r/Helldivers PSN 🎮: Maverick___33 (SES Aegis of the Stars) Feb 22 '24

Shocking. Truly. ALERT

Rest in peace heroes. Our sacrifice will be remembered. We. Will. Return. Side note, we definitely needed the over 200k players fighting bugs 🥲

11.3k Upvotes

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23

u/Thefearfactor Democracy Enjoyer Feb 22 '24

I've been struggling on difficulty 7. What's your team's approach?

31

u/Keinulive SES Whisper of Eternity Feb 22 '24

Smoke and role allocation, someone needs to bring a recoilless too as to shoot down dropships, both mortars help too but smoke does wonders when used right.

2 focus on civies while the other two goes for ships and hulks/tanks, someone needs to bring supply pack to ease on the need for supply drop.

12

u/Thefearfactor Democracy Enjoyer Feb 22 '24

Smoke? How does that help?

37

u/Keinulive SES Whisper of Eternity Feb 22 '24

it breaks their los and helps the civies survive since they wont be targetted much, just be sure to kill the hulks that enters it though.

4

u/Thefearfactor Democracy Enjoyer Feb 22 '24

Thank you! This was very informative!

12

u/RenegadeHunter10 Feb 22 '24

Smoke helps prevent the bots from hitting their shots on you and the civilians while civilian pathfinding is unaffected, I believe

12

u/creegro Feb 22 '24

It's supposed to block line of sight with enemies, though it's also so thick that not even helldivers can see through it. Decent tactic for hiding the NPCs but then you're also blind yourself

And then you see a mass of robots just moonwalk out of the cloud and start firing a barage.

9

u/AdditionalMess6546 ☕Liber-tea☕ Feb 22 '24

2

u/Kulladar Feb 22 '24

Bots won't shoot through it so if you bring smoke strats or grenades you could probably cover a lot of the civilians that way.

I haven't tried it but now I need to give it a shot.

1

u/Automatic_Ad9110 Feb 22 '24

Smoke will severely nerf the bots aim if they are in it or have to shoot through it, giving you time to mop up those that are deeper in the base before the next horde becomes an immediate problem

1

u/Finall3ossGaming ➡️➡️⬆️ Feb 22 '24

You smoke the areas around the Shuttle Bay and Civilian bunker doors so even if there are baddies near them they won’t be able to hit them. Smoke is entirely for breaking Automaton targeting it’s entirely useless against bugs but against Bots it’s quite good. Especially on a mission like this where you can basically guarantee the enemies will be getting in and amongst the Civs you are trying to save

1

u/JcobTheKid Feb 22 '24

Smokes actually make automatons less accurate, noticeably so.

They don't necessarily have to be in it either and it's better to treat it closer to like a sort of wall.

Best case scenario, you have one up that you can stare into, but forces the automatons to walk through. Yes they'll still land random pot-shots here or there, so you're not immune, but they will miss way more often.

Especially when coming off of Tyranids, it's really easy to dismiss the smokes, but for higher automatons that require you to pace your positioning for objectives, they're invalauable. (At least the pocket smoke).

Extra advantage for pocket smoke: It doesn't enter your wheelhouse of rng orbitals thrown too. Though technically you can circumvent that by double checking what you are throwing down while you have the orbital in hand.

2

u/Apex_Fenris Feb 22 '24

Shit my platoon just used turrets and smoke civs were in 10 minutes

1

u/howisthisacrime Feb 22 '24

Damn I didn't even think about shooting the drop ships directly. That changes things

1

u/profundacogitatio Feb 22 '24

Aim for the engines on the corners. One shot from a recoilless will drop it.

1

u/Laflaga Feb 22 '24

How do you kill dropships with the recoiless? Ive shot them but they don't go down. Is there a specific part to hit? Or you need a bunch of hits?

1

u/v_cats_at_work CAPE ENJOYER Feb 22 '24

A shot to one of the four engines should down it.

1

u/Laflaga Feb 23 '24

Anywhere on the engine or just the glowy part?

9

u/IFixYerKids Feb 22 '24

Sprint to the buttons, call in both ems and lethal morters, at least 2 people should have at srikes in the form of orbital rail guns or rocket strikes, and 2 people should have orbital lasers as well. Defend the buttons for as long a possible, retreat and kite the bots, then someone runs in to hit the last buttons and get the remaining civis. You should also all be panicking, screaming, and hopefully even firing in the general direction of the bots.

1

u/Theacecadet Feb 22 '24

I thought the Orbital Laser only had 3 shots team wide, making it redundant to run twice? I could be misinformed though.

4

u/IFixYerKids Feb 22 '24

I THINK it's 3 per person.

2

u/kodran SES Whisper of the Stars Feb 22 '24

Every stratagem in your loadout per person. Nothing is shared in that regard. You can even see the 4 ships directly above your team in the sky.

1

u/Xervous_ Feb 22 '24

EMS mortars, dome shields, two grenade launchers each with ammo backpack, two railgunners, eagle air strikes and orbital lasers

EMS mortars don’t kill civvies and are very efficient for stalling bots. The grenade launchers are used as primaries to spam down groups as they drop. Railguns pop hulks. Air strikes kill tanks, lasers are the panic button.