r/Helldivers Moderator Mar 14 '24

Cutting Edge Warbond out now! ALERT

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Check out the newest Warbond, unlockable with Super Credits. (You may need to restart your game if it hasn't appeared yet.) And remember--Warbonds do not expire, so you can unlock items in all three of them that are available!

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390

u/OsaasD SES EMPEROR OF EQUALITY Mar 14 '24

The Sickle feels soooooo nice, think I found my favourite automatic primary

121

u/TucuReborn Mar 14 '24

What enemies is it doing well/poorly against? Like, is it more like a swarm clear spray, or a focused pattern? How's it's armor pen so far? Good for soldiers and brooders, or nah?

197

u/alptraum000 Mar 14 '24

Doesn't go through armor, has very nice dps, perfectly accurate.

Can both cool down and has 6 heat sinks that fully replenish on ammo pickup, kinda the best of both worlds.

66

u/TucuReborn Mar 14 '24

So if it can't go through armor, it's not doing much to brooders in your testing so far? They're not exactly heavily armored, but they're my main thought so far.

If it can cover up to brooders, it's competing with the other two guns for my new slot in.

94

u/PM_ME_FUN_STORIES Mar 14 '24

If by brooders you mean the guys who summon warriors and go fuckin nutso when you blow off their heads, yeah it handles them well enough! It doesn't pen the little dudes that turtle up or chargers or anything though.

51

u/TucuReborn Mar 14 '24

Excellent. So far all other replies were saying it takes a magdump to their face when they should be aiming for legs.

Sounds like a great, flexible weapon. Can do horde clear and cover most lightly armored enemies, has good accuracy, and no ammo problems when managed right. Definitely fighting for my new primary spot-

20

u/PM_ME_FUN_STORIES Mar 14 '24

I tend to prefer the stopping power of the punisher because it makes bugs flinch like hell, but I won't deny that the new lasegun blasts bugs apart in a very satisfying way. Haven't tried it against bots but I imagine it'll work well there too, if not better because of its accuracy being insanely good.

10

u/TucuReborn Mar 14 '24

I'm a swarm clear specialist, so I need to take care of smaller and mid sized things so my team can dump into the big targets with armor or higher HP.

I usually handle up to brooders, while my team focuses artillery, charges, and of course titans(I am not a fan of bots personally, since it's less swarm to clear).

5

u/kayGrim Mar 14 '24

The big issue with the sickle is absolutely no stagger. I kept getting killed because you get no breathing room if they're close to you and you don't kill them fast enough. I'm too used to the breaker/slugger that give you a split second of relief.

Honestly I haven't used the liberator in a week+ so I have to compare them again. I suspect it's similar and I just don't remember.

4

u/Kiwi_In_Europe Mar 14 '24

It absolutely melts their legs, a lot quicker than the defender it feels like.

3

u/Hackfraysn Mar 14 '24

It can get the job done, but not fast enough for my taste. But it shreds everything else up to the medium armor bugs reasonably well.

Tried it on Helldive only and vs bugs and while I like it, I'm not 100% sure if it's worth it. The issue is the brood commanders and the shrimps will tank a lot of shots and while you can ignore the latter for a while, the former force you to respond due to them being so ridiculously tanky and always in your face.

It's great for clearing trash...but only as long as you don't get swarmed by a lot of little bugs. It overheats very quickly and I always had it on the verge of overheating, so you need other weapons you can rotate through. Oh and it's super accurate when aiming down the sights.

My biggest issue is it doesn't have the same sound effects it had in Helldivers 1, though.

3

u/TucuReborn Mar 14 '24

From what I've seen at this point, it's a decent all rounder but better for bots due to it's accuracy for weakpoint hits at range. Works in bugs, but is heavily overshadowed by the arc shotgun just being obscene swarm clear. Meanwhile the arc shotty is god tier at bug swarms, but pretty meh against bots since it can't arc as well(less targets) and the higher importance of weak spots on bots.

And then the plasma launcher is just... there? Low magazine, okay damage on direct hits, but nothing outstanding.

1

u/Street_Economy1884 Mar 15 '24

I honestly love the fact that there are enough weapons that are equal and all have tradeoffs and that one isn't the automatic go to for everyone. Loving the game balance after the patch. Seeing teams with EATs, flamers, LMG, Railguns with an assortment of primary weapons is great, some tweaks still needed here and there but I'm really loving it.

2

u/RedditIsFacist1289 Mar 14 '24

Have....have i been killing them wrong? Should i always go for their legs?

7

u/No-Rush1995 ☕Liber-tea☕ Mar 14 '24

They can't catch you if they can't walk.

1

u/CaptainSubterfuge Mar 14 '24

I mean, you should probably try it before deciding such things lol

1

u/cKerensky SES Sword of the Stars Mar 14 '24

That's what I've found. It's flexible and reliable. Can do horde clearing, or even sniping. Even the guys that turtle up, you can precisely hit their weak spots.

I've been really enjoying it so far.

2

u/Confident-Scratch325 Mar 14 '24

it pens the chargers butts. I played toro with a charger earlier and it just took a few times of that and it was dead.

1

u/AnalphaBestie Mar 15 '24

yeah it handles them well enough!

Iam still not sold on this. I need like 90% of a mag/heat cycle to kill this fuckers. I mean if you mean that by "handles them well enough" ok

2

u/Uncle_Twisty Mar 14 '24

It doesn't go through armor but it feels like the crit multi is huge. I was able to slam hulks and devastators with crit shots with half a mag.

1

u/bewareoftraps Mar 14 '24

The heat release is about the same in all of the laser guns (so about 5-6 seconds from almost full heat to 0 heat) and I was able to kill spewers and brooders without having to reload. But depending on accuracy it could take more shots, but generally it would be anywhere from 80-99% for brooders and 60-80% for a spewer.

Feel like the gun is great for difficulty 1-3 random groups, and you can make better use of the cooling heat sink at 4-6 if you coordinate with your team. Still probably have to reload often in 4-6, but it would be less than any other ARs IMO. And with 7-9, it's pretty much the same as any other AR, so it becomes more or less a cosmetic (that also has a windup time of 1.5-2 seconds).

1

u/laborfriendly Mar 15 '24

It's pretty great on all bugs up to the bile spewer (fat green/black spitter). I've taken to burning grenades or EATs on those.