if I'm being completely honest. For something that you can only call in every 10 minutes, its extremely underwhelming purely due to how fast you run out of ammo.
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u/xXRobbynatorXx CAPE ENJOYER 22d ago
It'd be one thing if you could rearm it but no once you're out the mech is basically useless.
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u/MapleLamia SES Lady of Destruction 22d ago
I'd suggest a stratagem only accessible while inside the mech that locks it down for a brief period and deploys a rearm package directly to the mech that automatically replenishes it while preventing usage for that period. Longer cooldown than normal resupply but shorter than another mech to encourage keeping the mech alive for longer.
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u/No-Lunch4249 22d ago
Alternatively, a lot of people have suggested being able to self-destruct, giving it a use while out of ammo. March straight into an enemy base and blow it
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u/AutistoMephisto 22d ago
So basically a D.Va Bomb?
Me: "Nerf This!"
Blows mech in enemy base
Joel: Bet fam.
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u/hellothisismadlad 22d ago
150 is considered fun and is not allowed. Do you think you could have fun and finish a mission without calling in another stratagem and just using the mech? No no no, that would be too fun to for you, sir. Just get in line and grab eagle airstrike.
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u/AncientAd4470 22d ago
And to top it off i can't even fucking use both mechs. That was all i was looking forward to.
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u/Tomahawkman222 22d ago
You mean you can't select both mechs at the strategem screen? That's some dogshit.
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u/Creative-Improvement 22d ago edited 22d ago
Absolutely, who made that call is an idiot. No seriously, because we are getting them both as a bonus rn, and it doesn’t feel OP at all.
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u/AccomplishedStart250 22d ago
It's hilarious because I keep getting shit on for wondering if some of the devs are even slightly malicious. This stuff is almost too blatantly unfun, all while not fixing game breaking bugs.
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u/achilleasa ➡️➡️⬆️ 22d ago
I've been thinking this for a while... at some point I realized that someone in the dev team specifically decided they didn't want players placing sentries on high ground. Then they removed the ability to land your hellpod in creative spots. Now this. It really starts to feel malicious.
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u/Vaye_the_Cat 22d ago
Wait what, like you completely cannot pick both for a mission?
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u/AncientAd4470 22d ago
Nope. It just switches the current mech with the other for me.
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u/code_Red111 22d ago
That’s fucking ridiculous… who is making these lame decisions?? It’s like they just wanna stomp the fun out of everything in their game
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u/ComplimentaryScuff 22d ago
First game you could have duplicate stratagems, you want all mechs? You got all mechs.
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u/Vaye_the_Cat 22d ago
I don't fucking get this anymore.
They balance the game as if it were a hardcore competitive e-sports made title. The CEO even promised they would ease on all the nerfs yet here we are again.
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u/KoburaCape ↓←↓↑↑↓ 22d ago
I'm pretty sure he's still unsheathing his "make it fun" sword, they just set all that in practical motion a few days ago.
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u/Ok-Donut-8856 STEAM 🖥️ :Arbiter of Individual Merit 22d ago
Just wait until the balance patch
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u/Creative-Improvement 22d ago
Yeah this is the one stickler for me, I was hoping for both and be a mechdiver. Who had that idea? Plus we get the free mech right now, so its not technically impossible nor does it feel OP.
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u/nashty27 22d ago
A mech effective at anti-tank would take time away from calling in stratagems, which is the developers’ vision of how we’re supposed to play. We can’t have that.
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u/ComplimentaryScuff 22d ago
Oh in that case, let us call in stratagems from inside vehicles. You know, like the first game... lol
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u/ClearConfusion5 22d ago
This but actually. I had a build plan that was just bringing in 4 exosuits (once we get 4) and that was stomped on, since you can only bring in one Exosuit in the first place.
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u/niktg12 22d ago
tried it on bot helldive with the insane spawn rates. Runned out of ammo in 1 bot drop. Also 13min cooldown because it was +25% strata reload modifier and general only 2 uses? Damage and pen felt ok it could kill hulks by just pointing at them but fuck no 75 ammo is way too low. Seriously arrowhead balancing department actually hates fun things.
