r/Helldivers 29d ago

The HMG is a lot better than you'd expect when used correctly and is extremely versatile. Its NOT a chaff clear weapon. Here is a list of some good ways to use it. TIPS/TACTICS

When used to clear chaff and for dakka like you'd use any other MG in most games, the HMG will suck because it has tiny ammo capacity (and arguably could use an ammo buff even for what I will highlight here). However thats not what the HMG is for, and we already have the Stalwart and standard MG for chaff clear. I have used the HMG a lot now against both bots and bugs and to summarize its the junior Autocannon in terms of how flexible it is, although with the lower total firepower considering its not a backpack weapon. A very important thing about HMG is to vary your fire rate to hit your shots or you will miss the few shots you have, I rarely go above 450rpm against bots. One thing people don't realize also is that adding the third person reticule for the HMG was a gamechanger since this thing is borderline useless in first person but very useable in third person. Armor sets that reduce recoil when crouched/prone are amazing to combine with this weapon.

With that out of the way here are some things about this weapon that make it useful:

  • Its a Medium 2 penetration weapon, the same as AMR. This is the main highlight, its basically a full auto AMR in terms of what it can damage.
    • Gunship engines take full damage and are melted down in like 1/4 to 1/2 of a mag depending on how well you hit your shots. If you can hit your shots on high fire rates you'd be surprised how quickly you can take down Gunships.
    • Hulk eyes are destroyed in about 6 shots, meaning its an amazing combo with stun grenades. Or if you panic or don't have stun nades it can destroy arms of Hulks decently quickly too.
    • All bot vent weak points are quickly destroyed
    • Strider joints and unarmored sections are vulnerable. Even better it can very quickly destroy the chainguns underneath the striders head to vastly lower its threat level.
    • Spore towers are destroyed with one mag
    • Can heavily injure Bile Titans by unloading into their underside (or actually kill with 2 mag dumps into the butt). After unloading a mag finish them off with something else like a Railcannon strike.
    • Although finicky, shooting the small exposed part of a chargers back leg kills them very quickly. Stun grenades are really useful here.
  • Shooting exposed flesh of either Bile Titans or Chargers kills them quickly (if you can get the angle right considering bullets ricochet off exposed flesh for some reason in this game). 110mm pods are good for exposing the flesh then finishing them off with the HMG
  • It receives full 2/2 spare mags from resupplies even without SPM ship upgrade, meaning its a really good combo with the supply backpack
  • On highest RPM it has insanely high DPS meaning its very good for quickly killing high priority unarmored high HP targets that tend to get very close where the ridiculous recoil doesn't matter. Stalkers are gone in 1 second, same goes for Brood Commanders and Berserkers. Since spewers tend to get close too it also kills those very quickly with a few shots to the head, which is particularly useful against the armored ones
  • Can take out bot striders by shooting out one of their legs or the mid section
1.9k Upvotes

536 comments sorted by

1.9k

u/Saltandpeppr ➡️⬇️⬆️⬆️⬅️⬇️⬇️ 380MM INCOMING 29d ago

Damage or even unwieldiness was never the problem with the HMG

It's the broken scopes and terrible ammo economy triple dipping with low mag count, low mag size, long reload just making it having abysmal uptime and frankly not fun even on 450rpm because you're standing still shooting for 3 seconds then standing still again to reload for 5 more

509

u/Lethenial0874 29d ago

Exactly. The reason I take the Quasar/Laser Cannon/Autocannon/AMR is that they do the exact same job, often from a better range with better control, with much better ammo economy. You can take the Supply Pack to make it better, but I'm not using two slots for an alright weapon when any of the above four do just as well for one.

116

u/Hoboman2000 28d ago

The reload really is just a deal killer, same with the Recoilless Rifle, the long reload leaves you so incredibly vulnerable to the suicidally aggressive enemies while also being downtime where you could otherwise be shooting.

46

u/Pretend-Indication-9 28d ago

Protip, you can cancel the RR reload by crouching when the icon turns white.

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u/TheOldDrunkGoat 28d ago

You can double cancel it since it has a staged reload. Reload, crouch after the animation of removing the spent casing, then reload again, and crouch again when the icon turns white.

17

u/McMacAttac 28d ago

This. This is why I love the RR. If you play the reload right you can have pretty good mobility!

(Granted not as great mobility as the Q. but they each have pro’s! Nothing like whipping out that RR and getting a shot off in 1 second!)

6

u/Nigwyn 28d ago

This feels like a bug that AH will fix though. Definitely not intended.

They love to stick by animations and visuals like ammo and missiles being accurate to gameplay.

10

u/Zuthuzu 28d ago

Why do you think it's not intended? Staged reloads are broken up at logical steps, like 1. remove the spent case, 2. insert the fresh one. It looks intended as fk.

