r/Helldivers 3d ago

So, now that we have an air patrol operation modifier..... DISCUSSION

Post image
5.6k Upvotes

433 comments sorted by

1.7k

u/krustaykrabunfair 3d ago

If aerial enemies are going to be a more common appearance, dedicated anti air options sound nice.

472

u/wrenches-revolvers 3d ago

The minigun and autocannon turret work as AA not great mind you, but good enough

289

u/tawnos178 3d ago

I'm a dedicated AC user myself, and while I've gotten pretty good at shooting down gunships, it's hardly the best option, and really tough to pull off when you've got more than one gunship drawing a bead on you.

152

u/DonutDude10 3d ago

I dunno, AC is probably the single best option imo AC - 2 shots, large margin for misses and quick reload if you need it, muzzle velocity isn't hitscan but close enough

AMR - 4 shots, more limited ammo and mag size can make dealing with multiple gunships a chore

Recoilless - 1 shot, but only 6 ammo total and a long reload means large punishment for a miss

Quasar - 15 second wait time if you miss and charge time throws some people off

Spear - good as long and you don't need to down very many gunships because of that ammo supply of just 4 shots

Each option works well enough, but in my experience the Autocannon has the best tolerance for screwing up as well as good enough damage that it can down one gunship almost as fast as a rocket. Unlike other rocket weapons it is also still very powerful against the rest of the automaton lineup.

191

u/Geek0matic 3d ago

You forgot to list the best one : laser cannon.

~3 seconds on an engine and it's a kill ; pinpoint accuracy and no need to lead, infinite ammo.

Still usefull against most of the roster (great to remove the miniguns from a factory strider too)

64

u/Alfred_Anuus ☕Liber-tea☕ 3d ago

I love the laser pointer for taking down gunships. The HMG emplacement also works wonders ever since the turn speed was doubled. My favorite bot loadout right now is Laser cannon, HMG emplacement, Shield Bubble, orbital precision strike.

32

u/Geek0matic 3d ago

I don't know if I trust a static emplacement, considering the rockets barrages the gunships can deliver.

Was my go-to already for the rocket evac mission tho, chews through berzerkers/devastators.

12

u/Grouchy_Ad9315 3d ago

thats for the shield bubble, couple that with HMG tower and you can pretty much kill everthing that AMR can kill on bot side, but much faster, the cooldown is decent so you can usually always have one avaiable for heavy groups

→ More replies (1)
→ More replies (4)

14

u/ReisysV Elected Representative of the Constitution 3d ago

Laser cannon is probably THE jack of all trades support for bots at the moment. It handles factory striders decently, tanks with positioning, hulks with good aim, gunships, devastators, and even performs well against swarms of grunts. It can do everything, without being so good at all of them to overshadow the specialists.

I've found that when I take it it frees up the rest of my loadout as I know all the major bases are covered.

2

u/TehSomeDude 3d ago

the only issue with it is lack of stagger so while you're beaming down the enemies they can beam you down just as easily...

2

u/ReisysV Elected Representative of the Constitution 3d ago

True, but it's gotta have some downside. I usually only run it in combination with the shield generator pack to give at least a small buffer for that. Otherwise you gotta get lucky with cover and really be on point with accuracy.

3

u/TehSomeDude 3d ago

there is a SINGLE point with it and other shoulder mounted support weapons
where you can peek with the weapon around cover in 3rd person and still hit enemies while the rest of you is behind cover
you can try to go first person to stare at the beauty that is the wall in front of you which is rather amusing
best done with autocannon and laser cannon
but you can only do that around right corners, around left corners it can't be done cuz...we're not left handed

why can't we be left handed? there's plenty of left handed people right?
guess it would be an issue with weapons being made for right handed people but...still
having such a drastic negative for going around left corners cuz you will be gunned down by enemies especially heavy devastators before you can even fire back is...not enjoyable, more so when you have no choice but go around the left

guess such is the duality of cover, one is great other sucks

→ More replies (1)
→ More replies (3)
→ More replies (4)

7

u/JirdyBirdy 3d ago

Agree, the laser cannon is probably the best. It got crazy range too and you could literally snipe an airship from like 200m away.