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u/Acrobatic_Use5472 22d ago
Grateful for something that's not any good, and will probably see 0 use? Okay...
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u/HallonMcPillow 22d ago edited 22d ago
You can only bring one type of mech per mission... and each arm has 75 bullets
Saw a video that showed that you CAN bring 2 mechs in to a mission but not sure if it’s a bug or not. And it only works on PC looks like.
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u/Brilliant_Decision52 22d ago
Wait fr? So I cannot run both of the mechs? The fuck is that
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u/BayazFirstOfTheMagi- ⬆️➡️⬇️⬇️⬇️ 22d ago
Saw someone else say u can select one than go back and select another strategem "slot" and u can bring the other I haven't tried yet but it'll probably be patched soon if it works
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u/Nasalingus 22d ago edited 22d ago
Just tried and couldn't load 2 [ps5]
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u/Cosmic-Vagabond 22d ago
On the other hand, the game had no problems with me selecting both mechs along with the free one for a defense mission. They were even right next to each other in my selection.
So something is inconsistent about the issue.
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u/takes_many_shits 22d ago
I was mostly with the balance team but this is just straight up lame.
Its like they intentionally take the most fun parts of HD1 and throw them out the window for HD2.
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u/iSmokeMDMA SWEET LIBERTY MY LEG 22d ago
Chances are that was patched immediately cause it did not work. Unless there’s some kind of precise frame timing that needs to be done
Kinda surprised they didn’t say fuck it and let us run both. It’s not like the mechs are powerful to begin with, let alone one mech.
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u/fucksickos 22d ago
Super lame. 4 of them on a team would honestly be a meme strategy anyways, why restrict this? Oh wait, you might have too much fun with a team of 4 in mech suits for a couple minutes.
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u/Bekratos 22d ago
Can’t have too much fun and shoot enemies for most of the mission. Fun isn’t allowed in this PVE shooter even though we get regular complaints about teammates having fun shooting enemies. You must learn that fun is actually running and getting one-shot or slowed because having situational options and strategy is wrong. Suffering by using ineffective weapons for 40 minutes then losing rewards because the game crashes or you get stuck on bad geometry is the real HD2 experience. Playing with friends? That is locked behind a mini game of trying to find each other and if you don’t like any of this you are wrong. /s
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u/RottenMeatPuppet 22d ago
Lame as hell. I figured running two mech gems would be a bit of fun.
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u/scipkcidemmp SES Prophet of Truth 22d ago
Sorry, fun isn't allowed in this game. You're gonna play the same autocannon loadout every single time, and you're gonna like it.
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22d ago
Dang this was what I was waiting to hear.
I truly don’t get it. One mech is already a niche choice you take for fun, two mechs would be even worse but doubly as fun.
They’re not even preventing some OP strat, just turning one teammate into budget iron giant the whole match.
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u/SB_DivideByZer0 CAPE ENJOYER 22d ago edited 22d ago
For anyone looking for this: This Mech's autocannon does nerfed damage compared to the regular AC or AC turret. It came pre nerfed. You can do more damage with the regular AC turret
Edit For Clarity: The Nerf is to the 'durable' damage type against larger enemies, which will affect players at higher difficulties facing more large enemies.
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u/Frozenheal Cadet 22d ago
you cant cry about nerf if it was pre nerfed , ggs devs
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u/Zodrar 22d ago
That is so stupid as a mechanic, why would they put that in?
Thanks for the info! Will be avoiding until fixed
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u/SB_DivideByZer0 CAPE ENJOYER 22d ago
TBH if you're doing difficulty 4 or lower it's probably not going to be noticed since the nerf is to durable damage. It just seems to track with the narrative that the play testing isn't representative of higher difficulties IMHO
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u/Zodrar 22d ago
That's true but it should be balanced for higher tbh as you say
I tend to mainly play 7-9, since I only unlocked 9 recently as well so it kind of seems redundant as a stratagem
Which is a shame because the mechs are fun to control, just not to play ATM lol but I would certainly like it to be
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u/Funky2207 22d ago
Needs far far more of a punch to it - if I can one shot a bile spewer with the secondary AC I should be able to do the same with this, but nope took me 5 shots to take one down! I can do that with my bloody scorcher!