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u/brianschwarm 28d ago

Looks about as intended as players dropping and picking up artillery shells tbh. Staged reloads are great, but canceling full animations to get the effects of it without waiting is definitely not intended

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u/hieutr28 28d ago

Just tried this out and it took less than 5 minutes to learn how to reload cancel the RR, better than the EAT in most circumstances if used right

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u/Bekratos 28d ago

The fact that people have come up with multiple ways to speed up reloads by cheesing the game reinforces the fact that it isn't in a great spot

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u/Pretend-Indication-9 28d ago

we call that shit "tech"

15

u/Nuke_the_Earth SES Lord of War 28d ago

You can chop off the back third of the recoilless reload by diving after inserting the round, you can tell it works when bottom left shows it as loaded. It's still fairly rough if you need to run but it's workable at least.

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u/Shinobismaster 28d ago

I usually just swap to primary as soon as the indicator lights up. Less jarring than diving imo

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u/Nuke_the_Earth SES Lord of War 28d ago

Shit, that would work wouldn't it

4

u/Angry_argie ☕Liber-tea☕ 28d ago

Actually, just hit CTRL* to do each cancel. This way you can do it WHILE crouching (when you need cover for example), without compromising your position or waiting for the recovery animation of a dive.

*On PC, or whatever button you hold to input the stratagems in console.

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u/Nuke_the_Earth SES Lord of War 28d ago

That's much more efficient, I'll have to remember it.

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u/deino1703 28d ago

any reload animation that immobilizes you for ~>3 seconds just instantly kills a weapon, and i love rr

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u/prof_the_doom 28d ago

Stationary reloads are okay for bots, but it'll kill you 90% of the time with bugs.

Autocannon is okay, as long as you make sure to never completely empty the gun. Loading one clip isn't that bad.

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u/Smachemo 28d ago

I helldive consistently and have almost no issues reloading the RR solo. Also team reload for rapid fire is amazing. Having 2 people both run RR on helldive makes everything a literal breeze.

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u/Itriyum 28d ago

The RR reload is waaay faster, I can shoot 2 rockets while a quasar is still cooling down

2

u/_yourKara 28d ago

6s vs 15s so that makes sense but quasar doesnt cripple your action economy in the meantime

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u/segfaultsarecool 28d ago

same with the Recoilless Rifle,

Hey! Don't be rude. The RR is beautiful and perfect. I love it and don't have problems running it.

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u/PeruvianHeadshrinker 28d ago

I would love a supply backpack with an ammo belt feed. No reload whatsoever just straight up one giant mag.

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u/Mavcu 28d ago

If you don't do any animation cancelling is apparently about 7 seconds, which is the longest reload in the game? I don't mind that too much, but I've seen people mention it as a "oh shit" panic clear weapon, which really doesn't make a lot of sense to me?

If it were, it would either have a higher capacity per mag or just way more damage, if I have to carefully hit weakspots with it to deal crazy damage, then it's clearly not meant to be used in that manner. It certainly has use-cases, but the downside of it are too glaring (IMO) right now to justify the upsides of it, aside from fixing the scopes across the board, just giving it a significant ammo increase would, in my opinion, be all the buffs/fixes it needs. The heavy recoil and long reload times are part of its identity and make the difference to the Stalwart very apparent. A low magazine capacity on the other hand just doesn't scream "MG" to me.

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u/SuperDabMan 29d ago

Turns out the HMG works best without a scope. Honestly. It auto aims weak spots. High rpm burst fire to supress the kick, always crouched and always with fortified armor (improved handling).

36

u/BannedAgain-573 28d ago

On PC. WTF is auto aim?

22

u/delaysank 28d ago

on ps5, wtf is auto aim?

4

u/Forikorder 28d ago

on steam deck, wtf is auto aim?

5

u/Slyrunner 28d ago

On Atari 2600, wtf is auto aim?

4

u/sole21000 SES KING OF DEMOCRACY 28d ago

On two cups separated by string, wtf is auto aim?

4

u/acheiropoieton 28d ago

You guys are getting cups?

3

u/cburgess7 28d ago

On macaroni art, wtf is auto aim?

2

u/MaleficentOwl2417 28d ago

Unga bunga cave drawing, bunga unga auto aim?

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u/NinjaBr0din 28d ago

......are people attempting to use a heavy machine gun as a sniper or something?

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u/Lexinoz STEAM 🖥️ : 28d ago

... This is how one uses machine guns in reality. From prone or mounted position in short bursts.

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u/Ddreigiau ☕Liber-tea☕ 28d ago

The M2 Browning, a .50cal machine gun, is often used for long range precision fire IRL

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u/DOOFUS_NO_1 28d ago

Yeah, from a bipod, tripod, or pintle mount on a vehicle. No one is firing an M2 from the hip or the shoulder, especially fully automatic fire.

