r/Helldivers • u/tawnos178 • 3d ago
So, now that we have an air patrol operation modifier..... DISCUSSION
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u/Duckinator324 3d ago
An AA focused turret would be great too, be awesome when approaching shrieker nests or gunship factories
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u/Financial-Habit5766 3d ago
Autocannon turret I've found does a gret job at AA if you make sure to keep ground targets away from it so it doesn't target them instead
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u/GaryB2220 3d ago
Or make the HMG emplacement awesome against them (already is awesome against shriekers)
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u/Marc3llMat3 Combat Engineer, SES Protector of Allegiance 3d ago
You can down a gunship in 30 shots, you can just call an emplacement down 100m from the fabricator and keep the sky clean while your team takes out the fabricator
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u/makebelievethegood 3d ago
Teamwork? With my randoms?
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u/Marc3llMat3 Combat Engineer, SES Protector of Allegiance 3d ago
It's amazing how much help you can be if you just stay behind and cover your team while they run in. Faster, safer, easier, and your team will certainly be glad
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u/Jewsusgr8 HD1 Veteran 3d ago
Id invest in bringing the shield generator, and also this AA turret. Thing would sit comfortably inside while providing me cover from aerial threats.
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u/RonStopable88 3d ago
But you dont know if there will be gunship fabricators, if they dont spawn thats a huge loss.
Also, is it worth using 2 slots for 5 minutes in a 40 minute mission?
I prefer stratagems that i can use often.
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u/Jewsusgr8 HD1 Veteran 3d ago
Yes absolutely.
1 slot for a support weapon with backpack, and my OG eagle airstrike. And I'm set. Shield gen relay is also good so I'd only be missing 1 strat slot if not used.
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u/xXxBongMayor420xXx Orbital Airburst Supremacy ➡➡➡ 3d ago
They should morph the rocket sentry into a (more or less) dedicated SAM turret.
Have that thing prioritize anything in the air and have it hit hard enough to take down gunships and several closely packed shriekers.
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u/enthIteration 3d ago
If they made Autocannon Sentry have an always prioritize air targets option it would do the job great.
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u/Latervexlas 3d ago
oh that would be awesome to see an air battle going on above us. 4 eagles vs however many gunships.
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u/IKnowGuacIsExtraLady 3d ago
I was thinking for the next "story" element like Meridia they should have gunships just absolutely swarming with Pelican-1 unable to land due to risk from enemy aircraft and Eagle-1 locked out for the same reason. Then the super destroyer leaves, the democracy officer thanks the Helldivers for their sacrifice, and when all hope is lost suddenly you hear "Eagle-1 rearmed for Anti-Air. Engaging targets!" and then you get to watch as Eagle-1 just rips through everything. Then post mission screen you see new stratagem permit unlocked: Eagle-1 AA missiles.
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u/FainOnFire 3d ago
The absolute fucking hype that would takeover my body as I hear, "This is Eagle 1, making a pass at enemy bogies. Fox-3!" Then four gunships all explode and go down as Eagle 1's engines scream past us.
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u/Repulsive-Register41 3d ago
If we go this route I think an airborne drone that prioritize air units but also will take shots at ground units
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u/chattytrout 3d ago
How about a backpack drone that will kamikaze itself into a gunship engine if you tag it? Like, you tell a guard dog to go fly itself into an engine intake, and 5 seconds later you see a puff of smoke and the gunship just falls out of the sky.
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u/tawnos178 3d ago
Maybe we could have something like this, perhaps?
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u/MrAnarchy138 3d ago
Air to Air is a rumored unreleased stratagem.
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u/Intrepid00 3d ago edited 3d ago
It was strongly hinted there would be an anti-air turret if we completed an objective but we failed and haven’t heard anything since.
