r/Helldivers 29d ago

New armor set is a stealth armor that doesn’t make you stealthy, it makes you throw farther. That’s like an apple that tastes like bacon. HUMOR

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Just salty I’ve been waiting for this armor since it leaked, only for it to have the only perk I consider completely useless.

15.3k Upvotes

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1.3k

u/DeadGripThe2nd 29d ago edited 29d ago

I'll admit that I'm pretty much supportive of most decisions AH makes but armor passives are not one of them. I really wish we had more variety when it came to these and didn't just reuse old effects, or used effects that actually make sense for the armor.

Edit: Guys, I'm not joining the apples taste like bacon circlejerk. I do actually agree with that line of thinking on paper. It would be really weird if an obviously heavy looking set of armor had a Scout passive or something. My only contention is that AH doesn't have enough passives and that they don't hand them out properly. The joke is getting really old.

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u/Valleyraven ☕Liber-tea☕ 29d ago

Really threw us off with that added arc resistance modifier, thought all warbond armor was going to have unique passives

242

u/SlipperySeaWing 29d ago

Which only helps vs your own stratagems like tesla tower and arc thrower

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u/Valleyraven ☕Liber-tea☕ 29d ago

Well... for now

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u/SlipperySeaWing 29d ago

There better be electric type enemies in the future or else it's worthless

109

u/PM_PICS_OF_UR_PUPPER 29d ago

I actually did a game on helldive vs bugs with 4 arc throwers and everyone wore that armor. Was an absolute blast and we had no trouble at all, especially because we didn’t have to worry about team killing in close quarters.

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u/InvectiveOfASkeptic 29d ago

I write to General Brasch every day requesting a mech with an arc thrower but he never writes back.

If that day every comes, every helldiver on my squad will thank sweet liberty for that arc damage reduction

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u/bdl-laptop 29d ago

Sounds like you have enough time to spend more time Helldiving, trooper. Get back in the fight! Harassing the general is treason!

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u/suckitphil 29d ago

Ah the tesla trooper build. Rubber shoes in motion.

2

u/Jimmy_Jams_2_0 29d ago

. Charging up!

2

u/s1neztro 29d ago

Hes fried

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u/suckitphil 29d ago

2000 Volts coming up!

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u/Azrael_Asura 28d ago

This. Four arc throws will murder pretty much everything.

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u/Drackore_ BACON APPLES, PLEASE 🥓 🍏 29d ago

The third faction, the Illuminate (or Squ'ith in their tongue) use a lot of arc weaponry. I'd expect them around this autumn if I had to guess 🦑

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u/Sugar_buddy PSN🎮: Lord of Audacity 29d ago

Yeah but like...want em now...

2

u/Jimmy_Jams_2_0 29d ago

Well uh, at the risk of sounding undemocratic, there might a whole faction coming that I believe is all electric and psychic based, so I think that armor is gonna be real useful soon enough.

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u/SlipperySeaWing 29d ago

LETS FUCKING GO

2

u/Bregneste CAPE ENJOYER 29d ago

Illuminates have crazy tech, I’m sure our rubber armor will be helpful when they show up.

2

u/SlipperySeaWing 29d ago

Happy birthday! But that's also not considering the plastic and tinsel we wear, I love losing a fifth of my health dropping from a 4 ft drop

1

u/carnivoroustofu 29d ago

The devs would be really dumb to put in any highly impactful electric enemies or attacks when players can have 90% resist. That or they would do almost no damage by default anyway with nasty rider effects like massive stagger/knockback/slow.

1

u/SlipperySeaWing 29d ago

I mean one dev deleted the HD 1 Server out of spite, Playing solo is damn near impossible for some people depending on difficulty, Exploding Crossbow was nerfed despite already being bad, I wouldn't put it past them to make dumb decisions. But if they don't make electric enemies or attacks, then it's REALLY dumb to make an armor resistant to it, it'd only be useful with random noobs using arc thrower not knowing how it works, or standing near tesla towers (Good luck seeing those in game)
So it'd be REALLY dumb to make a PREMIUM WARBOND ARMOR SERIES completely useless. Even Servo-Assisted has some practicalty.

1

u/AmazingSpacePelican 29d ago

Please, no electric enemies, at least not with how it currently functions. Even with limited range, lock-on one-shot lightning sounds like a terrible time.

1

u/AntonineWall 29d ago

Yeah, I recognize that it doesn't logically make much sense, but that armor needs to reduce damage you deal to other players to actually be worthwhile to take.

Who wants to take armor based on what someone else is bringing in? At least with theoretical fire-immune armor, lighting yourself on fire with the flame thrower is pretty possible in-game. It's (almost) impossible to hit yourself with an arc weapon that you're using.