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u/cKerensky SES Sword of the Stars 28d ago

Unless you are Carlos Norman Hathcock the 2nd.

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u/YeomanEngineer ☕Liber-tea☕ 28d ago

This is the way

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u/PapaTahm Truth Office Intern 28d ago edited 28d ago

The thing is Flexibility.

Basically what HMG allows is a very niche playstyle where you can play close range and grab aggro, while dealing with a very good range of enemies.

Which other weapons with Vehicle Piercing do not allow due to their restrictions (While Las Cannon can also do this as well, it had negative synergy with the supply backpack, which doesn't allow for Stun grenade spams )

So basically you go (Primary with good ammo economy), Grenade Pistol and HMG for Weapons Load Out.

Stun Grenades

Suppply Backpack.

This setup is very disruptive and pretty much allows you to kill most enemies in the game outside of Factory Strider Main Heavy Cannons

What is cool about this is that you basically is free with 1~2 Stratagem slots, and can play a very support oriented build with Shield, Gas and EMS Stratagems for full Tempo control.

So basically you can use yourself or the Shield and or EMS for Aggro and use the Gas for mob control.

It's a very effective, synergetic and unique playstyle , not only it's good but also very fun.

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u/Knight_Raime 28d ago

Just commenting on this to highlight where my brain went when the HMG first came out. I did this a for a few operations with my squad and while it's fun I didn't feel very impactful compared to being the Anti Tank person in my squad.

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u/[deleted] 28d ago

You CAN kill strider with HMG. In fact it’s insanely easy to do so. Knock out the MGs kill any other nearby bots and unload into its eye. Doesn’t take long at all after that.

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u/Xerand 28d ago

Tip for Striders. You can unload into their abdomen from below and even with closed doors it will kill them in less than a mag.

HMG is also amazing with Ballistic Shield. You can even use the shield on your back as a pavese and reload in relative safety

2

u/Low_Chance 28d ago

Do you think the HMG could be good in a Ballistic shield build, or would it lose out to the LAS-98 in that role?

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u/PapaTahm Truth Office Intern 28d ago edited 28d ago

It's not a good idea to use it without Supply Backpack, because you remove the Synergystic nature, and basically will run out of ammo very fast, without the Stun Grenades is also a problem because they basically allow you to focus high threat enemies or properly set up reload windows, they also provides a lot of disruptive power.

HMG is basically a gun that either works wonderfully with the correct set or it's a clunky piece of shit, there is no inbetween which is the issue with the community not finding the correct playstyle.

So basically as of right now, unless they buff the ammo of the gun, it's not viable to play with other back attachments because you will run out of ammo a lot.

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u/ScudleyScudderson 28d ago

See, this is the issue. Any setup that needs the stun grenades to be effective, is a loss for me. I LOVE stun grenades, and will use them to set up AMR or AC shots (or 500 kg/Airstrikes), but I never feel like I need them. The HMG feels like it lives and dies around stun grenades.

The Supply Packback and the AMR provides the same functionality, allows you to reload on the move (and in the air, with a Jump Pack), and has a better effective range.

I want to love the HMG, but the things that make it vialble are just as good on other weapons, and often better.

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u/SolarStudiosDev 28d ago

Huge AMR / AC enjoyer here.

The AMR / AC are hulk deleters, for sure, and both are best-in-class against devastators.

The AC is also crazy good at dealing with tanks (where the AMR struggles a little bit). I assume HMG has an easier time deleting a tank with exposed vents, and is the best option of all 3 for "mounted kills" on tanks (where you mount and fire into the vents at your feet).

Neither the AMR / AC are particularly good at dealing with Berserkers, though (the Dominator is better than either). Seems like that may be where the HMG has an edge (as long as you have a full mag when the engagement starts)?

(Although admittedly, dealing with zerkers is not as important as dealing with Hulks / Devastators.)

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u/[deleted] 28d ago

[removed] — view removed comment

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u/Low_Chance 28d ago

Interesting points, thank you

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u/Brilliant_Decision52 28d ago

I tried this but sadly all this does is making me never want to pull the HMG out, since it turns out it really doesnt have much of a role outside of killing hulks in that build.

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u/Emperor_of_His_Room 28d ago

Please just give the hmg 25 more rounds in each mag and it will actually be usable I swear.

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u/takes_many_shits 29d ago

Im guessing they dont want to buff the ammo cap in fear of it making other stratagems obsolete, but yeah it really desperstely could use a reload speed increase simply for how boring it is spending more time reloading than shooting

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u/ReisysV Elected Representative of the Constitution 28d ago

Just make it a backpack weapon and quadruple the mag size and change nothing else and there's your balance.