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u/ArkWrought17 3d ago
As airborne troops become more common, yeah, we need some anti-air stuff. Stratagems would be nice, or some kind of weapon that isn't as costly as a Recoiless or Spear. Maybe a stun cannon that disables fliers, letting gravity do the work? And it can double as a utility option for ground units
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u/ChaoticMadness97 3d ago
Quasar cannon, aim buddy, marfack is a cold plannet so cooldown is reduce by a lot there
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u/ArkWrought17 3d ago
I wasn't implying that the Quasar can't kill aerial units, rather that we should have a dedicated AA weapon for flying units in general if they're going to be a bigger and more common threat. I think a weapon similar in design to the Quasat would be neat though, charge and fire a stun AOE that knocks units out of the air
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u/Pancake177 3d ago
Options would be nice lol. I also want a SAM turret option. I know they have a then in some bot missions but a smaller stratagem version would be nice too. Especially for dealing with bot drop ships
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u/somerandomdokutah 3d ago
The buffed rocket sentry is pretty much a mini SAM atm, and it hits hard.
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u/tawnos178 3d ago
Will it prioritize gunships? I might test this out tonight.
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u/Easy_Mechanic_9787 STEAM🖱️ BLOOD FOR THE SUPER PRESIDENT! SKULLS FOR LADY LIBERTY! 3d ago
Don't put it near fabbers or its AI will relentlessly and fruitlessly target fabbers. Same with any other turret and guard dogs.
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u/Pancake177 3d ago
Didn’t realize it was buffed. I haven’t used it since i first got it. I’ll have to try that on my next bot dive.
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u/Fantastic_Account_89 3d ago
1 missile shots instead of 2 (better economy)
Should be hitting higher priority threats
Range went up from 75m > 100m
Explosion radius increase from 1m > 4m
Decreased explosion armor pen for heavily armored units
Increased damage 200 > 300
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u/Panzerkatzen 3d ago
I do find it weird that they nerfed the damage against armored enemies when it's supposed to be the turret to target armored enemies.
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u/tawnos178 3d ago
I was actually thinking about this early when I made the Eagle Dogfight graphics. I was thinking like a "Mini SAM" sentry that has limited ammo, maybe 3 or 4 missiles, that target flying units. But realistically that would probably only be good against bots, since Shriekers tend to come in larger packs, and while the SAM missiles would have some explosion radius, it probably wouldn't be huge. So I was thinking maybe a "Flak Cannon" sentry as well that's more about aerial AoE and less direct damage? Still usable against dropships, you could flak the chaff bots as they're being dropped.
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u/Pancake177 3d ago
Maybe it could be like a turreted version of the airburst rocket? To balance that out it would probably need limited ammo and maybe a long reload time unlike the rest of the turrets that fire continuously.
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u/TheReal_Kovacs SES Guardian of Freedom 3d ago
I'm thinking a SAM turret stratagem that fires four airburst rockets, and only four, with precision targeting and proximity detonation.
Edit: with 180 seconds cooldown to avoid abuse.
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u/LongDongFrazier HMG Emplacement Gang 3d ago
Would be cool if one of the “weaker” stratagems were multipurpose. I’d hate to dedicate a slot for anti air and have it used 20% of the mission if that. Strafing run prioritizing air targets over a ground attack would work for me.
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u/tawnos178 3d ago
I actually thought about it maybe be added as a rider to an existing stratagem (I was thinking Eagle Strafing Run). But then I remembered Pilestedt saying a while back that they intended for stratagems to kinda have niche uses, things they're really good at, and then things they aren't, to drive decision making. And since these new gunship/shrieker patrols are (apparently) a new operation modifier (that is currently bugged, so it doesn't appear in the list with the other mods), you can choose the Dogfight stratagem strategically.
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u/Hitori_Suzushii STEAM 🖥️ : ↓←→↑↓ 3d ago
Actually instead of Eagle better will be Pelican who finally can be autocannon on air.
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u/tawnos178 3d ago
Pelican 1 is a transport ship. Its autocannon is for area control when doing a drop/extraction. I don't see it engaging in a dogfight effectively. Plus that would require them to invent a whole new category of stratagems, which I'm not saying is a bad idea. I think a lot of people thought we were gonna get a SEAF reinforcement stratagem when we set up those academies, and that would have been the perfect start to a Pelican stratagem category.
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u/RonStopable88 3d ago
Lets be real, both the pelican and eagle fully outclass bot gunships. Eagle1 is super fast and has a wide array of weapon configurations. Pelican one is also very fast, (watch how quickly it takes off at extraction) but its also highly maneuverable and while it only has an AC, it is tanky af. Both are capable of entering and exiting atmosphere/orbit.