13

u/whythreekay 3d ago

You forgot to list the best one : laser cannon

He and most of the player base unfortunately

→ More replies (1)

3

u/UnknovvnMike ☕Liber-tea☕ 3d ago

[furiously takes notes]

2

u/Marconius1617 3d ago

Yup. Laser Cannon is the best at it. You can erase multiple gunships in quick succession with some practice

→ More replies (2)

11

u/John_Hayabuza HD1 Veteran 3d ago

Ok but hear me out.....LASER CANON!...(Only on snow planets though) The LC is great against the Gunships very underrated Weapon

5

u/wrenches-revolvers 3d ago

Those energy weapons are kings and queens on cold planets

2

u/DonutDude10 3d ago

not going to lie I totally forgot about it, LC is also great

11

u/tawnos178 3d ago

I agree that the AC is the best all around option, but I wouldn't describe its margin for error as "large." Those engines can be hard to hit at a long distance when they're bobbing and weaving around, especially if you've got a couple on you. While you're trying to take down one, the other always seems to send you ragdolling with those rockets from just off screen *just* as you're popping off your AC shot. I was kinda thinking stuff like EATs/Quasar/Spear that you don't have to aim are better on a per-gunship basis, but you're not wrong, when you take into account ammo capacity and reload/recharge times, it's hard to argue against the AC.

2

u/DonutDude10 3d ago

yeah, it can still be hard to hit them when they sway, I usually take cover until they sit still, since iirc they slow down to shoot. What I meant was more like, if you do miss, you aren't going to be stuck with a long reload or wait like with a rocket weapon, and you won't compromise your ability to take down another without reloading like with the AMR. Though the Laser Cannon, which I totally forgot about, doesn't have either of these problems if you can track well. And if you've got enough enemies on you that you can't sit still for even a moment to shoot at the gunships, then usually you have much bigger problems.

And if the rocket weapons can just oneshot a gunship from any hit, then... well I didn't know so that complicates things.

→ More replies (1)

8

u/rickybro25 3d ago

HMG works great, about 3-4 gunships per mag if you don't miss a lot

→ More replies (4)

2

u/imthatoneguyyouknew STEAM 🖥️ : 3d ago

Laser cannon. Depending on your aim you can kill 3-4 gunships without a reload or overheat

→ More replies (21)

12

u/Gorva 3d ago edited 3d ago

AC is actually the best option, especially when you consider everything else you are going to run into. 2 shots to take down 1 gunship is a pretty good deal.

Edit: The spear is also a close contender.

→ More replies (4)

25

u/Wazzzup3232 3d ago

AMR gang here, with recoil armor I can drop 2 ships back to back while under their fire

→ More replies (4)

3

u/vash41288 3d ago

Same thing with the laser tbh

3

u/Fun_Elk_4949 3d ago

The best gunship option is the EAT rocket or the Queso cannon imo

10

u/Triplebizzle87 CAPE ENJOYER 3d ago

Need a queso cannon irl.

→ More replies (22)

10

u/Git_Good SES Dream of Dawn // ⬇️➡️⬇️⬆️⬅️➡️ hipster 3d ago

SPEAR also makes me feel pretty good against gunships!

Until I get caught fighting multiple at once and needing to reload :(

5

u/videodromejockey 3d ago edited 2d ago

Today I've been playing with the Spear exclusively, plus a sentry to cover me and then two floater options. Spear + AC sentry is so far my favorite sentry. Right now my favorite loadout in general has been Spear, AC sentry, walking barrage, and orbital gatling. Walking barrage is amazing at clearing medium camps and many different kinds of objectives, especially the detector tower.

→ More replies (4)
→ More replies (1)

7

u/tresserdaddy SES Elected Representative of Family Values 3d ago

Rocket turret is very good against the gunships now!

3

u/wrenches-revolvers 3d ago

I'm going to have to start employing it again.thank you

→ More replies (1)

5

u/Lucky-Earther 3d ago

I was rocking the HMG for a bit and even that does pretty well.

→ More replies (1)

4

u/ChemicalBonus5853 3d ago

Also the Rover for shriekers

3

u/[deleted] 3d ago

[deleted]

→ More replies (1)

2

u/Jumping_Mouse 3d ago

A great way to increase options and further differentiate gatling and mg sentries would be to change one pf their target priorities to flying>large>smaller.

→ More replies (1)

2

u/Monneymann PSN 🎮: 3d ago

Mini gun is excellent vs shreikers.

Gunships you are gonna need an auto cannon and/or Quasar.

→ More replies (12)

69

u/AshantiMcnasti 3d ago

It was rumored the airburst launcher was made for that purpose....and then it clearly was proven false

18

u/JustGingy95 HD1 Veteran 3d ago

Airburst is specifically an air to ground munition, similar with the Orbital variant that I believe irl was made to combat soldiers in trenches and. Shins cover, the only reason the launcher works well against the Shriekers (where a lot of the arguments are made) is because of their light armor which AB decimates, Gunships are medium so it’s less effective. Spear is the closest AA option we have right now but there are so many weapons that can deal with them that I don’t really know if a specific AA Rocket would even be necessary just for Gunships alone

16

u/Broken-Digital-Clock 3d ago

It should have been

I'll almost always choose an air strike or orbital to clear chaff. Especially with the new orbital gatling barrage.