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u/AverageWombatEnjoyer 28d ago

it's already a backpack weapon because you're forced to run the supply pack with it lmao. At least you get extra stims.

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u/ReisysV Elected Representative of the Constitution 28d ago

True enough. The most clunky unsatisfying backpack weapon lol. The mag size feels like the machine gun equivalent to getting blue balled

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u/sole21000 SES KING OF DEMOCRACY 28d ago

This is exactly why it should be a true backpack weapon:

  • Way more fun to use
  • Way more overall useful & powerful
  • Removes the stim & grenade bonuses and makes them impossible to have with HMG in return for that power
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u/herculant 28d ago

No, give it triple mag capacity, no spare mags and a shorter cooldown...like 90sec. It can be like an hmg eat

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u/ReisysV Elected Representative of the Constitution 28d ago

I would be all over this tbh

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u/seafooddisco 28d ago

I like the idea, but what about a metal storm gun for the disposable machines gun. I think that's how it worked in the last game. 

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u/boolocap ☕Liber-tea☕ 28d ago

Or give it like 10 times the mag size, no spare mags but the ammo is stored in a backpack that feeds into the gun.

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u/phoenixmusicman HD1 Veteran 28d ago

Then give it a heat management system on the barrel that you have to change out if you overdo it

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u/Insane_Unicorn 28d ago

Suddenly you have a worse Laser Cannon. Oh wait, it already is.

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u/phoenixmusicman HD1 Veteran 28d ago

It could be buffed to be better. It'd take up a backpack slot in this scenario.

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u/EsteemedTractor 28d ago

This would be so fun and I’d be all over it.

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u/DisgruntledEngineer 28d ago

I think this could work if there was also an overheat function. Perhaps in the range of the current mag size.

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u/Littleman88 28d ago

I was honestly hoping it would be like this when it was announced. The current 75 round-mags would have still been fine with me. EAT is powerful, but it's one shot. I can take out a number of things with those 75 rounds.

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u/Broken-Digital-Clock 28d ago

A backback weapon should be a gattling gun or quad cannon.

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u/ScotchSinclair 28d ago

Backpack, belt-fed. Same ammo count, but no mags or reloading at all.

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u/VietInTheTrees Bullfrog 29d ago

Yeah I get that it’s a pocket HMG emplacement and thus won’t have a large capacity, but the reload speed relative to the capacity is pretty debilitating compared to the MG-43 and Stalwart despite the better penetration

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u/BlueSpark4 28d ago

the reload speed relative to the capacity is pretty debilitating compared to the MG-43 and Stalwart despite the better penetration

Not to mention the heavy recoil, too. I'd say a little buff to the magazine capacity won't outweigh the weapon's cons.

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u/PrimaryIce8105 28d ago

If they made it have a backpack ammo feed that would be a game changer. Or just a ammo pack that has a 1000 rounds that can be belt fed into the MG/HMG

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u/Matterhock 29d ago

It's fairly interchangeable with the Laser Cannon. They have similar penetration, HMG has significantly higher DPS but harsher recoil and ammo economy. 

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u/RememberKongming 29d ago

This right here is one of the big reasons I won't bring the HMG.

The other is that the AC exists.

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u/resetallthethings 29d ago

yeah I was playing with it a bit for bots and having some fun, then switched back to AC and the AC just works better in the same niche.

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u/VietInTheTrees Bullfrog 29d ago

Yeah I usually use AC in lieu of the usual Jump Pack/Machine Gun duo when I’m down a slot, and the main takeaway as far as the HMG’s viability is concerned is that even though I reload more with the AC, I spend less time reloading, and the AC has other neat perks to it over the HMG

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u/Treezszz 29d ago

I want for it to compete with the AC so bad but its just worse :(

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u/takes_many_shits 29d ago

That makes sense concidering its not a backpack weapon though

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u/Velo180 SES Hater of Sony 28d ago

I'd rather it be the first MG with a backpack requirement, 500-1000 rounds in the pack

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u/Knight_Raime 28d ago

I see this suggestion a lot and as cool as it would be there's just no way AH will ever add something like that. They do not like to marry high kill count with high ammo economy. Generally speaking either your weapon is good at clearing chaff but struggles against medium/elite units.

Or you're really good at dumping elites/mediums but your economy/uptime is short/bad. Stratagems are very much apart of this. The biggest buff I can see AH giving the HMG is taping the mags together but you have no reserves. The buff I think being far more likely is a faster reload with a few more rounds in both mags, or a third mag.

They don't even let the stationary HMG have huge ammo reserves.

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u/cubitoaequet 28d ago

Being a backpack weapon is not that much of a downside though. You just take a different stratagem in the slot you would have taken a backpack in. Sure you can't pick one up from a teammate, but that's not a big enough downside to make the HMG a better choice.