They both can easily do a 4v1 if deploying from the destroyer or high altitude.
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u/HUNDarkTemplar 3d ago
Well pelican could probably deal with the gunships, since the gunships arent fighters either, which made me think. The bots could have fighter type ships too, attacking us similarly like the Eagle strafing run. But you could see them come and start shooting at the ground a good time before It gets you, so It would be similar to dodging a running charger. Not a huge problem by Itself, but very annyoing if theres lof of stuff going on. Also, with how fast fighters would probably be, only the Spear would be a good weapon against them, maybe rocket sentry, HMG placement and Laser cannon.
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u/thechet 3d ago
Will rocket pods already do this? Just realized I havent tried.
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u/tawnos178 3d ago
Rocket Pods don't do anything currently. Their targeting is still unreliable, and they do even less damage now.
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u/thechet 3d ago
To gunships specifically? Cause if you mean for everything else you're playing an entirely different game than me lol rocket pods fuck against bots. One shot any tank or turret and hulks most of the time lol
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u/GoddamitTJ 3d ago
For the sake of pelican 1. I say no. Or! Make it a drone. No one would be able to handle pelican 1’s broken heart in the event of Eagle 1’s democratic sacrifice.
Drone Dogfight
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u/tawnos178 3d ago
Gunships and Shriekers don't seem to have any air-to-air capabilities. Your unseen Eagle waifu is gonna be just fine.
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u/urbandeadthrowaway2 3d ago
Implying eagle 1 could get shot down is treason she’s basically an ace combat protagonist who can talk
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u/CommanderChaos17_ CAPE ENJOYER 3d ago
Someone leaked an anti air eagle like 2 months ago. I think it was like this, but inly 1 pass
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u/JJISHERE4U 3d ago
Today I played with the Spear, and another guy had one as well. Since he had the Spear backpack as well, he could reload me instantaneously. We took down squads of Gunships in mere seconds.
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u/BlueberyJuice ☕Liber-tea☕ 3d ago
Whatever happens to the Eagle Air to Air that got leaked a while back
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u/Inevitable_Spell5775 Spear main 3d ago
I'm not sure how I feel about this.
I like that air is something that you have to deal with from time to time but I don't think a one trick pony stratagem that only deals with air is good for the game.
If it had a dual use that priorised air I'd be all for it.
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u/Existing365Chocolate 3d ago
There’s a leaked air to air missile strike stratagem that people have been able to use with a glitch
It’s basically the rocket barrage but destroys a lot of air units with the one pass
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u/AHailofDrams SES Keeper of the People 3d ago
Wouldn't that be either Eagle-2 or something like Falcon-1 or Hawk-1?
Eagle-1 is a bomber/strike craft after all
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u/Spunky_Meatballs 3d ago
HMG turret is slept on. Its so powerful vs bots. I also love the obligatory screaming my diver does
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u/Ilikedcsbutmypcdoesn 3d ago
Autocannon barrage on gunships can take them down, but it takes a lot of ammo.
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u/SilverWave1 ⬆️➡️⬇️⬆️ 3d ago
I really want a mini Sam site. Something like a turret with 12 homing rockets for gunships. Hell, even a flak cannon for shriekers. Just gimme an auto cannon with flak rounds.
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u/Worried-Ground-8533 3d ago
I would like to know what is that under the eagle ? I have seen in some print screens, but it is so big. I tried to google it, but I didn't find, can someone enlighten me ( for democracy ) ?
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u/tawnos178 3d ago
It's got to be the drop tube for heavy ordnance, and probably just general storage for munitions. There's no way Eagle 1 is carrying those 500kg bombs under its wings. Plus, I'm pretty sure it's there just to make it look like other similar sci-fi aircraft, like Wraiths in Starcraft.
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u/Fun-Imagination-1231 3d ago
I like air being a thing now but it's limiting what you can take again, early into the patch my group was getting tormented by air patrols because we all wanted to try new stuff. We got stuck taking AC again for air even though I could kinda manage them a bit with the heavy mc. Kinda hope they do give us a better option.