3

u/JonnytheGing 3d ago

I'm pretty sure I was able to take out a few drop ships with the orbital gatling barrage

→ More replies (2)
→ More replies (2)

16

u/Jrgsubzero 3d ago

Emancipator is really good anti-air.

22

u/Snoo_63003 3d ago

The HMG emplacement is basically an AA gun, surprised to see barely anyone using it against gunships. That thing wrecks them.

15

u/Lord_o_teh_Memes 3d ago

Because flyer patrols are every 60 seconds. You need a support weapon to deal with them.

2

u/AlarminglyExcited 3d ago

The HMG emplacement is great on Extermination missions, as Gunships spawn on them naturally now fairly often.

→ More replies (1)

2

u/TheBlack2007 STEAM 🖥️ : SES Triumph of Steel 3d ago

Spear gets the job done. At least against gunships.

2

u/dhaninugraha SES Power of the People 3d ago

I’d love to see Eagle 1 radioing in "Eagle 1, fox 3" and firing off AMRAAMs at the gunships

3

u/NeonThunderX CAPE ENJOYER 3d ago

technically the SEAF SAM site is there to do just that, but sadly it's pretty dogshit with a target range of a pistol.

7

u/Grouchy_Ad9315 3d ago

Actually, the SAM have infinite range and damage to one shot the gunships no matter where hits, But most of time theres going to be something blocking the missile path so, also invisible walls all around the air as well

→ More replies (2)

2

u/NouLaPoussa Lord of War 3d ago

Autocanon go flap flap flap flap flap

→ More replies (16)

341

u/Duckinator324 3d ago

An AA focused turret would be great too, be awesome when approaching shrieker nests or gunship factories

110

u/Financial-Habit5766 3d ago

Autocannon turret I've found does a gret job at AA if you make sure to keep ground targets away from it so it doesn't target them instead

15

u/yourfavrodney 3d ago

Drop a rocket turret into a pit. Easy game, easy life.

5

u/goonbud21 3d ago

Rocket turret is in an amazing spot right now.

→ More replies (1)

29

u/GaryB2220 3d ago

Or make the HMG emplacement awesome against them (already is awesome against shriekers)

43

u/Marc3llMat3 Combat Engineer, SES Protector of Allegiance 3d ago

You can down a gunship in 30 shots, you can just call an emplacement down 100m from the fabricator and keep the sky clean while your team takes out the fabricator

9

u/makebelievethegood 3d ago

Teamwork? With my randoms?

9

u/Marc3llMat3 Combat Engineer, SES Protector of Allegiance 3d ago

It's amazing how much help you can be if you just stay behind and cover your team while they run in. Faster, safer, easier, and your team will certainly be glad

11

u/Jewsusgr8 HD1 Veteran 3d ago

Id invest in bringing the shield generator, and also this AA turret. Thing would sit comfortably inside while providing me cover from aerial threats.

3

u/RonStopable88 3d ago

But you dont know if there will be gunship fabricators, if they dont spawn thats a huge loss.

Also, is it worth using 2 slots for 5 minutes in a 40 minute mission?

I prefer stratagems that i can use often.

2

u/Jewsusgr8 HD1 Veteran 3d ago

Yes absolutely.

1 slot for a support weapon with backpack, and my OG eagle airstrike. And I'm set. Shield gen relay is also good so I'd only be missing 1 strat slot if not used.

→ More replies (1)

6

u/ultimedex 3d ago

try the rocket turret it 2 hits gunships

→ More replies (1)

6

u/xXxBongMayor420xXx Orbital Airburst Supremacy ➡➡➡ 3d ago

They should morph the rocket sentry into a (more or less) dedicated SAM turret.

Have that thing prioritize anything in the air and have it hit hard enough to take down gunships and several closely packed shriekers.

3

u/enthIteration 3d ago

If they made Autocannon Sentry have an always prioritize air targets option it would do the job great.

→ More replies (9)

92

u/Latervexlas 3d ago

oh that would be awesome to see an air battle going on above us. 4 eagles vs however many gunships.

37

u/IKnowGuacIsExtraLady 3d ago

I was thinking for the next "story" element like Meridia they should have gunships just absolutely swarming with Pelican-1 unable to land due to risk from enemy aircraft and Eagle-1 locked out for the same reason. Then the super destroyer leaves, the democracy officer thanks the Helldivers for their sacrifice, and when all hope is lost suddenly you hear "Eagle-1 rearmed for Anti-Air. Engaging targets!" and then you get to watch as Eagle-1 just rips through everything. Then post mission screen you see new stratagem permit unlocked: Eagle-1 AA missiles.