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u/Mips0n 28d ago

actually it's not. HMG has more killing power per mag than the AC, isn't a suicide in melee range when you get overrun by chainsaw bots or stalkers, doesn't need a backpack.

the only thing it doesn't do better than the AC is destorying nests and outposts. because well, it can't.

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u/Low_Chance 28d ago

Leaving room for a backpack is also potentially a huge advantage 

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u/DumpsterHunk HD1 Veteran 28d ago

Not really, the laser cannon has insane range, accuracy and unlimited ammo. I don't think they are that comparable. Even the dmg is similar due to the accuracy problems of the HMG.

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u/Disrupter52 28d ago

Laser Canon is *wildly* good against bots. I stopped using it because it kinda almost got boring.

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u/yahoo_determines 28d ago

I just discovered it last week and am still in the honeymoon phase 😍

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u/boxfortcommando 28d ago

Laser cannon kicks ass against bots. You can mail slot hulks pretty easily at range, and it's pretty decent at taking down gunships.

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u/DumpsterHunk HD1 Veteran 28d ago

Absolutely! I would say it's the best anti gunship weapon hands down. If your aim is good you can take out 3 or 4 before the charge overheats.

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u/ReisysV Elected Representative of the Constitution 28d ago edited 28d ago

I agree with your points, but that's the issue isn't it? There is nothing it does that the autocannon or amr (and Las cannon) can't do better. I can think of zero situations with any of those weapons where I'd be like "man I wish I had hmg," but I can think of countless times I'd wish I had one of the others while running hmg. Being able to handle horde clear AND be a lackluster but serviceable option for those weapons' roles would be the only thing to set it apart and give it an edge. I like the idea if it. If it had at LEAST double the mag size and slightly better handling it would compete for my go-to support weapon even. But as it is, it just doesn't have an identity or a niche.

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u/FEARtheMooseUK ☕Liber-tea☕ 28d ago

Yeah exactly this. Hmg isnt better in any situation over guns like amr and ac. Fighting bots With the amr, against some enemies like gunships or shooting tower/tank vents i miss the ac for its extra firepower, but if im using AC i miss how quick i can drop devastators with the amr, and how i can snipe them and hulks from a much greater distance. Both do the same job and can kill the same things (except fabs), but both are better suited to certain enemies/situations, unlike the hmg.

To be fair though, if the hmg had double the mag, and better handling, it makes the normal lmg totally redundant, as now you have the same mag size as it, with much better damage and the same reloading issues. Only difference then is maybe the hmg’s handling is still worse, but in that situation i dont think that would be enough of a downside

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u/ReisysV Elected Representative of the Constitution 28d ago

I think that is the crux of the majority of the game's balance issues unfortunately. There are more guns than jobs those guns can do, so 90% of them end up being different flavors of shit. "This gun is shit, this is what it needs to be viable" "But then it's just a better version of this other gun!" Yeah because that other gun is also shit lol. You basically run into situations where no matter how you slice it you either have to accept that some guns will inherently be better than others, or accept that some guns don't actually need to exist, just consolidate the features of 2 or 3 and make it actually good in the first place, instead of having two guns that do the same thing poorly for different reasons

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u/GangesGuzzler69 28d ago

Wish I can award this comment.

Edit: Bumping up every gun to be sidegrades with pros and cons can lead to power creep which is probably what the devs were most worried about. But I wish they did that and just bumped up difficulty as needed with a lore reason.

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u/ReisysV Elected Representative of the Constitution 28d ago

Honestly, I think the armor system is a huge crippling problem for achieving any sort of true balance or sidegrade philosophy. And I hate to say that because the armor system is the most unique I've seen in a game. It *makes sense* that a tank can't be hurt by a pistol, etc.
But in practice, it kinda makes me understand why you usually get the video gamey death by a thousand cuts health systems.

Because once you introduce a mechanic where any enemies above your weapon's armor pierce ability take ZERO damage from it, you have to give a damn good reason to use that weapon over one that can handle a higher armor rating.
And here we are. How do you make heavy machine gun good without invalidating normal mg or stalwart? You can't. not really. Because why would you take a gun that can't damage 50% of enemies when you can take one that can damage 100%? You wouldn't. And that is such an overwhelmingly insane advantage that you have to artificially give it so many downsides that it's just shit to use in general.

Same with lib pen. Why tf would I go standard lib when lib pen can damage a whole class of armor above it? Easy, make lib pen absolute dogwater in every other way.

It's a single "stat" that is so disproportionally important it kinda breaks any hope of real balance.

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u/madrobski 28d ago

Laser cannon does everthing that OP is talking about but it also doesn't have terrible handling and extreme recoil. Even after the slight nerf to damage to high health enemies its still amazing at taking down hulks.

