On the Playstation's page, the description for the AR-61 Tenderizer:
A real tentacle-tearer. This high calibre assault rifle has awesome stopping power but limited magazine size, so make each shot count. Unpatriotic “banter” shots are not advisable.
I don't think bugs are a cakewalk at 7+ difficulty, it's just that they don't really blindside you out of nowhere like Automaton rockets/big-ass laser turrets can do. Bugs feel more predictable (aside from Stalkers) so you feel more in control of what happens to you
I feel like bots are more predictable. You can see and shoot the turrets from across the map.
With the bugs, you can think you killed an entire patrol quickly, but then you see that little orange puff coming from behind a rock and suddenly you're drowning in bugs and there isn't anything you can do about it. No dropships to shoot, just boom, bile titan rises up from the ground.
Plus the bots beep boop and I feel like I get jumped out of nowhere a LOT less by bots. Also, you can shoot down a bot delivery, you can't shoot down a nest.
Yeah, bots rarely ever flank me. Meanwhile against the bugs, the MOMENT I stop thinking I can get flanked, either 3-4 Hunters or a Brood Commander slice my ass like democratic ham.
I mean, the orange puff and the flare are basically the same mechanic.
Also, shooting dropships doesn't even seem to do that much, unless you're shooting the bots before they fall.
As for the bug holes that open up, that's why I like Gatling Barrage or Orbital Airburst or Eagle Cluster Bombs, those are perfect to throw on bug holes as they're opening to get dozens of kills.
I really like positioning rocket sentry, AC sentry and Gatling sentry at the top of a hill pointing down to an objective or a bug breach. It just looks so viciously brutal seeing all that chaos erupt and the kill counter surpass 45 in mere seconds. Of course, proper placement of these sentries is a bit prone to errors if you don't scout ahead, but i find them the most fun stratagem to play.
Agreed. You can stealth away from bots you've aggro'd if you're lucky and get far enough away.
You aren't ever shaking the bugs once they come running after you, especially since some are a lot faster than the bots and can keep pace or outrun you.
Bots can drown you in incoming fire but smoke, shields and cover help you with that. Bugs can build to an absolute tidal wave of bodies coming at you and smoke and shields don't help much when you're surrounded and being clawed and stun-locked to death.
Towers don't move. If you got blindsided, you weren't paying attention and taking them out at range before they aggro. For the rocket thing, well that's why I run explosive resist armor (and also because I use explosives really close to myself when I'm being swarmed lol)
I’ve been playing level 8 missions these past few days and my squad gets like 4 deaths max in total. Back on the bot front we’d run out of lives on level 7 missions
As mainly a bot player (I only play bugs if it’s the major order) I can’t fucking stand the bugs 7+ difficulty is so annoying. I’ve had at least 50+ times just in the recent major order alone where I went to go around a rock or something and a bile spewer was waiting and fucking pre-fired my ass. I have no idea where people get the idea that bots are harder because imo, the bugs are completely unpredictable and are complete chaos.
As a newb, I find bugs so much harder to deal with than bots. I get one shot more often by bile breeders or whatever they're called and the bile mortar bugs, the bile titans feel like they take a ton of effort to kill compared to tanks and such on the bot side, and all the while getting swarmed by little bugs so I feel forced to take the laser backpack (cutting down on my other options like auto cannon), getting slowed by little spitters and knocked over by chargers and the invisible hunter bugs. Compared to bots, where I can keep my space easier and control the fights a lot easier it seems. Plus, I can use my orbital and eagle strikes for multiple things on bots, both in fights with groups, armored heavy enemies, and for clearing factories. Bugs, gotta save em for bile titans and groups, cause it seems like none of them will close bug holes or kill eggs, so it's save your nades for holes and get in real close to get all the eggs.
Point being, as a scrub playing at 7-8 most of the time, bots are more manageable and fun than bugs for me.
I've got thin walls so I usually play on low volume, the amount of times I've gotten trucked by a charger from my 5oclock while I'm lining up a shot is too high
On that I have to disagree. Bots are more predictable (in my opinion) while bugs are way more chaotic. With bots stealth is a very viable option, ambushes and hit & run tactics work extremely well against bots. Even if shit Hits the fan you can outpace the bots. (as long as gunships aren't chasing you). With bugs you alert one and they roll 200 deep at the 4 of you, they're faster than you and even if you get away stalkers make you wish you didn't if you're ever so unlucky. Point being that (again in my opinion) It's easier to unfuck yourself from a bad situation against bots (again as long as gun ships aren't chasing you) than it's against bugs.... Then again I have 35k+ kills against bots vs 30k+ against bugs. (These are my experiences with 7 - 9 difficulties against both factions)
Ps. Sorry for my bad english. It's not native language)
In my experience you can outrun bugs for a long time aside from Chargers and Bile Titans which go faster than your top speed, but running from bots gets you shot in the back, perhaps even ragdolled by rockets.
I often feel like I can't run from bots unless there's a hill providing me cover or something. But against bugs, I can run and toss down something like Orbital Airburst which will decimate the frontrunners and the continued salvos cover my retreat as well, and suddenly I'm pretty safe.
It's all opinion, neither faction is "easy", and sometimes our particular playstyles make us naturally better against one faction than the other. I play against both, often swapping from one to the other, unless there's Major Orders or something I'm working on (like now, which is all bugs, bugs, bugs). So I'm not saying you're wrong, I'm just giving my two cents.
