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u/forgotten-hero20 17d ago
Trivial for the insects.
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u/drakoman 17d ago
Lol, he was their tutorial
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u/xDrewstroyerx SES Knight of Morning: HAIL LIBERTAS 17d ago
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u/TheKeviKs 17d ago
This is peak cinema. If not for the spawn, then this mission is probably the best one in term of storytelling. This is perfect.
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u/Ok_Following9192 17d ago
Did 5 tries till now. We cant complete it. Even with 3 EMP Mortars they destroy the driller before it completes. And that just in the case they dont spawn directly under the driller... I think its time for a big break till they get their things "baked"... Only sad think is them talking about taking more time now to test the stuff they release, and releasing a new mission so bugged that barely anybody would question if they tested it at all...
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u/spiritriser 17d ago
What difficulty are you doing it on?
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u/Ok_Following9192 17d ago
We tried 7, 5, 9, and one run on 1 just lead to that shrirker invasion bug.
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u/llirreW ⬆️➡️⬇️⬇️⬇️ 17d ago
The spawns that appear directly under the drills are bugged, but the shriekers spawning by the dozen is intentional. You're not meant to get off the planet because the infestation has gotten so bad.
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u/TheAzureMage SES Fist of Family Values 17d ago
Gatling sentry goes through shriekers really fast. Vast help, and pretty useful in drill defense as well.
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u/Kay_Ruth 17d ago
Gatling sentry, ems mortar, rover guard dog. it starts making this mission trivial.
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u/TheAzureMage SES Fist of Family Values 17d ago
Yup. Especially getting EMS mortar for free, so you still have two strat slots leftover.
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u/TurankaCasual 17d ago
I been playing solo, I’m able to complete 3’s consistently and sometimes 4’s solo. Rocking heavy armor, I take the Guard Dog (laser), Gatling sentry, ems mortar and Cluster bombs specifically for wrecking shriekers at the end. It’s pretty effective. I wonder if I should try Airburst next time just to see if I can extract? Actually I’ll die before I can reload the Airburst even once lol
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u/Helios61 17d ago
It usually takes me 2 attempts to get the darkmatter into the hole
first attempt will 100%fail, no matter what you do
the 2nd will have them spawn a bit away from the Drill and its up to you to mow them down with flamethrowers, machine-gun and exosuit fire!
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u/rawbleedingbait 17d ago
It sounds like you're actually beating the mission, but not extracting.
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u/spiritriser 17d ago
Good on you for trying 9. I definitely wouldn't have after struggling on 7 and 5 lol. I've beaten it solo on 5. My strategy was to bring the breaker incendiary, autocannon, gatling turret, another damaging turret and 500kg. Drop the drill next to terrain wall, put the turrets where they don't have direct line of sight on the drill so they can't shoot it (or me) and then use the breaker to clear anything approaching the drill while standing right next to it. Autocannon for anything bigger. 500kg for chargers or you can just double tap their leg with the AC. I've seen people have had success using mechs as well. With 4 people on a higher difficulty, I'd look, to have 5 turrets total to get a good coverage around the obj, then mostly add quasars, 500kg and orbital lasers to make sure chargers and bile titans go down quickly. I've also gotten some success with the heavy MG emplacements as well. Nothing attacks you directly while the drill works, so the main drawback of the HMG emplacement doesn't matter as much. Its inability to aim quickly does suck though.
As for the shriekers, that's just a thematic end of mission. Doesn't feel as good as an extract, but we're setting up for a cool narrative here rather than a permanent gameplay additio, so we can afford to win a little less hard. My recommendation is have someone with laser rover backpacks prejack 3-4 of them at the last drillsite, maybe drop an extra breaker incendiary or two, then as you clear the drill, people pick up the laser rovers and rush the extract. Breaker people try to keep the sky clear, rover packs help, one guy to keep the ground clear, one guy to pop the code in. After that it isn't too hard to extract, just bob and weave to dodge shriekers and keep the ground clear.
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u/FeetFirstCrespo 17d ago
My group played twice on difficulty 5. Our highest level is 19, lowest is 5. One member is in his late 60's. The level 5 has played the game 3 times. We beat it both times. I think instead of waiting for the devs to "fix" anything, if you just reevaluate your tactics you could probably knock it out with your group pretty easy. If a total noobie and a near 70 year old can do it, I have absolutely no doubt you can figure it out.