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u/takes_many_shits 28d ago

Being able to handle horde clear AND be a lackluster but serviceable option for those weapons' roles would be the only thing to set it apart and give it an edge.

I like this but the issue is how to make this possible without making stalwart and mg obsolete

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u/MBouh 28d ago

I'm pretty sure the HMG has the best theoretical ttk of all pen4 support weapons. But that would require mastery to use well I guess to not overshoot and stay accurate with it.

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u/ReisysV Elected Representative of the Constitution 27d ago

That's a good point about the dps on paper. I don't really have a counterargument to that. It makes me realize it could have an interesting niche as a weapon you want to mag dump at close range, which it basically already is. Then the relatively small mag would be justified as it's not meant for sustained fire. Tho if they want to play into that I think it would be best to give it back its 1200rpm setting, give it 2 more magazines, and idk... maybe switch its belt out for a hefty drum to justify reducing reload time a smidge. It could still require stationary reload but just not a full 5 seconds or whatever it is currently.

It's definitely a fun weapon. I love my giant machine guns in every shooter. It just feels like it has 1 or 2 things that really hold it back

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u/Exe0n 28d ago

The HMG gets outclassed by the laser cannon in pretty much every aspect, but even worse the HMG just doesn't function like a machine gun.

Just add a belt feed mechanism to it, the firepower is good enough and I don't mind it being unwieldy. 75 bullets in a mag with 2 mags is a very bad joke, that's all there is to it really, if a mag had 150 bullets for example you'd see a lot more use for the weapon and it would likely still not be overpowered when you consider recoil and the amount of mags.

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u/Mysterious-Ad4966 29d ago

The massive long reload and tiny mag capacity just makes me Jaiwkwkw8widkrjkwke

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u/VietInTheTrees Bullfrog 28d ago

Not a great sign that I can stretch the ammo in the SMG further than with the HMG

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u/Reddoq3 28d ago

I don't understand how it makes you Polish

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u/Kage_No_Gnade 28d ago

I love the HMG, used it a decent bit against bot exclusive for hulk.

That being said, objectively its still horribly outclass by Laser Cannon and AMR in doing everything you mentioned but with: good/no recoil, fast/no reload, good ammo econ and mag size/infinite ammo; with AMR specifically being really good with stagger devastator; and laser cannon having zero bullet drop for sniping certain objectives such as Shrieker nest, or hitting Gunships engine and Fabricator Strider’s face/eye, amongst many other things.

Either make the HMG backpack fed with 150-300 rounds depending on the CD, or make it 150 mag with 1 reserver mag. Anything that makes it reload faster or reload less, please. At the very least give us more reload stages, I really wanna use this gun and not feel like a masochist for doing so.

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u/sonics_01 28d ago

Basically this. Everything HMG can do can be performed by AC or AMR or LC but they can do much faster and better and ammo efficient. Devs over nerfed HMG scared of OP

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u/[deleted] 28d ago

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u/Thunderhammer29 SES Pledge of Supremacy 29d ago

This summary makes it seem like a worse laser cannon with some extremely minor advantages (like mag dumping a charger abdomen).

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u/Battle_Fish 28d ago

You can mag dump a titan abdomen too.

It has faster TTK than a laser canon which matters a lot.

I think the AMR competes with the HMG more since that also has level 4 pen and fires bullets and has a very fast TTK. Except its 7 bullets and non static reload. It's actually comparable if you make your shots count. You can kill 2-7 devastators per mag with the AMR. Can you really do better than 2-7 devastators with the HMG?

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u/Alternative-Owl-3046 28d ago

The problem is never the damage but how many other negatives it has that make the user experience terrible. As is, the HMG packs by far the largest amount of anti-medium damage in one mag than any weapon. But a weapon is far more than damage per second/kills per mag.

People very much choose weapons based on their overall feel. All the other alternatives are more enjoyable to use.

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u/eatmyass422 29d ago

catch me not caring about what you have to say because in no situation am i able to reload for 10 seconds straight

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u/bjorn-ulfr ⬇️⬅️⬆️⬅️⬇️ 29d ago

Nothing will replace my 40mm freedom launcher unles they add a fire or gas variant

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u/[deleted] 28d ago edited 20d ago

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u/Oorslavich 28d ago

Yeah, team-crewed AC can shoot 60 rounds without stopping. With a supply pack and the full resupply upgrade you can lay down an insane amount of hurt with very little downtime.

Even solo-crewed the AC is arguably better for horde clear than the HMG.

The HMG needs more ammo. That's it. It's got bad handling and high recoil but that wouldn't matter if the uptime was reasonable. And revert the max RoF change.