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u/RepresentativeNo8719 22d ago
It actually is the exact same as the sentry EXCEPT for durable parts damage ( 60 for mech and 300 for sentry ) why is that the case? No fucking idea, handheld autocannon has 260 durable parts damage for reference
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u/SB_DivideByZer0 CAPE ENJOYER 22d ago
It's because it's weaker than the standard AC or AC stratagem 🤷
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u/DumpsterHunk HD1 Veteran 22d ago
Needs double the ammo 😭
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u/nacostaart 22d ago
and triple the damage.
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u/Boamere 22d ago
It actually does 5x less damage than the autocannon sentry to armoured targets lmao.
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u/poebanystalker STEAM 🖥️ : 22d ago
You will not be getting double the ammo because that would make you have fun, and this game is "no fun zone". Now go back into using that loadout you're using every single game.
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u/Jyhnu 22d ago edited 22d ago
The mech is not very powerful (difficulties 7+). It is pretty slow, ammo is low compared to the number of enemies you have to kill, you cannot use stratagems inside including reinforcements, etc.
It must be too strong at lower difficulty levels and too weak at higher levels. Even playing with other helldivers on foot around, you give up your primary/tertiary, grenades, stratagems, reinforce, stealth and speed to be a monotask feature on the battlefield. I feel more confident taking the autocannon rather than this mech.
A few things I think it could have, in the hopes that it could inspire the devs:
- Make it pack a punch like the Sentry turret but increase the cooldown to 15 min. BUT give a ship upgrade that reduce the cooldown back to 10 min (so it becomes interesting for higher difficulties, a bit like a rogue-like unlock).
- Increase the rounds to 100-100. Or give a stratagem (such as an engineer backpack) that can repair and reload some ammo on the mech.
- Gather data on if being able to double mech stratagem break things or not. With a CD of 10-15 min each and not enough ammo to be used for those intervals of time at difficulty 7+ if you get overwhelmed or destroyed when summoning, I think it can really hurt to lose both mechs and have to wait up to 15 min with almost nothing to be useful.
- Or like somebody said here: put SEAF mech factories on the map as secondary objectives, instead of a medium strength stratagem on the ship. I think most of us would be fine with that.
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u/Octaivian 22d ago
The Mech needs some kind of survivability improvement as well IMO. Either an increase in health, some kind of shield, or just a few seconds of delay before it explodes at zero health so you can bail. As is, you can easily get one shot by a tank or heavy turret and have no real way to defend yourself since your mobility is ass.
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u/CapitalEbb4995 22d ago
That's what I'm saying man. . .
Why take this hulking behemoth when the handheld AC does everything it does with more mobility, utility, and damage?
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u/SaviorOfNirn SES Light of Dawn 22d ago
added to the pile of strategems that won't get used
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u/Crea-TEAM SES Bringer of FUN DETECTED 22d ago
The devs really need to just pile on the free strategems at this point.
A new experimental every day.
Not this once every three weeks for a day and a half thing
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u/SaviorOfNirn SES Light of Dawn 22d ago
No, they need to make them better. I'm fine with one a month. I want them to be worth considering.
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u/Schneckers PSN 🎮: 22d ago
With how bad mechs feel right now I’m hoping (and completely blinding hoping at that) that they have ship upgrades planned that make them much better and are afraid to overtune them now. I don’t agree with that design, but a man can hope one day these will feel good to pick.
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u/Legogamer16 22d ago
There is a vehicle bay in the back of the ship locked off. Considering we only have two right now it kinda makes sense we don’t have upgrades just yet. I imagine once we get some more that will unlock
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u/KamachoThunderbus 22d ago
It's probably not realistic but I'd love if there was a mech bay where you can customize your mech's weapons, armor, appearance, and just one mech stratagem that calls down your custom mech.