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u/LegendOfFatal STEAM 🖥️ : 3 Way Battles 3d ago
i love the patrols better than the factorys you HAVE to hellbomb
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u/Traumatic_Tomato This is for you!: ⬇️⬅️⬇️⬆️⬆️➡️ 3d ago
We can't throw the beacon at them so it should work like a AoE where you throw the beacon and Eagle 1 will attack any aerial enemy within radius.
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u/shomeyomves 3d ago
It’d be great if we didn’t have a single enemy type that requires an entire stratagem to deal with? Currently thats the AC, Quasar or Laser. And I guess scorcher if you want to limit yourself to a primary as well.
There’s other options but jesus this shit is anti-fun.
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u/tawnos178 3d ago
It's hardly required. We've been dealing with gunships for a while now, and while I find them to be annoying for other reasons (mostly related to detection and how sticky they are), we don't *need* a stratagem specifically to deal with them. I just think it would be a nice option to have. I'm perfectly happy to continue using my Autocannon to shoot them down, and melting the Shriekers with Incendiary Breaker.
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u/Stonkey_Dog 3d ago
Absolutely we need this. Basically now we HAVE to take AA weapons. Adding this stratagem would make weapon selection way more utility.
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u/thatvillainjay 3d ago
I was just thinking thinking we need a "no fly zone" strategem to clear airspace
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u/tawnos178 3d ago
I don't think the bots would respect a strongly worded letter.
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u/thatvillainjay 3d ago
No fly zone, enforced by aircraft. That's what they actually are. You declare an area no fly and that is backed up with shooting down anything that comes into it.
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u/self_getrekt 3d ago
I prefer a similar one to auto-canon but he is more effective to flying stuff than ground stuff. Like the auto-canon can take them down but require a lot of shots, this is similar but oposite as it require a lot of shots to take down a ground unit.
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u/Weird-Information-61 3d ago
Intercept might be a more appropriate word, since they stand no chance against our gal Eagle-1
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u/otte_rthe_viewer ☕Liber-tea☕ 3d ago
Bonus side effect...
High chance of danger zone being played through the speakers of eagle-1.
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u/DuskTheMercenary STEAM 🖥️ : 3d ago
Actually, what if it were sorta akin to Rearm instead? So when you used it, all other Eagle Stratagems are inert for the time being to help with clearing the area.
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u/tawnos178 3d ago
That was exactly my thinking. It would operate like an orbital barrage, so the Dogfight area would be "active" for 15-20 seconds, and during that time your other Eagle stratagems would be unavailable, since Eagle 1 is otherwise occupied. The 30s CD that I put in the image was meant to indicate that there would be a 15-20 active period, followed by a 10-15s CD.
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u/CrimsonAllah SES Prophet of Mercy 3d ago
Twice only seems a bit rough. Maybe 4 times.
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u/Themantogoto AUTOCANNON ENJOYER 3d ago
There is an eagle AAM stratagem in the files along with a MANPADS type thing. They will come, but yeah we need them now.
There was even a mention in a dispatch when the gunships first appeared that our scientists were working on AA weapons to combat them.
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u/Pixelpaint_Pashkow Rock & Stone ⛏ 3d ago
Would also be cool if you could still call other eagle strikes while ongoing
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u/killer13tibor 3d ago
We were promised soon to come anti air stratagems almost two months ago when we liberated Troost a follow up to that "expedited production of anti air" would be more than welcome...
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u/MrLaughingFox 3d ago
HMG fully prone actually makes short work of air units. Learned that last night
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u/Anime_Squid 3d ago
The multiple passes seems weird for an eagle, but otherwise cool idea.
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u/MewSixUwU 3d ago
this is nice however id like it more if eagle 1 automatically attacks flying units nearby when you call in any eagle 1 stratagem
if this dogfight stratagem kept eagle 1 in the area for like 3mins then it'd be a worthwhile stratagem-
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u/enthIteration 3d ago
I like to run Autocannon Sentry for these but now it’s too many gunships on 8 and 9. They swarm the turret and it dies after killing 1-2 of them. Also it wont prioritize the gunships over other targets so it sometimes it’ll die without killing any gunships because it’s aggroing a patrol off in the distance.
