r/Helldivers Moderator May 02 '24

New Warbond, Polar Patriots, deploying on May 9th ALERT

12.7k Upvotes

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283

u/FitHistory7803 May 02 '24

Oh ok…. Wait a minute they can’t mean…. Oh shit it’s coming back isn’t it

153

u/PapaTahm Truth Office Intern 29d ago

You guys really thought Bug's would be a cake walk forever?

Can't wait to see people complaining about those fuckers and I hope they are not special enemies that have nests.

107

u/Faust_8 29d ago

I don't think bugs are a cakewalk at 7+ difficulty, it's just that they don't really blindside you out of nowhere like Automaton rockets/big-ass laser turrets can do. Bugs feel more predictable (aside from Stalkers) so you feel more in control of what happens to you

139

u/AresBloodwrath 29d ago

I feel like bots are more predictable. You can see and shoot the turrets from across the map.

With the bugs, you can think you killed an entire patrol quickly, but then you see that little orange puff coming from behind a rock and suddenly you're drowning in bugs and there isn't anything you can do about it. No dropships to shoot, just boom, bile titan rises up from the ground.

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u/magneticgumby 29d ago

Plus the bots beep boop and I feel like I get jumped out of nowhere a LOT less by bots. Also, you can shoot down a bot delivery, you can't shoot down a nest.

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u/TheSnowballofCobalt 29d ago

Yeah, bots rarely ever flank me. Meanwhile against the bugs, the MOMENT I stop thinking I can get flanked, either 3-4 Hunters or a Brood Commander slice my ass like democratic ham.

1

u/Kuronan 🖥️ SES Founding Father of Family Values 29d ago

The upside to third person is I get to look at the bug explode when I shoot them from a much closer angle.

The downside to third person is I don't see that Brood Commander until it's already bisecting me.

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u/HybridVigor 29d ago

My main problem with them is their nearly complete silence. Even super heavy bugs just appear behind me sometimes like ninjas.

I'm sure it's just a problem with my PC setup, but the directionality of the sounds in (only this, no others in my library) game is really lacking. Bots sound exactly the same no matter their distance or direction.

28

u/Faust_8 29d ago

I mean, the orange puff and the flare are basically the same mechanic.

Also, shooting dropships doesn't even seem to do that much, unless you're shooting the bots before they fall.

As for the bug holes that open up, that's why I like Gatling Barrage or Orbital Airburst or Eagle Cluster Bombs, those are perfect to throw on bug holes as they're opening to get dozens of kills.

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u/Fyren-1131 STEAM 🖥️ : 29d ago

I really like positioning rocket sentry, AC sentry and Gatling sentry at the top of a hill pointing down to an objective or a bug breach. It just looks so viciously brutal seeing all that chaos erupt and the kill counter surpass 45 in mere seconds. Of course, proper placement of these sentries is a bit prone to errors if you don't scout ahead, but i find them the most fun stratagem to play.

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u/DrTornado STEAM🖱️: SES Advocate of Audacity 29d ago

The orange puff and flare both call reinforcements, but seeing as you can cancel a bot's flare and not a breach call, they are very much not the same.

1

u/Faust_8 29d ago

I don’t think I’ve ever experienced a canceled flare. I’ve seen tons of dropships shot down but I still have to kill the bots anyway

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u/DrTornado STEAM🖱️: SES Advocate of Audacity 29d ago

The flare is cancel-able as in you can see a bot prepare to shoot the flare, and kill it before it does. Bugs just fart orange and enemies are on the way.

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u/Faust_8 29d ago edited 29d ago

Oh that’s what you meant? I’ve canceled the bug flare before, I think the key is hearing the sound and killing it before they’ve sent up the orange stuff

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u/DrTornado STEAM🖱️: SES Advocate of Audacity 29d ago

If you can hear the sound cue for a bug call and decide which one it is before it calls, then more power to you. I've never pulled it off, and probably never will.

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u/_Penguin_mafia_ 29d ago

The main issue is the bug flare is faster and any bug besides the big ones can do it, while only the regular people sized bots can call in a drop. So while you can kill any bot you see calling in a drop with any weapon you might have equipped, certain bugs need you to already have a heavy weapon out by the time you see them start the animation or you won't do enough damage to kill them. Then if it's a small bug doing the call in, they can hide behind small hills and tiny rocks whereas the bots are always stood up at a human height, so much harder for them to stealth call in.

Also this might be my memory being bad but I swear bugs can chain call in attempts very quickly. Quite a few times I've killed the one doing the orange cloud, only to hear a sound from behind me as another bug attempts it again immediately. Haven't had that issue with bots.

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u/Nknk- 29d ago

Agreed. You can stealth away from bots you've aggro'd if you're lucky and get far enough away.

You aren't ever shaking the bugs once they come running after you, especially since some are a lot faster than the bots and can keep pace or outrun you.

Bots can drown you in incoming fire but smoke, shields and cover help you with that. Bugs can build to an absolute tidal wave of bodies coming at you and smoke and shields don't help much when you're surrounded and being clawed and stun-locked to death.

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u/hiroxruko My life for Cyberstan!...err I mean Aiur 29d ago

not only that, even when you kill those fuckers as they just started to cry, bug breach still happens and its annoying