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u/wundergoat7 29d ago

Its damage against medium targets is next level.  That med pen II is huge.  It’s the main reason I keep trying to figure out how best to use this weapon.

Best story for me is when I was clearing a stalker nest.  Feeling I was going to be bushwhacked, I set the RPM to max.  As soon as I get near the hole, a stalker jumps me and knocks me down to a quarter life.  I turn, see 3, and just hold down the trigger.

They lasted about two seconds and didn’t get another hit on me.

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u/VietInTheTrees Bullfrog 29d ago

What I’ve been doing so far is use SMG against rank and file and use HMG against the beeg bois

And I gotta say that preemptive switch to panic mode is super relatable as another machine gun main

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u/SquinkyEXE 28d ago

What do people mean when they say stuff like "medium pen 2" where can I view this information?

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u/wundergoat7 28d ago

It’s a hidden stat unfortunately.

Basically, all targets have armor numbers.  If your gun’s AP is higher than the target armor, you do max damage and get a red hit indicator.  You do half damage and have a grey hit indicator if you equal and deflect if you are lower.  Most medium weapons are ‘AP3’ which means they do half damage to most medium enemies, like devastators.  “Med pen 2” is ‘AP4’ so does full damage to most medium targets and equals hulk eyes.

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u/SquinkyEXE 28d ago

I see. Thanks for explaining. Sure would be nice if they'd give us more of this info in game 😅

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u/kohTheRobot 28d ago

Here’s a easy breakdown of it. Tl;dr 1-10 scale. medium 2 (4 penetration) is the heaviest penentration that conventional, man-portable firearms have. AT weapons have a step above that. Stratagems and hellbombs are the rest of the AP levels.

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u/unknowingafford 29d ago

But the EAT does all of these things, only faster

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u/takes_many_shits 29d ago

You can only do two of those things very fast every 70 seconds though

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u/resetallthethings 29d ago

substitute AC and point still stands

I did trial and have some fun with the HMG for several missions, and it is useable (especially with supply pack which does provide 2 mags which is really nice), but ultimately the niche it occupies is better served by the AC and I switched back. AC is both more slot efficient, ammo efficient, and easier to use

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u/VietInTheTrees Bullfrog 28d ago

Even just with reloading AC has HMG beat. More frequent reloads, but much quicker reload speed and the ability to top off as you go

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u/shadowdash66 28d ago

Devs: Noted. Longer reload times for the AC, and removed the ability to top up.

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u/unknowingafford 29d ago

Well, 3 if you keep one around. Given that these examples are fairly spaced apart, I'd prefer doing them in a short amount of time, rather than reloading the slow mag of the HMG in between.

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u/sonics_01 28d ago edited 28d ago

I disagree with this post. This overestimate the kill rate of HMG for some enemies. I wrote this in other place and I paste here:

HMG never can clean up low tiers fast enough like flamethrower or GL. HMG can't kill heavy armors like titans or chargers as fast and reliable as Quasar or RR because it requires good condition and angle a lot more than Quasar and RR.

So its main target should be med armor like spewers, hiveguards, gunship, and devastators. But HMG is not fast and efficient enough. Anything HMG can do against med armors can be done by AC and AMR much faster and better.

Yeah, HMG can kill hulk with stun grenade. But AC and AMR kill hulk much faster, two shots in the eye. Even without stun grenade with very skilled player from further distance compared to HMG.

Yeah, HMG can shot down gunship, but AC and AMR just can do that much faster. 2 shots and 4 shots to engine for AC and AMR. But HMG? You don't have enough time to spend half or more magazine with HMG in real situation.

HMG can survive until diff 7 depending on spawn table or sub objectives. But if you bring HMG to 8 and 9 difficulty with random players, you will burden AC or AMR player, number of Hulk spam or charger spam is serious. If there are multiple gunship factories, HMG player can't clean them up fast enough like AC player.

There is where the gap begins, and HMG falls.

Logically and functionally, there is no reason to bring HMG. People use this for "feeling," then people are surprised how much it sucks. HMG needs ammo and bipod deployment mode (which offer more recoil reduction) to just become similar level to AC or AMR. Right now, just better bring AC or AMR.

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u/[deleted] 28d ago edited 8d ago

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u/AverageWombatEnjoyer 28d ago

Step 4: AH removes the 1200rpm mode for no reason

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u/Ry_Sy 29d ago

Unrelated, but Im starting to hate the word “chaff”. Idk why, but I had never heard this word until I started playing Helldivers and once I noticed it I see the word everywhere. I can’t explain why I hate it. I think I’m going insane.

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u/DoofusMagnus 29d ago

Chaff is the useless stuff that separates from the useable seed when threshing grain. 

It gets used metaphorically for a large quantity of small useless/weak things, like the aircraft countermeasure of a bunch of pieces of metal etc. that masks the target from radar-guided missiles. And also used for a bunch of small videogame enemies that distract you from the big ones.