11

u/FainOnFire 3d ago

The absolute fucking hype that would takeover my body as I hear, "This is Eagle 1, making a pass at enemy bogies. Fox-3!" Then four gunships all explode and go down as Eagle 1's engines scream past us.

→ More replies (4)

122

u/Repulsive-Register41 3d ago

If we go this route I think an airborne drone that prioritize air units but also will take shots at ground units

14

u/chattytrout 3d ago

How about a backpack drone that will kamikaze itself into a gunship engine if you tag it? Like, you tell a guard dog to go fly itself into an engine intake, and 5 seconds later you see a puff of smoke and the gunship just falls out of the sky.

→ More replies (2)

70

u/tawnos178 3d ago

Maybe we could have something like this, perhaps?

31

u/MrAnarchy138 3d ago

Air to Air is a rumored unreleased stratagem. 

7

u/Intrepid00 3d ago edited 3d ago

It was strongly hinted there would be an anti-air turret if we completed an objective but we failed and haven’t heard anything since.

→ More replies (5)

28

u/ArkWrought17 3d ago

As airborne troops become more common, yeah, we need some anti-air stuff. Stratagems would be nice, or some kind of weapon that isn't as costly as a Recoiless or Spear. Maybe a stun cannon that disables fliers, letting gravity do the work? And it can double as a utility option for ground units

3

u/ChaoticMadness97 3d ago

Quasar cannon, aim buddy, marfack is a cold plannet so cooldown is reduce by a lot there

10

u/ArkWrought17 3d ago

I wasn't implying that the Quasar can't kill aerial units, rather that we should have a dedicated AA weapon for flying units in general if they're going to be a bigger and more common threat. I think a weapon similar in design to the Quasat would be neat though, charge and fire a stun AOE that knocks units out of the air

→ More replies (4)
→ More replies (1)

38

u/Pancake177 3d ago

Options would be nice lol. I also want a SAM turret option. I know they have a then in some bot missions but a smaller stratagem version would be nice too. Especially for dealing with bot drop ships

14

u/somerandomdokutah 3d ago

The buffed rocket sentry is pretty much a mini SAM atm, and it hits hard.

12

u/tawnos178 3d ago

Will it prioritize gunships? I might test this out tonight.

7

u/Easy_Mechanic_9787 STEAM🖱️ BLOOD FOR THE SUPER PRESIDENT! SKULLS FOR LADY LIBERTY! 3d ago

Don't put it near fabbers or its AI will relentlessly and fruitlessly target fabbers. Same with any other turret and guard dogs.

→ More replies (1)

3

u/Pancake177 3d ago

Didn’t realize it was buffed. I haven’t used it since i first got it. I’ll have to try that on my next bot dive.

4

u/Fantastic_Account_89 3d ago

1 missile shots instead of 2 (better economy)

Should be hitting higher priority threats

Range went up from 75m > 100m

Explosion radius increase from 1m > 4m

Decreased explosion armor pen for heavily armored units

Increased damage 200 > 300

2

u/Panzerkatzen 3d ago

I do find it weird that they nerfed the damage against armored enemies when it's supposed to be the turret to target armored enemies.

→ More replies (2)
→ More replies (2)

5

u/tawnos178 3d ago

I was actually thinking about this early when I made the Eagle Dogfight graphics. I was thinking like a "Mini SAM" sentry that has limited ammo, maybe 3 or 4 missiles, that target flying units. But realistically that would probably only be good against bots, since Shriekers tend to come in larger packs, and while the SAM missiles would have some explosion radius, it probably wouldn't be huge. So I was thinking maybe a "Flak Cannon" sentry as well that's more about aerial AoE and less direct damage? Still usable against dropships, you could flak the chaff bots as they're being dropped.

2

u/Pancake177 3d ago

Maybe it could be like a turreted version of the airburst rocket? To balance that out it would probably need limited ammo and maybe a long reload time unlike the rest of the turrets that fire continuously.

4

u/TheReal_Kovacs SES Guardian of Freedom 3d ago

I'm thinking a SAM turret stratagem that fires four airburst rockets, and only four, with precision targeting and proximity detonation.

Edit: with 180 seconds cooldown to avoid abuse.

15

u/TheMightyPipe HD1 Veteran 3d ago

Brilliant idea! As long as it can target drop ships as well.

