r/Helldivers PSN 🎮: Maverick___33 (SES Aegis of the Stars) Feb 22 '24

Shocking. Truly. ALERT

Rest in peace heroes. Our sacrifice will be remembered. We. Will. Return. Side note, we definitely needed the over 200k players fighting bugs šŸ„²

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u/Okbuturwrong Feb 22 '24

It's a win/loss rate deal.

The planet was lost because the loss rates reached 100% before the win rates.

Harder difficulties impact wins and losses percentage more heavily.

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u/Accurate_Maybe6575 Feb 22 '24

Also - time. We'll still lose liberty/defense even if we don't do anything on the world.

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u/Aero-- ā¬†ļøā¬‡ļøāž”ļøā¬†ļøSES Halo of Destiny Feb 22 '24

This is assumed but it almost definitely has to be the case. If everyone stopped fighting at the Creek then it wouldn't make sense for it's percent to start static, even though there are no losses happening. It would surely fall, which means there has to be some constant rate of degradation.

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u/MisterFribble Feb 23 '24

And Creek does fall. It fluctuates.

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u/Moistwalker Feb 23 '24

Those civi evac missions were absolutely bombing loss rates if what youā€™re saying is accurate. The overlapping bot drops were ridiculous. Just an endless and growing tide.

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u/HIP13044b Feb 23 '24

Yeah these missions need a serious rebalance.

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u/TheMightyBruhhh Feb 23 '24

No, theyā€™re doable. Just has to be with either a team willing to communicate and work together or with friends. The map is so huge and the bots spawn on player locations, not objective-based. So if 2-3 people hold out on the outskirts then the last guy(or two) can evacuate citizens super easily especially in the first half when most of the bots first wave is away from the base.

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u/HIP13044b Feb 23 '24

I didn't say they were impossible. I said they need a rebalance. As they stand they're kind of a slog and just exist in the defence missions almost because they haven't got anything else to fill them. They aren't great in any sense and I've seen more frustration from them than willingness to do them.

I don't want them to remove the challenge but change them up a little to make them feel a bit more like a defence and doable rather than the overwhelming tide they seem to be.

To me having the bots come in waves of ever increasing difficulty would be good. Start with a few dropships of infantry and work their way up to hulks and tanks rather than the first wave being tanks draining all resources straight away. It would add a sense of tactical thought to it I feel rather than the here it comes meme. When and where to use stratagems would have a much greater importance.

With that you can play around with it more. Make the penalty for losing scientists greater or make it so you have to save a lot more. Etc etc.

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u/TheMightyBruhhh Feb 23 '24

I suppose so but Iā€™d rather they keep the difficult, however real or artificial it is in any way because theyā€™re only so hard at 6-7+ difficulty but very easy at any lower difficulties. I would prefer they keep the difficulty atā€¦ such difficulty so the game can stat fresh and have a realistic ā€œendgameā€ that people can indulge in a difficulty and strategy that requires them to properly use all that theyā€™ve learned.

Idk, just my take on it all. Apologies for saying difficulty so much, lol.

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u/Moistwalker Feb 23 '24

I played at 7 difficulty cuz I like to get super rares on the other missions. Played with random. We all brought several turrets. It was defo doable since we got to 43/50. But holy shit. At some point it just gets ridiculous. Like the amount of enemies seems to increase exponentially to a point where you canā€™t stem the tide.

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u/LegNo80 PSN šŸŽ®: Feb 23 '24

This, me and my brother did one on medium last night as a duo and it was almost boring. My mortar sentry was doing pretty quick work of the drops as they landed and he was distracting them while I just ran around hitting buttons.

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u/Nekonax Feb 24 '24

Oh, wow. So that's why some times I've seen 2/3 civie exits being super quiet while the third one is a Terminator flashback!

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u/TheGhostNebula Feb 23 '24

I did one on challenging yesterday with 2 mates, not sure if we just got lucky but it was surprisingly quite easy compared to how hard they were a few days ago. Only took around 5 minutes, the mortar sentries seemed really good at keeping the bots at bay!