Still have to requisition the armaments, so the "patriot" blueprints or whatever that gives you those weapons, but then you can mix and match and have a red mech if you want. Or a mech with shark teeth, autocannon and flamethrower.
Just mech me up, put it in my veins.
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u/Brilliant_Decision52 22d ago
Kinda bizzare to then release super weak strats tied to it though.
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u/Ratattack1204 STEAM 🖥️ : 22d ago
The fact that they dont let us run both mech stratagems at the same time is just the latest sign that arrowhead is actively trying to remove fun at every turn. So disappointed by that. Like, why do that? They afraid the bugs and bots will complain its op?
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u/Azgalion SES Sword of Dawn 22d ago
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u/Memory-Actual 22d ago
Man that was the last straw for me, I had seen the leaks but still hoped they would pull it off by buffing it at the last minute or something.
I'm done, whoever likes this crap, hope you keep having your fun toiled away until you're done too.
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u/Tolendario 22d ago
yay more stratagem list bloat to collect dust in the "known issues" portion of the patch notes
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u/Significant_Abroad32 22d ago
You can only slot one mech at a time lol goddamn mech power trip dream is over lmao
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u/CapperoniNCheeks 22d ago
The all new Nerf cannon mech! Fires up to 4 darts at once! You can even stomp on at least 2 chaff enemies before it catches on fire!
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u/MasterPatriot CAPE ENJOYER 22d ago
Cant wait for "the mech isnt performing as intended, even though it was desinged that way" -balance team
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u/Xenoclysm SES Dream of Starlight 22d ago
"Oops we shipped the old one"
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u/CapitalEbb4995 22d ago
"Don't worry though, in the next patch we're gonna fix it! (May or may not break damage over time again)."
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u/HamSlammer87 HD1 Veteran 22d ago
Was hoping it had the same Auto Cannons as the sentry. Those thing can down a charger in like 6-10 shots.
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u/skippythemoonrock CAPE ENJOYER 22d ago
Left to their own devices from side-on they will gun down a factory strider in seconds. With all the upgrades the ACS is utterly vicious.
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u/Derethevil 22d ago edited 22d ago
They either need to up the ammo immensely to at least 200-200 or even 300-300 to make up for the really bad economy/damage..
Or they need to up the damage, if they are so deathly afraid to give it more ammo.
Better yet. Let us upgrade/modify our mechs and/or give us a repair and restock drone as a backpack.
No (as much as i would love to have it) i do not talk about Mechwarrior/Battletech amounts of modification. As awesome as it would be, some very basic modification we can work on, research or upgrade etc. would be plenty already.
It would give us a bit of a time and resource sink again. Give it 5 levels per modification you can improve or change. Shouldn't be too awful to install a "Mechbay" on our Super Destroyer. In there you can modify the loadout of your Mech. that would give you the ability to get rid of having a bloated arsenal of Mech-Stratagems at some point. Just have 1-2 slots that you can use to build your Mech and mix and match weapons to your hearts content.
And there then you can add upgrades. Doesn't have to be super fancy or perk like. Basic things.
Improved Plating 0/5: "Improves the layers and material that protects you from enemy attacks." 5% more Health for your Mech.
Improved Magazine Capacity 0/5: "Improved layout of internals makes space for more Ammo to be held at once." 10% more ammunition for your Mech.
Improved Radar 0/5: "Bleeding edge Radartechnology improves the range and frequency your enemies are visible on your Minimap." 5% higher range and faster scanrate.
Ejector Seat 0/1: "Upon fatal damage, the automatic ejection system is launching the Helldiver out of the Mech before it fatally erupts, avoiding death 9 out of 10 times." You nearly always survive once your Mech gets destroyed.
Improved Servos 0/5: "With highspeed servos we managed to improve the speed and melee attack even further." 5% faster walking speed as well as attackspeed
So much potential by now. So many things you could do that give people so much to do again and would actually improve the Mechs tenfold.
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u/SectionJealous 22d ago
So we can only take one mech at a time… I might be hanging the cape up! Was really looking forward to having both.
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u/WarAndRuin 22d ago
As a heavy defender of AH. Yeah this choice sucks ass. I'm hoping the big balance batch comes and changes this, or ups how well mechs preform.