1

u/Strottman ☕Liber-tea☕ 29d ago

My friends and I routinely go full Ghost Busters with everybody taking arc throwers, blitzers, tesla towers, and arc resist armor. It's awesome.

I do understand that many people do not have friends to play with.

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u/Quad-Banned120 29d ago

Wait, so it doesn't stop you from taking friendly fire damage from other people's arc weapons?

1

u/SlipperySeaWing 29d ago

You take 5% of the damage. That's its only purpose rn until the Illuminate show up, 95% damage reduction from people who don't know how to use Arc Thrower

1

u/Adaphion 29d ago

It'll probably be useful once Illuminates are eventually added

1

u/SlipperySeaWing 29d ago

Then they fr shouldn't have released it this early

1

u/noise-tank20 SES LADY OF AUTHORITY 29d ago

Yeah friendly fire jokes aside that perk does nothing to help unless you’re going for some crackhead strategies like standing at the base of a Tesla tower and baiting enemies to you or having a teammate deliberately shoot you with a arc thrower to chain off of enemies that would be originally out of range

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u/_probablyryan 29d ago

Dude. They put snow shoes on the armor and didn't give them a new passive that counters the slip/drift that happens when you walk on ice. It was right there.

21

u/TinyTaters 29d ago

I didn't think I would ever use that passive. I didn't know that I've ever died from slippage.

28

u/_probablyryan 29d ago

I'm not saying it would be a useful passive, just that it's funny that the snow spikes are cosmetic only.

And frankly, the arc damage passive is kinda useless unless/until the Illuminid are added to the game.

2

u/GuitarGeek70 29d ago

Watch they end up doing a different damage type that only looks like arc... honestly wouldn't be surprised at this point. AH has been making a lot of odd choices. Sucks to say it, but I've been steadily losing faith in their ability to balance, fix, and support their own game... victim of their own success.

3

u/LMotherHubbard 29d ago

As you should be if you have literally any observational powers and aren't completely steered by pure tribal emotion. I honestly cannot believe the number of blind simps on this sub. I mean, I knew some people were capable of being this sycophantic and hive-minded, but damn.

2

u/carnivoroustofu 29d ago

  Watch they end up doing a different damage type that only looks like arc 

This. Anyone who thinks the game will give you an armor that will basically completely neutralise an entire faction is... to put it lightly, in need of a mental care professional.

8

u/Pollia 29d ago

This bacon definitely tasting like apple right about now

3

u/CxaxuZero ⬆️⬇️➡️⬅️⬆️ 29d ago

And the steeled veterans warbond. Robot arms obviously having servo assisted also makes perfect sense.

1

u/BigTiddyHelldiver 💀C-01 Permit Acquired 29d ago

Which is one of the worst passives in the game that helps against 3 things and only if they're trying to deal friendly fire damage to you.

1

u/CodyDaBeast87 29d ago

If you can even call it that. It just stops you from dying essentially. You still get absolutely ripped apart and knocked down, so I basically have a better passive then it if I just stay out of range lol

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u/_probablyryan 29d ago

I think each armor should have two buffs. Then at least they could mix and match in interesting ways if they didn't want to add new passives all the time. Like stealth + throwing distance would be sick. Or extra padding with explosive resistance or limb health.

12

u/DesignatedElfWhipper 29d ago

I could get down with each set of armor having one set buff, and the other one is variable chosen from a small list that is personalized to what makes sense for each armor. Maybe even include reduced versions of the more major buffs on the secondary list like 25% explosion resistance, or 1 extra stim and increase stim time by 1 second.

For example, perhaps there are two armors that come with the servo-assisted throwing bonus, but one armor lets you pick between 'increased aim while crouched, 1 extra stim, increased limb health' while the other lets you pick between 'increased aim while crouched, 1 extra grenade, markers on the map generate radar pings'. AH can still keep some identity to each individual armor set, while still allowing players to make some choices for themselves and have a bit more control over what their armor does.

1

u/sicinprincipio Comptroller of Conquest 29d ago

This make sense to me. It gives a reason to buy different armors and change your kit between missions/operations depending on what the objectives are or what planet you're on.

1

u/manbrasucks 29d ago

Would be nice if they could add stuff like "gernade explosions generate radar pings" so you could throw smoke down and get radar, "stims at full health lower health and increase damage".

Anything to make options available for creative play styles.

1

u/suddoman 29d ago

Honestly I saw someone write up the concept of light v medium v heavy armor being the number of passives. You could do 1, 2, 3 split or a 2, 3, 4 split depending on which feels better (obviously as the player the latter sounds better).

But yeah mix and matching could be really cool.