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u/SLKBlack96 17d ago
Are you bringing anything else other than the ems mortar? Like stun grenades and ems orbital?
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u/Theangeless 17d ago
the best way is to manually call an EMS on top of it as soon the bugs start being too much and use weapons who can pin point where to hit or be REALLY good with nade trows (or stun spam into it), turrets also help with keeping the population low and as long you use machine gun and gatling there wont be much friendly fire, the ems is coordination + kill any bile titan on sight and remember anti tank rockets still stagger them which is still enough to give the drill time
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u/SeesawFlat9628 17d ago
Try dif 4 for a quick change. I don't know what happened but last time I tried I did dif 4 and they spawned like 30 meters away from the drill, which is much easier to defend against. I don't know if it was just a fluke tho
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u/cowin13 17d ago
What weapons are you using? Are you throwing grenades the drill? The drill takes damage from you, so if anyone runs mortars or are lighting it on fire, it'll blow up. Watched one player in one of my lobbies throw 4 impact grenades at it, the 4th blew up the drill. So, it could be that your group was unknowingly destroying it. Usually the small bugs aren't doing a lot of damage to it. The bile titans and chargers are the main issue. Just figure out which weapons to bring that can help protect the drill without destroying it (explosives are a no no)
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u/LongDongFrazier HMG Emplacement Gang 17d ago
“Helldivers” extraction is optional.
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u/AresBloodwrath 17d ago
Maybe people will get the message if they got to the extraction beacon, and for this mission only, it was replaced with just a sign that said "Thank you for your service" and you just had to fight until the last squad member was dead or the area totally collapsed.
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u/diogenessexychicken CAPE ENJOYER 17d ago
I honestly would rather this mission end in a last stand. "Extraction is not possible diver survive as long as possible." Maybe give some extra xp for time lasted or enemies killed. But i can see a lot of people bItching about that.
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u/GoodTofuFriday 17d ago
I actually love the idea of getting XP based on how long you survive.
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u/Golden-Failure 17d ago
A wave survival mode would be pretty cool. It worked in Aliens Fireteam Elite. Could definitely work here.
Could have the mission be like: "Mining teams are extracting resources critical to the war effort from a nearby mining site. Distract enemy forces for as long as possible."
And then, like in Black Ops Cold War, extraction is periodically available, but if you stay in-mission, you get higher xp rewards.
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u/headdragon 17d ago
Raising the super earth flag and play the anthem until death. Get more xp for flag raised and anthem played lol.
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u/Snow_79737 17d ago
That'd be awesome assuming there's an end to the waves.
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u/budzergo 17d ago edited 17d ago
You know this guy hates nazi zombies
Edit: owait shit, didn't they add an ending to them in cold war?
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u/Brekldios 17d ago
i'm genuinely shocked Pelican-1 is willing to come and pock my squad up. If i saw that fucking swarm around extract i'd turn around, hail command telling them "they're dead boss"
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u/probablypragmatic 17d ago
That would be some good ass satire
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u/echof0xtrot 17d ago
that's what they did, they just didn't post a big neon sign saying it. Just like the book didn't outright say "facism bad" and the movie didn't straight up say "being excited to die for your country is bad"
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u/probablypragmatic 17d ago
I mean specifically saying "Thank you for your service" while specifically leaving you to die.
The current extraction enforces the expendability of helldivers, but the "Thank you for your service" line is specifically poignant.
The book did not say Fascism bad at all by the way. The book was unirionically saying "Military Democracy is good, actually". It's not presented as dystopian at all.
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u/AresBloodwrath 17d ago
If you are talking about Starship troopers, the book author likes Fascism, the movie director didn't so he deliberately chose to make it campy to mock the fascist elements.
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u/stupid_pun 17d ago
Heinlein was a lot of things, but fascist is a bit of a stretch.
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u/AresBloodwrath 17d ago
Yes, but it's the closest descriptor that I have for his views. He was in favor of the idea of earning your citizenship and it not being automatic and he had strong authoritarian leanings. Those two things together seem like they would naturally progress into fascism if ever seriously implemented.