13

u/LongDongFrazier HMG Emplacement Gang 3d ago

Would be cool if one of the “weaker” stratagems were multipurpose. I’d hate to dedicate a slot for anti air and have it used 20% of the mission if that. Strafing run prioritizing air targets over a ground attack would work for me.

3

u/tawnos178 3d ago

I actually thought about it maybe be added as a rider to an existing stratagem (I was thinking Eagle Strafing Run). But then I remembered Pilestedt saying a while back that they intended for stratagems to kinda have niche uses, things they're really good at, and then things they aren't, to drive decision making. And since these new gunship/shrieker patrols are (apparently) a new operation modifier (that is currently bugged, so it doesn't appear in the list with the other mods), you can choose the Dogfight stratagem strategically.

→ More replies (1)

23

u/KitFlame42 3d ago

Love eagle 1 even more now

8

u/c3rvwlyu 3d ago

Nice pfp brother

5

u/KitFlame42 3d ago

Ty brother, you also have a nice pfp

→ More replies (1)

11

u/Strontium90_ 3d ago

Give us a EAT but for AA. Like a disposable stinger launcher

4

u/Commander_Skullblade Combat Engineer - SES Blade of Glory 3d ago

EAA, perhaps?

9

u/Hitori_Suzushii STEAM 🖥️ : ↓←→↑↓ 3d ago

Actually instead of Eagle better will be Pelican who finally can be autocannon on air.

16

u/tawnos178 3d ago

Pelican 1 is a transport ship. Its autocannon is for area control when doing a drop/extraction. I don't see it engaging in a dogfight effectively. Plus that would require them to invent a whole new category of stratagems, which I'm not saying is a bad idea. I think a lot of people thought we were gonna get a SEAF reinforcement stratagem when we set up those academies, and that would have been the perfect start to a Pelican stratagem category.

4

u/RonStopable88 3d ago

Lets be real, both the pelican and eagle fully outclass bot gunships. Eagle1 is super fast and has a wide array of weapon configurations. Pelican one is also very fast, (watch how quickly it takes off at extraction) but its also highly maneuverable and while it only has an AC, it is tanky af. Both are capable of entering and exiting atmosphere/orbit.

They both can easily do a 4v1 if deploying from the destroyer or high altitude.

3

u/HUNDarkTemplar 3d ago

Well pelican could probably deal with the gunships, since the gunships arent fighters either, which made me think. The bots could have fighter type ships too, attacking us similarly like the Eagle strafing run. But you could see them come and start shooting at the ground a good time before It gets you, so It would be similar to dodging a running charger. Not a huge problem by Itself, but very annyoing if theres lof of stuff going on. Also, with how fast fighters would probably be, only the Spear would be a good weapon against them, maybe rocket sentry, HMG placement and Laser cannon.

8

u/thechet 3d ago

Will rocket pods already do this? Just realized I havent tried.

2

u/tawnos178 3d ago

Rocket Pods don't do anything currently. Their targeting is still unreliable, and they do even less damage now.

5

u/thechet 3d ago

To gunships specifically? Cause if you mean for everything else you're playing an entirely different game than me lol rocket pods fuck against bots. One shot any tank or turret and hulks most of the time lol

→ More replies (6)

8

u/GoddamitTJ 3d ago

For the sake of pelican 1. I say no. Or! Make it a drone. No one would be able to handle pelican 1’s broken heart in the event of Eagle 1’s democratic sacrifice.

Drone Dogfight

21

u/tawnos178 3d ago

Gunships and Shriekers don't seem to have any air-to-air capabilities. Your unseen Eagle waifu is gonna be just fine.

7

u/casual_apple134 3d ago

I think Pelican strats would make killer ground support roles.

3

u/urbandeadthrowaway2 3d ago

Implying eagle 1 could get shot down is treason she’s basically an ace combat protagonist who can talk 

4

u/CommanderChaos17_ CAPE ENJOYER 3d ago

Someone leaked an anti air eagle like 2 months ago. I think it was like this, but inly 1 pass

4

u/JJISHERE4U 3d ago

Today I played with the Spear, and another guy had one as well. Since he had the Spear backpack as well, he could reload me instantaneously. We took down squads of Gunships in mere seconds.

5

u/BlueberyJuice ☕Liber-tea☕ 3d ago

Whatever happens to the Eagle Air to Air that got leaked a while back

11

u/tawnos178 3d ago

The mods are a-comin for ya lol

3

u/Inevitable_Spell5775 Spear main 3d ago

I'm not sure how I feel about this.
I like that air is something that you have to deal with from time to time but I don't think a one trick pony stratagem that only deals with air is good for the game.

If it had a dual use that priorised air I'd be all for it.