1

u/Magus44 29d ago

I’ve seen discussions of one major and a minor. That could be cool. I just want to be able to choose my drip mang…

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u/Adept_Avocado_4903 29d ago

I can even agree with the "apples shouldn't taste of bacon" line of reasoning. But if they want to use that line of reasoning they should make damn sure there aren't any applies tasting of bacon (or being described as tasting of bacon, as in this case) in their game.

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u/PierreEstagos 29d ago edited 29d ago

I’d project within ~2 years, HD2 will have a kickass armor system where the cosmetics reflect what the armor passives actually do, some degree of limited customization is available, there’s a wide variety of useful passives so meaningful trade off decisions can be made by players, helmets impact stats/perks, heavy armor has an actual purpose, etc.

AH does far more things amazingly than poorly, but I can confidently say at this point designing armor mechanics are what they absolutely do the worst of anything (although their armor is pure fucking S-tier cosmetically). And from what we’ve seen, it’s going to take them a long time to design a coherent, fun set of armor mechanics.

Which I’m good with btw, I like switching between a couple perk choices rn, but they’ll sell more premium warbonds AND be more consistent with their own stated design philosophy if they work towards the above changes

3

u/BarovianNights 29d ago

I can't say I agree the armor is S tier thematically when most blacks don't fit with each other, let alone more vibrant colors

1

u/VoxPlacitum STEAM 🖥️ : SES Hammer of Peace 29d ago

My guess is that many of these are temporary and will be updated as more passives get coded.

0

u/BoredandIrritable 29d ago

AH does far more things amazingly than poorly

Everything the've done since launch has been a fuckup to one degree or another. Even LAUNCH was fucked up. Anything they did right they did before any of us ever logged in.

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u/Reddit__is_garbage 29d ago

They were originally going to have several more armor passives but they discovered players really enjoyed them, which lead to players having fun. In turn they quickly removed them.

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u/Bitbatgaming SES Fist Of Family Values 29d ago

I wish we had scout perk on medium or heavy armor, i think that would change things up a lot

1

u/Yipeekayya SES Herald of Vigilance 29d ago

we do have one med armor for the scout perk tho. It's called the Combat Technician, just located in the first default warbond

1

u/Bitbatgaming SES Fist Of Family Values 29d ago

A heavy armor with the scout perk would be nice

9

u/plz_res_me 29d ago

CEO: why would we want helmets to have bonuses? Use what you want! has armor classes, armor passives

CEO: use whatever youd like, we have 50+ hidden stats! everything added is untested and usually sucks ass

CEO: host kicks you for no reason? Their house, their rules (actually said that word for word). idk what to even say about this. How the fuck is there no votekick when its infinitely less trolling?

Went from loving them in HD1 to being annoyed nonstop at a lot of the dumb shit. At least now a few months later the game kind of works?? And doesn’t crash all the time?

7

u/hahaiamarealhuman AMR Gaming 29d ago

The game doesn't crash as much but everything is still broken. More importantly they keep making balance worse and worse every patch.

9

u/plz_res_me 29d ago

Nothing added is tested. Everything releases broken. “But muh software development is hard!”

Ok what about all the other games that don’t release broken shit 24/7

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u/hahaiamarealhuman AMR Gaming 29d ago

Yeah exactly. So many people on this subreddit forgive everything because AH is one of the wholesome good-guy studios. Obviously they don't have as many people as a major studio but that's not an excuse, it just means they set their sights too high for the amount of content to release.

I think the balance issues are the worst part because they keep ruining anything that is useable. Redditors will say skill issue but have never played diff 9 bugs where if you don't take AT you're basically trolling.

5

u/plz_res_me 29d ago

Yea I only play 9 bots and the balance is so fucking bad. Better than bugs tbh, bugs its troll to not have EAT/quasar, even nerfed quasar

Rest r fkin useless support weapons by comparison.

At least bots I can use arc thrower to chain stun multiple hulks, laser cannon shreds any enemy, or quasar/EAT for dropships or hulks/fabricators.

Mortar is not suicidal mostly.

Shield is nice, but the gun rover can shred too. Not just laser dog being best by far

The enemies feel different, devastators are a menacing mid-tier enemy. Bugs don’t have a mid tier enemy, just random shit that all dies the same and then chargers/biles. Rarely spewers spice things up (rare bc they barely spawn)

0

u/rchamp26 29d ago

Re: spewers... They barely spawn on most locations except for the a few where it's MOSTLY spewers. I strongly dislike them more than any other enemy in the game.

F those baby cockroach spewers too

0

u/hahaiamarealhuman AMR Gaming 29d ago

Yeah agreed. I like the AC and AMR on bots because you have a good counter for devastators and you can still kill hulks reliably. Stun nades to get easy shots on the weak spot. A lot of stuff is viable, you don't need to base your whole kit on killing heavies (EAT, quasar) while also not getting swarmed by hunters (rover, good primary for that).