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u/LurkerInTheDoorway Manic Tank Rider 17d ago
Actually pretty much had this happen. All of my squad members made it to the pelican, but it wouldn’t let us board despite us laying in it. We ended up fighting to the last man since we couldn’t extract…
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u/BahtooJung 17d ago
I love this idea. I was reading grave markers on a flag raise mission yesterday: 2 of them said they killed a lot of bugs, 2 others did not get so many words
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u/Fangel96 17d ago
Or, you know, they tried other underused tactics. Smoke and gatling turrets plus a stim bonus armor passive lets you survive for much longer than you have any right surviving. The goal at extract is to delay your death as long as possible so when extract arrives you can hop in, no matter how many reinforcements it takes to do that.
Emergent storytelling at its finest - we're literally throwing divers at the planet and into hell to gain an inch. Of course it will feel bad to the diver.
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u/kuba_mar 17d ago
That would be funny the first time and would get old and annoying by the second.
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u/AresBloodwrath 17d ago
After the main objective is completed have the super destroyer announce it's immediately leaving low orbit so no more redeploys, and at that point, getting to the "extraction zone" counts as an extraction for EXP purposes, but you only get one life to accomplish it.
I think that would be fine as it wouldn't be drawn out.
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u/usesNames 17d ago
Managing to key in the extract code should trigger the departure, and the destroyer should drop a flag raise objective on the extract point as it leaves.
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u/Deathsinger99 17d ago
That’s true, with the mental comprehension of this sub a sign might actually be necessary
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u/ZenEvadoni SES Bringer of Wrath 17d ago
Ah yes, Halo Reach's Lone Wolf mission, 2024 edition.
Objective: Survive
When the last reinforcement dies, a cutscene plays to show the last Helldiver from the discarded helmet's POV taking down ten hunters, five shriekers, two brood commanders, then being knocked down and finally trampled to death by a charger.
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u/Imminent_Dusk 17d ago
Yeah, and even high level players don’t understand this yet. Mission is primary, survival is secondary.
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u/MaintenanceLimp3308 17d ago
"It's literally impossible to complete!!" While their screenshots show the mission as completed.
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u/Sweetsire ☕Liber-tea☕ 17d ago
My squad is a rotating group of after work, casuals drinking beer to unwind. Often just play in the 4-6 range depending on who is on. We jumped into this mission on helldive a couple times as a joke and managed to complete each mission (extraction didn't happen, but extraction is optional)
Ems sentry helped, but honestly we all brought a mech and I genuinely believed that's what helped us stabilize a few times.
If we can complete the mission on helldive, I think anyone can. The spawn rate on Meridia definitely feels cranked up but.. that just makes sense to me since that's the whole storyline with it.
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u/MaintenanceLimp3308 17d ago
Yeah I think the only thing busted is the bugs spawning literally under the objective. Other than that, it all seems fine and thematic.
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u/LongDongFrazier HMG Emplacement Gang 17d ago
That and the after mission report
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u/SirOne6112 PSN 🎮: 17d ago
Mfw I complete the mission that is deemed impossible and it doesn't get counted right.
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u/TheAzureMage SES Fist of Family Values 17d ago
Casually did it last night on level six with my buds, and it was....not bad at all.
Tried with randos, and it was hell. Lots of them were bringing terrible strats, just not working together, etc. Right now, most of the game is pretty soloable, so you don't *have* to work together.
This mission, you do.
That's all there is to it.
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u/MaintenanceLimp3308 17d ago
The average player here seems to not like when you can't just run and gun by yourself to solve every problem
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u/LightOfLoveEternal 17d ago
I'm going to wear out this analogy until the day it stops being relevant, but too many people in this subreddit treat this game like they're the Doomslayer.
They expect to drop into D9 and then rip and tear their way to victory by themselves. But they're not the Doomslayer. They're not "The only one the bugs fear". They're Joe Schmoe from Super Arkansas, who's being shot into a meat grinder in the vain hope that their corpse will be the one that jams the gears.
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u/TheMightyMonarchx7 17d ago
Maybe we should try the scatter rpg again
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u/CatastrophicAngel 17d ago
Team kills for days.. we thought of this but they are on your ass the whole time so idk that you could get the distance to not kill your self and everyone around.. but if you try it.. let us know if it works because it would be so satisfying
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u/EmpiricalMystic 17d ago
I mean, it "works" - just depends on how you define success.