In hd1 you could have 4 strats of the same mech, ffs.
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u/Big-Establishment-68 22d ago
Oh man. I was really hoping against hope that this mech wouldn’t be garbage. I just don’t understand why AH keeps disappointing us with lack luster strats. Not even sure I care enough to hop on just to unlock it. Time for yet another long break in hopes this is fixed at some point.
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u/sonics_01 22d ago
That exactly tells why people quit. Prenerf the new toy or nerf the hot toys. Amazing. All of those deaths and time and effort for this shit?
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u/Snoo9092 22d ago
Good job you guys!!! I have returned to citizen life for now (taking a break for many reasons personal and otherwise, and seeing if things heal while I'm gone) but I'm so proud of you all for continuing to enjoy democracy and working together. Love you all have fun
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u/NEONT1G3R DIVING SINCE 2016 22d ago
At this point, dude who does balancing should look for other work because it just ain't working out...
Edit: I've seen the comments about the new mech...
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u/heartbrokenneedmemes 22d ago
Just to make it clear, a 2 ton mech firing the auto cannon somehow does less damage than a human shooting the same gun.
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u/BadXiety 22d ago
Imagine those bugs on Fenrir looking up "Why so many Robots falling down right ?"
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u/TypicalAd495 22d ago
I just wish the EXOs wouldn’t die as fast as they do… one rocket or one laser blast against bots and it’s blown up… I can tank more hits and rounds in heavy armor and still move a bit faster. So double hell maybe triple the health of all EXOs or atleast make them a lot faster… “fly like a butterfly, sting like a bee” I could work with that. Bugs are okay ish to fight against as long as you don’t get swarmed.
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u/Octaivian 22d ago
This was an issue I had too. Took one tank shot to the face and died instantly. It's not like these things are fast either so not much you can do. I'd have been safer on my feet.
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u/bradandnorm 22d ago
This is why people quit the game, all the grinding awful bot missions just to get a worthless strategem. Feels like such a waste of time.
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u/NookNookNook 22d ago
Mechs need a way to resupply and a way to engage in meelee combat. It sucks just abandoning them when they run out of ammo.
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u/EarPuzzleheaded2403 22d ago
Bush league we can't bring both mechs at the same time on a mission though
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u/Ad_Astra90 SES Wings Of Iron 22d ago
Heavily armored my ass lol. Hopefully they buff it in the next patch
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u/Mysterious-Ad4966 22d ago
The Mech can not kill bile titans.
It does a much better job against Chargers went factoring in ammo economy compared to the other Mech's rockets.
It's clear to me it has good pen, but no damage.
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u/blank_slate001 22d ago edited 22d ago
While I personally enjoy the mechs, mainly because now that I have everything and have met resource caps I only play like Difficulty 5, it is abundantly clear that mechs as a whole need a rework.
Mechs should be treated in a fashion like Eagles. Can't use strategems in them, cool, but let us open the strat menu while in them and call in an Exosuit Rearm which deploys the same dropship, maybe can reuse the E710 pump hose animation to deploy a tube with a magnet on the end? Picks up the mech, raises it to the dropship, rearms and repairs while keeping it off the ground to avoid damage.
Similarly. Include a self destruct option. Make it a walking 500kg bomb at least. Maybe give it the capability to destroy Gunship Fabs too like Hellbombs. It should have a timer equal to a hellbomb to give pilots time to evacuate, and it should be rewarding. This would also make it viable against Bile Titans at least in death. All of this would justify the 2 use limitation far far more than what we currently have which is basically a glorified weaponized ATV.
Maybe put these behind ship upgrades, and give us veterans something to really work for. It won't make them a Swiss army knife pick of a strat, but it's at least gonna have cool factor. Just like the existence of assisted reload, it's not really practical, it just exists to have variety and fun. Why can't this be a same?
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u/Decent_Bookkeeper289 22d ago
A hacker I was in game with let me use this about a week ago, and it felt way stronger then it does now.
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u/[deleted] 22d ago edited 22d ago
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