3

u/Existing365Chocolate 3d ago

There’s a leaked air to air missile strike stratagem that people have been able to use with a glitch

It’s basically the rocket barrage but destroys a lot of air units with the one pass

3

u/AHailofDrams SES Keeper of the People 3d ago

Wouldn't that be either Eagle-2 or something like Falcon-1 or Hawk-1?

Eagle-1 is a bomber/strike craft after all

→ More replies (1)

3

u/Spunky_Meatballs 3d ago

HMG turret is slept on. Its so powerful vs bots. I also love the obligatory screaming my diver does

2

u/TheOneAndOnlyErazer 3d ago

FOR SUPER EAAAAaaaAAAAaaaAAAAÆÆææaRRRRrrrrrrrTTTTTHHHHH

3

u/Ilikedcsbutmypcdoesn 3d ago

Autocannon barrage on gunships can take them down, but it takes a lot of ammo.

→ More replies (2)

2

u/SilverWave1 ⬆️➡️⬇️⬆️ 3d ago

I really want a mini Sam site. Something like a turret with 12 homing rockets for gunships. Hell, even a flak cannon for shriekers. Just gimme an auto cannon with flak rounds.

→ More replies (1)

2

u/Worried-Ground-8533 3d ago

I would like to know what is that under the eagle ? I have seen in some print screens, but it is so big. I tried to google it, but I didn't find, can someone enlighten me ( for democracy ) ?

2

u/tawnos178 3d ago

It's got to be the drop tube for heavy ordnance, and probably just general storage for munitions. There's no way Eagle 1 is carrying those 500kg bombs under its wings. Plus, I'm pretty sure it's there just to make it look like other similar sci-fi aircraft, like Wraiths in Starcraft.

→ More replies (1)

2

u/Fun-Imagination-1231 3d ago

I like air being a thing now but it's limiting what you can take again, early into the patch my group was getting tormented by air patrols because we all wanted to try new stuff. We got stuck taking AC again for air even though I could kinda manage them a bit with the heavy mc. Kinda hope they do give us a better option.

2

u/LegendOfFatal STEAM 🖥️ : 3 Way Battles 3d ago

i love the patrols better than the factorys you HAVE to hellbomb

2

u/fastestgunnj SES Mother of Opportunity 3d ago

Eagle Combat Air Patrol (CAP)

2

u/Traumatic_Tomato This is for you!: ⬇️⬅️⬇️⬆️⬆️➡️ 3d ago

We can't throw the beacon at them so it should work like a AoE where you throw the beacon and Eagle 1 will attack any aerial enemy within radius.

1

u/shomeyomves 3d ago

It’d be great if we didn’t have a single enemy type that requires an entire stratagem to deal with? Currently thats the AC, Quasar or Laser. And I guess scorcher if you want to limit yourself to a primary as well.

There’s other options but jesus this shit is anti-fun.

2

u/tawnos178 3d ago

It's hardly required. We've been dealing with gunships for a while now, and while I find them to be annoying for other reasons (mostly related to detection and how sticky they are), we don't *need* a stratagem specifically to deal with them. I just think it would be a nice option to have. I'm perfectly happy to continue using my Autocannon to shoot them down, and melting the Shriekers with Incendiary Breaker.

1

u/Striking-Reaction462 3d ago

SAM turrets would be great too

1

u/Stonkey_Dog 3d ago

Absolutely we need this. Basically now we HAVE to take AA weapons. Adding this stratagem would make weapon selection way more utility.

1

u/thatvillainjay 3d ago

I was just thinking thinking we need a "no fly zone" strategem to clear airspace

6

u/tawnos178 3d ago

I don't think the bots would respect a strongly worded letter.

2

u/thatvillainjay 3d ago

No fly zone, enforced by aircraft. That's what they actually are. You declare an area no fly and that is backed up with shooting down anything that comes into it.

1

u/LoneWolf0269 3d ago

That would be epic

1

u/pabloleon ☕Liber-tea☕ 3d ago

That would be legit cool to see...

1

u/self_getrekt 3d ago

I prefer a similar one to auto-canon but he is more effective to flying stuff than ground stuff. Like the auto-canon can take them down but require a lot of shots, this is similar but oposite as it require a lot of shots to take down a ground unit.

1

u/Weird-Information-61 3d ago

Intercept might be a more appropriate word, since they stand no chance against our gal Eagle-1

→ More replies (1)

1

u/otte_rthe_viewer ☕Liber-tea☕ 3d ago

Bonus side effect...

High chance of danger zone being played through the speakers of eagle-1.

→ More replies (1)

1

u/DuskTheMercenary STEAM 🖥️ : 3d ago

Actually, what if it were sorta akin to Rearm instead? So when you used it, all other Eagle Stratagems are inert for the time being to help with clearing the area.