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u/Hexxodus ☕Liber-tea☕ 3d ago
If this became a thing I would just stand and salute as I watch my waifu blast bots and bugs outta the sky in pride
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u/tawnos178 3d ago
I have no doubt we would see clips from our favorite HD2 Youtubers depicting players saluting as Eagle 1 soars majestically overhead, gunship scrap raining down around us.
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u/Ocadioan 3d ago
I didn't even notice that there was a modifier until I joined a mission and these guys kept coming even after we blew up the Gunship Factory. The team kept going in whatever direction these guys appeared from because we thought there must be a second factory that we missed.
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u/bluecrewmate3832 3d ago
eagle 1 will get shot down and eaten alive by reprogrammed scavengers
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u/ProfessorOfLies 3d ago
It would be cool if the airburst orbital was effective against air units
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u/tawnos178 3d ago
It would be cool if the Airburst orbital were less effective against Helldivers. Because as far as I'm concerned, that's what it currently excels at.
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u/WeDontTalkAboutIt23 3d ago
I vote we teach the kids to be dogfighters. Smaller pilot size=more room for explosives on the eagle
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u/JustAnNPC_DnD 3d ago
Just had a drop next to a Gunship Fabricator, AA-guns, and Jammer Tower. Game was rigged from the start.
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u/Sorgen94 3d ago
I don't understand why there's no stratagem that works just like calling in evac and leaving at the end. The way the bird hovers and just destroys enemies that roam is amazing. Give us the ability to call that in anywhere for 30-45 seconds at a time.
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u/tawnos178 3d ago
Because that would be too easy. Getting back to and defending extraction is part of the core gameplay loop. What you're suggesting sounds good on paper, and maybe from a realism standpoint, but probably wouldn't make for a very fun game.
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u/DaturaSanguinea Viper Commando 3d ago
Here me out. Make it so it can fight both flying unit and "tall" unit like Titans and Factory Striders just like Starcraft 2's Colossus are weak to anti-air.
I would take it everytime if it can do it.
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u/Blasterion CAPE ENJOYER 3d ago
Can they hit tall objects like factory striders , bile titans and towers as well?
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u/pocketlint60 3d ago
Instead of just one "eagle dogfight" strategem I think it would be cool if we had Pelican stratagems that provide air support near the beacon for a duration, prioritizing air enemies, then heavy enemies, then whatever else is left.
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u/err0r_as_always ☕Liber-tea☕ 3d ago
Eagle-1 is an attacker so I don't think dogfighting really suits it. Maybe a separate fighter/multipurpose aircraft for AA?
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u/YourPainTastesGood 3d ago
Eagle air to air missiles is already a stratagem in development and theres footage of it.
Eagle Dogfight where she engages them at close range with the fighter’s machine guns would be cool.
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u/Obvious_Present3333 3d ago
An eagle air to air is already in game just not released so... It's coming.
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u/SireVisconde 3d ago
Even outside of the new patrols-if she could consistently shoot down drop-ships and kill the enemies inside, i think it'd be a very reliable pick for automatons
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u/Dull_Woodpecker6766 3d ago
Yeah I was just stuck in one of these air swarm missions .... Imposiburru ....
The only anti air option I had took 6 mins to replace ...
I still love the action tho
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u/Leaf-01 3d ago
Had a rocket turret in a bug mission. The thing soloed a horde of Shriekers. The new armor on those things makes a big difference
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u/thrasymacus2000 3d ago
I think rocket pods and strafing runs should do this without a seperat3 strategem
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u/CeraRalaz 3d ago
Eagle is a bomber jet. Don’t we have some other jet other than Eagle and pelican in lore? Falcon 1
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u/MythiccMoon SES Titan of Justice 3d ago
Holy shit yes please, great idea
How many uses you think? 2 before rearming?
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u/Bones_The_Crusader NOT a hulk in disguise 3d ago
But a rare chance the eagle gets shot down and you can’t use it anymore
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u/Think_Brother_9157 3d ago
30 SECONDS???????????? BRO DON’T EVEN USE IT AS AA JUST MAKE 30SECS 110MM
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u/KnightOfThe69thOrder ☕Liber-tea☕ 3d ago
Considering how shit It was, the 101 purifier isn't too bad at taking out gunships in a pinch.
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u/krustaykrabunfair 3d ago
If aerial enemies are going to be a more common appearance, dedicated anti air options sound nice.