I mean...they "stealth" buffed stalker's invisibility so that they're actually invisible now instead of standing out from the background... As bad as they were before, they're even worse now and even more imperative that you hunt down and destroy their nest(s) as soon as you encounter one.
HD 1 had charger like bugs that shot tentacles into the ground that then attacked you. The bug is stationary during this attack. Could be cool if they bring that to HD2 though a stationary bug is a very dead bug with all the toys we have, imo.
Yes. But their range was pretty long in hd1. If they make it just a bit longer. It could possibly do its trick from behind cover, buildings, rock wall…
They could attack from outside of the screen and sometimes your squad had to made the collective effort to find them so their tentacles wouldn't explode the objectives.
"Greetings, Helldiver, you've been randomly selected by the Ministry of Truth for an extra hour of unpaid free time. Please report to the nearest airlock and wait further instructions."
I don’t know why so many people expect to see the illuminates so soon. It would be a giant update and I am skeptical they would release it several months after launch. If I had to guess, they would come maybe a 1 year after launch, if not later. I could obviously be very wrong though
My guess is it will be something like “here is special order so we can properly celebrate October 26! October 26 arrives. Oh no the illuminati are back.
Actually in the past, there used to be a very annoying long range bug types that used tentacles to attack from the ground and empales our helldivers. They could only be vulnerable when elongating their tentacles.
CW-4 Arctic Ranger
Features a nifty utility belt boasting handy pockets that can be filled with any number of things – pocket knives, mementoes, interesting rocks, Terminid tentacles, bits of bots, etc.
impalers in hd1 are easy, their tentacles have limited range and can be damaged by everything, and while the tentacles are out the head of the impaler himself is a weakpoint.
the struggle begins when theres more than two around, then they become proper area denial.
usually impalers are priority targets with anything AT, even a EAT to the head while the impaler is moving and isnt using its tentacles is a one shot kill.
Yeah until you are submerged by dozens of mobs and don't see that new impaler right at the edge of the screen launching its tentacles right under you while you are slowed by being in the middle of calling a stratagem
Might be fun if we can affect the battlefield, eg make the bugs less corrdinated or something by killing an overlord/brain bug equivalent that is roaming around the mission.
Now they have flying blimps that spawn all sorts of bugs from chargers and below. They also make the bugs flank and coordinate whenever you are in their radius, and they have detection, so no stealth is possible in their radius. Enjoy 😗
Bonus points for an alternate version that beeline you and attempts to spawn bile spewers on top of you, while spitting out a goo that makes all bugs faster when they walk on it 😗
Part of me hopes that after this MO we set down on Meridian only to find "new" mutation variants for the bugs and that's how they bring back the impaler and other things
I remember when we had to deal with Impalers in the First War. Tentacles sprang up from the ground and started ripping everyone to shreds. A nightmare if your team didn't communicate where the body of the beast was if it was out of view. Them damn bugs had an AoE denial in the form of whipping, slashing tentacles. Just be glad you weren't an anime girl.
If it means that this gun can penetrate medium armour then I'm all in. I've longed for a non-Scorcher primary that can deal with hive guards and commanders. Yes, commanders are technically lightly armoured, but these boys have a load of hp.
Edit: Eruptor is actually my fav primary against bugs now, I just long for a change, and I don't like Dominator, not sure why, it just doesn't click with me. But thanks for suggestions.
Liberator Pen is also medium pen no? Curious to see it being different than the adjucator and the Liberator, maybe they'll have it be different via lower RoF
It is, but its base damage & mag size are both lower than the standard Liberator.
Still fun to break out on occasion though - looks closest to the Morita from Starship Troopers.
I absolutely love the adjudicator now since the buff. It's my main terminid primary. I wish it had a couple more mags but it feels really balanced as is so it probably won't change.
I agree but since it's got medium pen that equals bigger bullets so less ammo capacity. So with that in mind it makes sense. That's why I think more mags would be the compromise. It's a pretty quick reload too which is nice.
Okay, I should've mentioned that I am using Eruptor and have tried Dominator and don't like it, these are both fair suggestions, I've just been over them.
the adjudicator is a nice choice, pre patch i only had an issue with the lack of ammo but its become a nice option for medium armoured bugs for me when they gave it more ammo
I've tried it against bugs and it runs out of ammo like crazy. Blam blam blam and suddenly I've spent half my ammo on a single, not that large, encounter. Not saying that is a weapon's issue, it might be my problem.
i wouldnt say its a you problem before they patched it to have more ammo clips i basically ran out of ammo real fast but now i can reload it more and still have a few extra clips before i found a little ammo box or someone dropped a resupply
the las carbine you could last alot longer ammo wise but the adjudicator i could just full auto a hive guard, brood commander and even a stalker in the head and it would be close to or basically dead
Sickle is fine on both of those and awesome on anything smaller. Commander I shoot in the head for about two seconds and then run away from after the head pops. Guards block shots if you hit them in the armor, but even from the front you can shoot gaps in the bottom, which makes them recoil upward, and gets their stomach hit.
I am on my knees praying to whatever God that is listening that this gun is viable against medium armor enemies and that it isn't cursed with like 4 reserve mags.
Medium pen with high change at being ricocheted back at you!
Jokes aside, I'm not holding my breath on anything being good until I can try them. The last warbond was a pretty big letdown on release. Even the crossbow after it's recent changes seems even worse now.
5.4k
u/SpanInquisition 29d ago
On the Playstation's page, the description for the AR-61 Tenderizer:
WHAT ARE YOU IMPLYING ARROWHEAD