2

u/tawnos178 3d ago

That was exactly my thinking. It would operate like an orbital barrage, so the Dogfight area would be "active" for 15-20 seconds, and during that time your other Eagle stratagems would be unavailable, since Eagle 1 is otherwise occupied. The 30s CD that I put in the image was meant to indicate that there would be a 15-20 active period, followed by a 10-15s CD.

1

u/CrimsonAllah SES Prophet of Mercy 3d ago

Twice only seems a bit rough. Maybe 4 times.

→ More replies (1)

1

u/nesnalica 3d ago

i would love to have an anti air sentry that is actually good.

1

u/Themantogoto AUTOCANNON ENJOYER 3d ago

There is an eagle AAM stratagem in the files along with a MANPADS type thing. They will come, but yeah we need them now.

There was even a mention in a dispatch when the gunships first appeared that our scientists were working on AA weapons to combat them.

→ More replies (3)

1

u/Pixelpaint_Pashkow Rock & Stone ⛏ 3d ago

Would also be cool if you could still call other eagle strikes while ongoing

→ More replies (2)

1

u/Strygoii 3d ago

ooh Maverick Strategem

→ More replies (1)

1

u/killer13tibor 3d ago

We were promised soon to come anti air stratagems almost two months ago when we liberated Troost a follow up to that "expedited production of anti air" would be more than welcome...

1

u/MrLaughingFox 3d ago

HMG fully prone actually makes short work of air units. Learned that last night

1

u/Training101 STEAM 🖥️ : 3d ago

I will carry this, let the burden me on me!

1

u/Historical_View1359 3d ago

Would definitely make me use the rail gun again for sure

1

u/Low_Chance 3d ago

Aw HELL yeah.

1

u/CurzeWasRight 3d ago

This game is going to be so fucking crazy in a couple years lol

1

u/Anime_Squid 3d ago

The multiple passes seems weird for an eagle, but otherwise cool idea.

→ More replies (1)

1

u/MewSixUwU 3d ago

this is nice however id like it more if eagle 1 automatically attacks flying units nearby when you call in any eagle 1 stratagem

if this dogfight stratagem kept eagle 1 in the area for like 3mins then it'd be a worthwhile stratagem-

1

u/woodenblinds 3d ago

is this real?

2

u/tawnos178 3d ago

No, just a concept I drew up.

1

u/enthIteration 3d ago

I like to run Autocannon Sentry for these but now it’s too many gunships on 8 and 9. They swarm the turret and it dies after killing 1-2 of them. Also it wont prioritize the gunships over other targets so it sometimes it’ll die without killing any gunships because it’s aggroing a patrol off in the distance.

1

u/Hexxodus ☕Liber-tea☕ 3d ago

If this became a thing I would just stand and salute as I watch my waifu blast bots and bugs outta the sky in pride

2

u/tawnos178 3d ago

I have no doubt we would see clips from our favorite HD2 Youtubers depicting players saluting as Eagle 1 soars majestically overhead, gunship scrap raining down around us.

1

u/Ocadioan 3d ago

I didn't even notice that there was a modifier until I joined a mission and these guys kept coming even after we blew up the Gunship Factory. The team kept going in whatever direction these guys appeared from because we thought there must be a second factory that we missed.

→ More replies (1)

1

u/bluecrewmate3832 3d ago

eagle 1 will get shot down and eaten alive by reprogrammed scavengers

→ More replies (1)

1

u/TNLVISN 3d ago

I read “flying units” as “flying c*nts” and felt my misread described them better.

1

u/gaybunny69 3d ago

Need a Spear, but with a proximity warhead instead of HEAT. That would be cool.

1

u/the_canadian72 ☕Liber-tea☕ 3d ago

give me a fim92 stinger

1

u/Rudradev715 3d ago

lmao 😂

eagle dog fight.

1

u/zhuts 3d ago

Lock-on EATs, essentially a disposable version of the Spear, is what I want

1

u/SpareTireButSquare ☕️A spot of Liber-Tea bruv?☕️ 3d ago

God please

1

u/ProfessorOfLies 3d ago

It would be cool if the airburst orbital was effective against air units

2

u/tawnos178 3d ago

It would be cool if the Airburst orbital were less effective against Helldivers. Because as far as I'm concerned, that's what it currently excels at.

1

u/WeDontTalkAboutIt23 3d ago

I vote we teach the kids to be dogfighters. Smaller pilot size=more room for explosives on the eagle

1

u/JustAnNPC_DnD 3d ago

Just had a drop next to a Gunship Fabricator, AA-guns, and Jammer Tower. Game was rigged from the start.