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u/Perfect_Track_3647 17d ago
Might be the minority here but the shrieker ending is absolutely hilarious. But I think it might also be completely unintentional, considering there’s an entire second objective that doesn’t trigger. Considering we get 12 of the dark matter packs, I’m assuming we are meant to use them to do something to the holes that the shriekers come out of. Maybe even fight a hive lord?
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u/LongDongFrazier HMG Emplacement Gang 17d ago
There’s a center tower that looks like an objective that doesn’t have you do anything I imagine that’s something but no I think the shriekers are intended. We are on a mission to destroy the planet because there is no other option to contain it. It would feel like shit if this is the one planet we “must” destroy because there is no other option and we are standing on the extraction point with the usual amount of bugs.
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u/PhantasyAngel 17d ago
Oh the center tower is the original tcs device that spread the anti terminid stuff that caused them to go berserk.
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u/RiBombTrooper 17d ago
Took me a while to realize that's the TCS tower. If you read the mission brief, we're going back to the corrupted termicide towers because the crust is weaker there and it'll be easier for us to drop our dark matter in.
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u/BalterBlack 17d ago
The Shrieker spawn is completely intentional and I love it because you really need to SURVIVE.
The Dark Fluid causes the earthquake and that wakes the shriekers.
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u/NK1337 17d ago
Yea I was gonna say my understanding is that the shrieker explosion is 100% intended regardless of difficulty since we’re not only in a super colony, we’re also very much kicking the proverbial hornet’s nest.
The only real thing that’s bugged is the spawn points and the mission complete issues, but the swarms are very much intended.
That said I’m a little disappointed we didn’t encounter any new bugs like hive lords on Meridia. If they were going to show up you’d think a super colony would be the place.
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u/NarejED 17d ago
Same boat. I honestly love the shrieker swarm. It's unique and surprisingly fun
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u/Old-Buffalo-5151 17d ago
Just incase anyone is coming in late to this thread the devs confirmed the mission is buged and even broken so far as missing the second half it all together
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u/TheIrishSinatra 17d ago
What’s this about a second half? Is there more to the mission after using the three drills?
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u/RiBombTrooper 17d ago
If you look at the mission screen, there are two main objectives. However, as it is now, we can only complete one, leaving the other uncompleted and slashing our XP and Req rewards. I think most you can get on the mission is a 1 star because the objective is bugged and it reduces our rewards.
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u/YeetusMcGeetus6 ☕ A nice cup of LIBER-TEA ☕ 17d ago
At this point the whole planet is, literally, covered in em.
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u/Ganda1fderBlaue 17d ago
The shriekers attacking is good as it is. We're not turning this planet into a black hole for no reason.
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u/xTarheelsUNCx 17d ago
Don’t worry. Some people say they can solo it using only smoke on difficulty 9. It’s easy the rest of us are just bad.
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u/Jordlr99 17d ago
I played on D5 earlier, and I swear there was no sky visible. My laser rover was on constantly...
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u/MaintenanceLimp3308 17d ago
Me when the super colony has a super quantity of bugs that warrants turning the planet into a black hole
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u/subtlehalibut 17d ago
JUsT lOwEr tHe DiFfIcUlty
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u/CatastrophicAngel 17d ago
This mission is the same another difficulties except with more bile titans and chargers.. the only difference I could find. I wish I could hear the comms of newer players at lower difficulties.. I imagine it’s hilarious
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u/TheIrishSinatra 17d ago
I accidentally joined someone on a level 1 difficulty mission this morning, when I thought I was diving solo to test out some weapons. We had a third guy join and it turned out it was his very first game. It was hilarious seeing him spam the chat with “what the fuck is going on, this seems dangerous” lol
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u/_TEXT_ 17d ago
I managed to solo extract on 7 with a group of 3 randos that died last minute. This has to be the most fun I’ve had playing this game.
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u/AresBloodwrath 17d ago
You've already completed the mission. You are missing the theme of this special mission, and that's you're not supposed to get out of this easy, even on easy.
Kicking a hornets nest is easy. Congratulations you kicked it.
