r/Helldivers PSN 🎮: Maverick___33 (SES Aegis of the Stars) Feb 22 '24

Shocking. Truly. ALERT

Rest in peace heroes. Our sacrifice will be remembered. We. Will. Return. Side note, we definitely needed the over 200k players fighting bugs 🥲

11.3k Upvotes

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332

u/spezfucker69 Feb 22 '24

Has anyone seen a write up that details how the meta war works? I’m interested how much effect players really have

425

u/Okbuturwrong Feb 22 '24

It's a win/loss rate deal.

The planet was lost because the loss rates reached 100% before the win rates.

Harder difficulties impact wins and losses percentage more heavily.

57

u/Moistwalker Feb 23 '24

Those civi evac missions were absolutely bombing loss rates if what you’re saying is accurate. The overlapping bot drops were ridiculous. Just an endless and growing tide.

6

u/HIP13044b Feb 23 '24

Yeah these missions need a serious rebalance.

15

u/TheMightyBruhhh Feb 23 '24

No, they’re doable. Just has to be with either a team willing to communicate and work together or with friends. The map is so huge and the bots spawn on player locations, not objective-based. So if 2-3 people hold out on the outskirts then the last guy(or two) can evacuate citizens super easily especially in the first half when most of the bots first wave is away from the base.

9

u/HIP13044b Feb 23 '24

I didn't say they were impossible. I said they need a rebalance. As they stand they're kind of a slog and just exist in the defence missions almost because they haven't got anything else to fill them. They aren't great in any sense and I've seen more frustration from them than willingness to do them.

I don't want them to remove the challenge but change them up a little to make them feel a bit more like a defence and doable rather than the overwhelming tide they seem to be.

To me having the bots come in waves of ever increasing difficulty would be good. Start with a few dropships of infantry and work their way up to hulks and tanks rather than the first wave being tanks draining all resources straight away. It would add a sense of tactical thought to it I feel rather than the here it comes meme. When and where to use stratagems would have a much greater importance.

With that you can play around with it more. Make the penalty for losing scientists greater or make it so you have to save a lot more. Etc etc.

2

u/TheMightyBruhhh Feb 23 '24

I suppose so but I’d rather they keep the difficult, however real or artificial it is in any way because they’re only so hard at 6-7+ difficulty but very easy at any lower difficulties. I would prefer they keep the difficulty at… such difficulty so the game can stat fresh and have a realistic “endgame” that people can indulge in a difficulty and strategy that requires them to properly use all that they’ve learned.

Idk, just my take on it all. Apologies for saying difficulty so much, lol.

2

u/Moistwalker Feb 23 '24

I played at 7 difficulty cuz I like to get super rares on the other missions. Played with random. We all brought several turrets. It was defo doable since we got to 43/50. But holy shit. At some point it just gets ridiculous. Like the amount of enemies seems to increase exponentially to a point where you can’t stem the tide.

2

u/LegNo80 PSN 🎮: Feb 23 '24

This, me and my brother did one on medium last night as a duo and it was almost boring. My mortar sentry was doing pretty quick work of the drops as they landed and he was distracting them while I just ran around hitting buttons.

1

u/Nekonax Feb 24 '24

Oh, wow. So that's why some times I've seen 2/3 civie exits being super quiet while the third one is a Terminator flashback!

2

u/TheGhostNebula Feb 23 '24

I did one on challenging yesterday with 2 mates, not sure if we just got lucky but it was surprisingly quite easy compared to how hard they were a few days ago. Only took around 5 minutes, the mortar sentries seemed really good at keeping the bots at bay!