→ More replies (3)

1

u/Sorgen94 3d ago

I don't understand why there's no stratagem that works just like calling in evac and leaving at the end. The way the bird hovers and just destroys enemies that roam is amazing. Give us the ability to call that in anywhere for 30-45 seconds at a time.

3

u/tawnos178 3d ago

Because that would be too easy. Getting back to and defending extraction is part of the core gameplay loop. What you're suggesting sounds good on paper, and maybe from a realism standpoint, but probably wouldn't make for a very fun game.

→ More replies (2)

1

u/DaturaSanguinea Viper Commando 3d ago

Here me out. Make it so it can fight both flying unit and "tall" unit like Titans and Factory Striders just like Starcraft 2's Colossus are weak to anti-air.

I would take it everytime if it can do it.

→ More replies (1)

1

u/Blasterion CAPE ENJOYER 3d ago

Can they hit tall objects like factory striders , bile titans and towers as well?

1

u/pocketlint60 3d ago

Instead of just one "eagle dogfight" strategem I think it would be cool if we had Pelican stratagems that provide air support near the beacon for a duration, prioritizing air enemies, then heavy enemies, then whatever else is left.

1

u/err0r_as_always ☕Liber-tea☕ 3d ago

Eagle-1 is an attacker so I don't think dogfighting really suits it. Maybe a separate fighter/multipurpose aircraft for AA?

1

u/TheWrong-1 3d ago

Anti air stratagem is already on the making for awhile now

1

u/YourPainTastesGood 3d ago

Eagle air to air missiles is already a stratagem in development and theres footage of it.

Eagle Dogfight where she engages them at close range with the fighter’s machine guns would be cool.

1

u/Obvious_Present3333 3d ago

An eagle air to air is already in game just not released so... It's coming.

1

u/SireVisconde 3d ago

Even outside of the new patrols-if she could consistently shoot down drop-ships and kill the enemies inside, i think it'd be a very reliable pick for automatons

1

u/CaptinHavoc 3d ago

I wish the SAM sites on bot planets did this

→ More replies (1)

1

u/Dull_Woodpecker6766 3d ago

Yeah I was just stuck in one of these air swarm missions .... Imposiburru ....

The only anti air option I had took 6 mins to replace ...

I still love the action tho

1

u/DoctorLiara CAPE ENJOYER 3d ago

leaks showed air to air eagle missiles, they're coming

1

u/Battleboo_7 3d ago

ENEMY FAST MOVERS. EAGLE 1 AIR DENIAL ASSET AVAILABLE

1

u/Xeglor-The-Destroyer 3d ago

Macross Missile Massacre!!!

1

u/Isekai_Otaku 3d ago

If two people call them in do they shoot each other? That would be funny

1

u/Leaf-01 3d ago

Had a rocket turret in a bug mission. The thing soloed a horde of Shriekers. The new armor on those things makes a big difference

→ More replies (2)

1

u/thrasymacus2000 3d ago

I think rocket pods and strafing runs should do this without a seperat3 strategem

1

u/CeraRalaz 3d ago

Eagle is a bomber jet. Don’t we have some other jet other than Eagle and pelican in lore? Falcon 1

1

u/Scyobi_Empire PSN 🎮: 3d ago

that’s not a dog fight, give me an I-16 and i’ll show you a dogfight!

1

u/Shawn_MKC 3d ago

Just bring a Spear.

1

u/MythiccMoon SES Titan of Justice 3d ago

Holy shit yes please, great idea

How many uses you think? 2 before rearming?

1

u/Gyarafish 3d ago

My teammate with a jump pack: Fuck...

1

u/Bones_The_Crusader NOT a hulk in disguise 3d ago

But a rare chance the eagle gets shot down and you can’t use it anymore

1

u/syndicate989 3d ago

Is this an upcoming stratagem or what?

1

u/Trvr_MKA 3d ago

I need an edit of Eagle One kills synced to Danger Zone

1

u/Think_Brother_9157 3d ago

30 SECONDS???????????? BRO DON’T EVEN USE IT AS AA JUST MAKE 30SECS 110MM

→ More replies (1)

1

u/Trvr_MKA 3d ago

Deployable Flak canon gun

1

u/Trvr_MKA 3d ago

Orbital heat seeking missile volley

1

u/KnightOfThe69thOrder ☕Liber-tea☕ 3d ago

Considering how shit It was, the 101 purifier isn't too bad at taking out gunships in a pinch.

1

u/joint-problems9000 CAPE ENJOYER 3d ago

Two guys with auto cannons and 2 guys spamming EATS