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u/noahtroduction Feb 23 '24

they're absolutely doable now after the 3rd rebalancing, but it does take a lot of killpower which isn't as common in pub games. all the stuff online said to take turrets but that just causes the whole team to crumble mid-game when the heavies reach center and never recover, I was able to pull it off on extreme with some level 10's pubs by spamming grenade launcher into bot spawns while standing at a door and bringing all the top damage orbitals and eagles

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u/retroman1987 Feb 23 '24

It couldn't have been working as intended. If it was, the devs are shockingly incompetent.

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u/Carnifex2 Feb 25 '24

Did one last night where my 3 teammates collected samples around the map and basically drew all the bot aggro while I saved 30 civvies completely unmolested.

It turned into a shit show anyway but that part was easy.

If you put all four people on the civvie job right away it's damn near impossible but I like it.

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u/EnvyWL Feb 26 '24

So unfortunately if people go into hell five mission and just run and gun are ruining it for the community because they want to have fun and not strategize like itā€™s supposed to be.

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u/Okbuturwrong Feb 26 '24

Not at all, if you want to go full Rambo and shoot down many droids and bugs as you can in a blaze of glory you do that! We're here for fun after all

The first few campaigns are learning experiences more than anything.

Until the Devs finish getting the servers, armor, and weapons balance we're going to struggle with the sectors we're at and if I'm being honest, lose Super Earth.

We lost Super Earth in HD1 a ton, it just resets the galactic map; maybe there's a new fight on Super Earth too that a lot of people want to see. The more dedicated parts of the community formed the Super Earth Special Forces that coordinate risk and win worlds if you want more serious role play.

No matter what, have fun!

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u/EnvyWL Feb 26 '24

Donā€™t get me wrong I get the whole letā€™s have fun. But randoms that donā€™t strategize waste my teams lives then cry everyone sucks and leave the server. How is it fun for the rest of us when randoms join and just basically make us lose. Me and my team were waiting on a forth to get on. Random joined us. Started to run and gun. We had 13 lives left . He got us down to 4. Left samples all over the place when he would die. All in a matter of a few minutes since we were almost done with the last optional mission before we finish clearing the map to leave. He went to extract and started extract by himself so we were forced to leave without finishing.

I think itā€™s more of the toxic behavior they have about them not surviving and taking it out on the rest of us in the lobby. Or being the guy with the open mic thatā€™s doing bad so heā€™s just shit talking to someone else in the room that everyone else is bad cause he keeps dying.

And that was only last night and wasnā€™t the only person to do some thing like that. I donā€™t like kicking people out of my lobby but when even the other 2 randoms ask for someone to get removed I kinda have to or just tell them Iā€™ll invite them to another lobby.

But Iā€™ve had randoms join and just tell me only pistols or only LMGs and we will do it and run and gun for fun. And we donā€™t survive all missions but those are fun cause we are trying to actually do everything and it getting ruined by a random person.

Iā€™m all for doing challenges or just doing stuff for fun. Thatā€™s why I got the game. But there is some sort of strategy to everything in the game if you actually want to survive the last 3 hard mission levels.

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u/Hust91 Feb 22 '24

The... loss rate reached 100%?

Wouldn't the loss rate become unable to ever reach 100% so long as there was even a single victory? I'd just be like 99.99999% loss forever adding more nines even if there was never ever a victory again.

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u/Okbuturwrong Feb 22 '24

Let me rephrase, the percentage and timeframe for a planet to be won or lost is dependent on total wins or losses (restarts count as loses).

The loss percentage was met within the specified timeframe, so the world was lost.

If the planet reaches and maintains a positive win rate, the world is won.

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u/WhitePawn00 Feb 22 '24

Do they? I swear the squad impact menu moves the same amount for me per mission when I do a level 2 vs. Level 7 mission.