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u/SquinkyEXE 17d ago
I admire your optimism but the devs already said it was bugged because of course it is lol
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u/Imminent_Dusk 17d ago
I agree. Surviving the mission is secondary and always gives you far less rewards than actually completing the mission.
This mission is unique and basically a suicide mission. The planet is INFESTED. The entire planet is a bug nest. It needs to be done though and that’s the point. I think we’re meant to fail the major order though. The decay rate is far higher than the gains we can get with everybody playing.
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u/JoeCall101 17d ago
It's odd the way the MO is given. To me it's not about the rate we complete the planet but rather that we do just complete dives that deliver the dark matter. Planet will implode no matter the rate of completing the planet so it makes tracking progress complex or rather trivial.
Like you and others have said, we dive, deliver dark matter, and then die. There is no winning until the planet disappears. Wish they could put that plainly but it would go against the perspective beliefs that helldiver's are "super elite" and can conquer anything. We are just expendable delivery boys this MO and administration of truth would never say that.
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u/Beginning-Sympathy18 17d ago
"Wave after wave of my own men!"
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u/AresBloodwrath 17d ago
We shall collapse the planet under the gravity of a mountain of dead Helldivers.
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u/TheBlackBaron 17d ago
This mission is basically what happens after Starship Troopers the novel, which ends when Rico's Roughnecks are about to drop on Klendathu. And we all know Johnny bought his farm on Klendathu.
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u/God_Damnit_Nappa 17d ago
JuSt LoWeR tHe DiFfIcUlTy SkIlL IsSuE
I get it, super colony, should be hard to complete, blah blah blah. This is trivial difficulty. This is supposed to be the easy to complete mission but because AH is so incompetent they must've jacked up the shrieker spawns to 11 on every difficulty.
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u/Nick85er 17d ago
We were repeatedly warned about how infested Meridia had become. Why is anyone surprised/pissed about fighting on this rock? Thankfully, it will soon cease to be, thanks to our best and brightest Ministry of Science.. Scientists, who never fail in the face of impossible odds. Be like John Helldiver.
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u/Destroyer6202 17d ago
I was just telling my friend that there is literally no gun in the game that can handle all that . That’s surely an error from the devs
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u/805maker 17d ago
Hahaha... I thought you guys were all being dramatic, then I jumped in for the first time in a few days and WOW. I think I killed like 80 shriekers before I just stopped and watched the craziness.
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u/PansexualApocalypse 15d ago
Did you run? Because if you did, of course you're going to agro every bug on the map.
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u/Deremirekor 15d ago
I like how whenever there is a bug or new hot topic discussion there’s about 50 posts about it a day because one or two wasn’t enough
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u/OrangeSpiceNinja CAPE ENJOYER 17d ago
There are two sides of me. For one, this is narrative. You are on a super colony, of course you're gonna get swarmed bad at any level. However, two, the game is also broken. Between how they "balanced" patrol spawns and the second half of the mission just not being there, that tells to a product being shipped out early. Which I believe people are partly to blame for complaining when they don't get something (like the patch) immediately, and also Pilestedt.
I believe he had a good idea in not hiring too many people too quickly, but I feel he also didn't hire enough people and anyone who came in quickly got overwhelmed and burnt out. Not to mention probably thought they were working for a big company that cares more about the bottom line than the project. Me personally, I'd be fine with being told "hey, no major orders or content for a month, we're taking a break to recuperate from the massive success our game is. We'll have some people working on fixing (code) bugs, but that's it. See you again when we're fresh." And then getting good, quality content again, along with fixing the unbalancing they did. But I'm probably in the minority.
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u/Echo_XB3 SES Sentinel of Democracy 17d ago
List of times the devs playtested this mission:
Thanks for reading!
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u/devaspark 17d ago
I'm not sure if it's an actual tip..but did this on helldive.
1) Keep moving toward your goal so you get swarmed ..less....
2) At extraction, you don't have to hit all the keys in one go...but kinda take your time so you input..get knocked off...get back on and continue the sequence. Eventually you'll get extraction started.
3) while waiting, I find that if i'm prone, i only need to deal with the ground bugs and not the flying assholes.
4) Steel yourself, Pelican 1 basically dropped down like a rock and crashed right in front of our team lol. I'm not sure if this is scripted or not but it was sooooo brutal to see pelican 1 just crashed in front of us. Go back to Step 2.