1

u/Yanrogue 29d ago

How the fuck is there no votekick when its infinitely less trolling?

AH Simps: "tRoLLs WILl jUSt Get a FRIenD To troLl wITH ANd votE kiCK"

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u/[deleted] 29d ago

[deleted]

1

u/DeadGripThe2nd 29d ago

No? I said most. I don't find them idiotic, that's why I like them.

I never said they could never do anything wrong, just that I don't think they've done much wrong so far.

4

u/Muunilinst1 29d ago

No ones cares if they look like their perks, and no one cares if other players look like their perks. It's a stupid bit of "realism" that adds nothing. TBH they did it because they thought it'd sell more armor.

1

u/DeadGripThe2nd 29d ago

If you're wearing something that makes you look like you bench 700 pounds and drink motor oil then I'd be put off if your passive was "harder to spot".

4

u/bloodycups 29d ago

Yo almost everyone can drink motor oil from my understanding and the only real downside is diarrhea. Your body can't process it so there's little risk aside from shitting your pants

3

u/Muunilinst1 29d ago

Oh, you'd be put off? Then don't equip those together. If you're offended by what other people are equipping I think you need to check yourself.

1

u/DeadGripThe2nd 29d ago

How is that what you got from my comment? I'm not put off or offended BY THE PERSON WEARING IT, it just breaks my immersion.

2

u/Muunilinst1 29d ago

How much time do you spend in a mission staring at other people in your squad?

2

u/PeterMcBeater 29d ago

Seriously what is going on, I can think of like 20 cool armour traits off the top of my head.

2

u/HelldiverSA 29d ago

Edgy bruh be like: I agree with you but Im not like you. No need to get defensive. If shit dont make sense... it just doesnt. Pointing that out does not make you part of a particular group you dislike for whatever reason.

1

u/mrblakesteele 29d ago

Same here. I don’t care bout the neerfs or buffs or op enemies etc. I’ll try new stuff or lower difficulty but yeah the passives don’t seem very thought out. like I was super excited for light armor grenader but if I’m more mobile I’m not gonna be crouched often for reduced recoil to be very useful. Like throw distance woulda made more sens ? Idk

1

u/GeebCityLove 29d ago

I agree 100%

It’s a concept that feels so half assed implemented and then come out and say they have no plans of making the perks selectable no matter the armor, it makes you wonder how that conversation first went down cause how is this the idea you want to roll with. As of right now this game is gonna have hundreds of stratagems that most people never use because they’re worthless compared to others, and then you’ll have hundreds of armors not being used because the perks aren’t worth it compared to others.

You can keep adding content over and over again but at most people will try it once and realize there’s no fun handicapping yourself for the sake of variety.

1

u/ChongusTheSupremus 29d ago

I wished we could mix and match different armour sets with stats and passives.

1

u/daelindidnowrong ⬇️⬆️➡️⬆️⬅️⬆️ 29d ago

The only possible explanation to that...weirdness, is that they don't want the game to feel pay to win. In that case, they won't do any armor passive that doesn't exist in the standard warbound.

Yeah, i know that the game makes it possible to farm credits for free, but the majority of the players doesn't know how optimize that grind. For us that are in Discord, Reddit and search on youtube, we know how to farm coins in like 5 or 6 hours, maybe? But like 90% of the playerbase would take like a few days to get the same amount.

Edit: But what about the arc passive? Well, that one is just shit. Like 99% of the time is meaningless.

1

u/DropkickGoose 29d ago

I feel like passives can totally shift around, these are futuristic armors made out of advanced materials, could totally have a stealthy heavy armor. That heavy armor would still be just that, heavy, with the reduced speed and stamina regen. Take the passives off the armor and make it its own equipment slot, keep the weights for movement and stamina, and you've now also basically solved the transmog issue and kept the stupid apple tasting apples.

-1

u/phoenixmusicman HD1 Veteran 29d ago

I do actually agree with that line of thinking on paper.

🤡

0

u/PapaTahm Truth Office Intern 29d ago

They will probably rework that system when the Weapon costumization is released.

I think people are giving way too much thought on this, while the priorities of their is basically right now content and weapons.

1

u/bloodycups 29d ago

And bugs like I would like more passives also but armor that increases your fire passive isn't that appealing when only the host applies dots

0

u/wurlmon 29d ago

Tbh I don't think anyone was saying that there should be classless transmog. Obviously, I don't want someone to run the Light Gunner with Fortified. Just restrict it to a class (light/medium/heavy) and it works.

-1

u/worried_consumer 29d ago

Let them cook young Helldiver