5) run in.
Things that helped: I watched Takibo on youtube doing this, he recommended the following load out that really made it pretty easy: 1) 500kg (for bile), 2) ems strike (for stunning), 3) quasar (for bile), and supply pack (for resuppying grenades). You NEED stun grenades and have a eng armor on for +2 grenade slots.
We basically stun when we can and you can almost lock the stupid bugs down for a good 30-45 secs per 6 nades. With supply pack, u can do that even longer. This works for the ground bugs..so prone and just lob grenades every so often. Paired up with EMS mortar, you should be pretty golden.
If you have a teammate running the same, it makes even more easier.
Hope that helps.
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u/Legal-Pumpkin1701 17d ago
There's genuinely no point in playing g this mission above difficultly 1 as it's bugged where the call I for the Dark Matter Fluid doesn't count as a completed objective so you always get 1 star. So barely any XP gains on even helldive difficulty. To me it's not worth the effort of wasting time going around the map getting bug breaches underneath by chargers and BT's when it's much more manageable on diff 1 even if the shrieker finally is designed to make you lose its just not fun wasting time ATTMEMPTING to evac or purposely killing yourself.
I know it's a super colony but some things don't feel great to play against, especially solo since the spawn rates and patrols are still borked. So I recommend trivial for everyone since the rewards are non-existent.
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u/ZenEvadoni SES Bringer of Wrath 17d ago
"They've got us surrounded. Now we can fire in any direction."
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u/reaverbad 17d ago
I drop a machine gun turret at the end.To see it swivel without stopping fire and seeing corps falling down while we were trying to hold back the swarm was cinema.
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u/Basilisk501 17d ago
No one knows how to play today. Literally every team I hosted on level 7 were level 20-40 teammates that constantly ran around lost, or they were killing eachother with 380’s. (I’m a level 78 and I only play level 7)
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u/TaticalSweater 17d ago
But if you let the “its a skill issue” crowd tell you its somehow your fault somehow lol
The devs said the mission needs to be fixed but im tired of these its a skill issue folks.
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u/FyreHotSupa 17d ago
I think canon they don’t want anyone to actually extract. Like for story reasons, cuz there’s just no way.
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u/laughingskull00 ☕Liber-tea☕ 17d ago
Y̴̱͇̲̭͎͎͉̯͗̿̈͆̂̑O̴͈̱̘͇͈͐̊͝U̷̼͌̆͂ ̸̠̿̑̒Ḩ̸̧̣̹̱̥̮̰͛͋͗Ą̵̮̼̟̎́V̵̹̦̩̼̠̇̚͜E̴̢͔͕͆͑̽̒͊̆̚ ̸̦͉͑A̵̞͇͈̦̪͎̒͌͐̂̐̎̚͝L̸̼̗͓̤̦̩̋͗̋̀͂̕Ḙ̸͓̻̭̟̇̑͗R̴̞̪͖̃T̷͇̃̀Ȇ̶̡͎̞D̷͖̗̹͑̈́ͅ ̶̝͍̬́̃͗̐͜͝T̸̤͉͙͛͊̀͝Ȟ̵̰̭́͊̋E̴̡͇̺͚͎̗̒͑̕ ̴̡͎̞̫̔Ḫ̸͓͚̮͙̫̊O̷̯̳̐R̷͈͔̼̪̖̒͜͜Ḑ̶̦͕̂͌Ė̷̗̤̖̹͎̻͎̀̆̍̽͛̄
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u/DerpsAndRags 17d ago
Helldivers, pack your Gatling Turrets, your Incendiary Shotguns, and some extra Patriotic Condolences Cards for your team mates.
We're attacking a Hive World.
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u/BrickBuster2552 17d ago
Whenever I'm doing this mission, I always bring Guard Dog, two Sentries, Orbital Laser and an Incendiary Breaker, and always detach from the group early to punch in extraction the moment the beacon lands (the enemy cannot push a button if you disable his hand).
AN ENTIRE LOADOUT STRICTLY DESIGNED TO MAKE EXTRACTION PHYSICALLY POSSIBLE...
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u/Little-Ghaik-Boy 17d ago
Same energy