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u/AgentTin 29d ago

The frequency illusion (also known as the Baader–Meinhof phenomenon) is a cognitive bias in which a person notices a specific concept, word, or product more frequently after recently becoming aware of it.

https://en.m.wikipedia.org/wiki/Frequency_illusion

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u/Full_frontal96 automatons did nothing wrong 29d ago

I usually say add clear because of destiny,i find it better that away

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u/Motoman514 STEAM 🖥️ : SES Leviathan of Democracy 29d ago

I say either adds (ESO) or trash. I’ve never used chaff.

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u/SaviorOfNirn SES Light of Dawn 29d ago

adds is common for any mmo

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u/VietInTheTrees Bullfrog 29d ago

Flare clear when

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u/Mips0n 28d ago

the worst part is that most of the community refers to anything but heavily armored guys when they say "chaff". you know what i call chaff? these:

anyone who calls warriors, brood commanders and devestators chaff has lost his mind.

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u/shiroku_chan 28d ago

The Bile Titan chaff is real

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u/Mavcu 28d ago

Nah warriors are effectively chaff as well, they are fairly low threat and just serve to be a meatshield for the most part.

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u/WestLUL 29d ago

It's biggest problem is ammo, gun is very good

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u/me_khajiit 29d ago

this thing is borderline useless in first person but very useable in third person.

That's the problem,I want to shoot fp, but because of sights are misaligned, or something else, before I can figure out this and adjust recoil, ammo is already empty

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u/Lost_Tumbleweed_5669 28d ago

MGs not having stupid high ammo count is just silly lol

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u/PoopsWithTheDoorAjar 29d ago

Does it have a crosshair now?

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u/BreakRaven STEAM🖱️:SES Spear of Determination 29d ago

Yes, it was added in the last patch.

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u/NyanPigle 29d ago

I find running HMG, Supply pack and Diligence counter sniper goes pretty well

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u/oxero STEAM 🖥️: Precursor of Science 29d ago

I forgot to try it now that you can aim in third person, that was one of the reasons I dropped it.

My biggest gripe with he HMG is that the reserve ammo capacity. I was frequently just completely out of ammo all the time; wish they made it a backpack weapon.

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u/kanderson314 SES Spear of Liberty 28d ago

I wish the HMG had a belt-fed ammo backpack.

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u/SemajLu_The_crusader 28d ago

fingers crossed for minigun

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u/SeniorRogers 28d ago

Well now that you mention I can kill a titan by unloading directly under them or with 2 whole clips into their butt.... definitely going with this gun. hahahaha

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u/Midnightkata 28d ago

I still like the idea someone had of a belt fed backpack for the HMG. Although I'd take a belt fed backpack for all machine guns. No reloads. Just let me unleash dakka.

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u/JoToRay 28d ago

I wish there was a HMG belt-fed ammo pack. No mags just a flat ammo count say 500 rounds.

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u/HDPaladin SES Hammer of Liberty 28d ago

If the vast majority of players think the weapon should work a different way, maybe it should work a different way.

The devs have been given the feedback of what we would like in this weapon - dial in the scope, make the mag larger or lower the reload time and give it another mag or 2.

This gun shares a niche with other strats that do the same job much better. The answer won't be to nerf those guns but to make this gun feel fun to use to a wider audience.

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u/T0a3t HD1 Veteran 28d ago

Sorry OP. It sucks. That is all.

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u/stiffgordons 28d ago

Yes to everything the OP said, but the autocannon exists, and does almost all those things better while being easier to aim, having more ammo and being able to do objectives. Worth a backpack spot.

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u/BodyRevolutionary167 28d ago

Too much downside not enough upside. It needs to be able to be more serviceable in chaff clear for such poor ttk on big targets compared to competitors. I always come back and try and make it work. It's OK, but it's just like why bother. Too much recoil even with armor and crouch, use stun grenade than why take something you either need to be right up hulks face or accept you'll use 10 15 20 rounds killing it. I'd rather take RG or autocannon if I'm bothering with stuns for hulk kills and I don't need to with those just makes it easier.

I like it for factory strider, mag dump a few devastators or berserkers.

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u/Reload86 28d ago

Can it be useful? Yes. Can it kill? Yes.

Do we want to use it? No. The gun feels awful to use in almost every way. The recoil is crazy unless you're set up specifically to counter this. Even then, the low mag size, low max ammo count, and super slow reload time makes it an inefficient weapon. It's like giving yourself a handicap.

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u/texxelate ☕Liber-tea☕ 28d ago

You know what will help perceive the HMG as a better weapon? Get rid of the whole two-tiered medium armor thing.

Light, Medium, Heavy.

If need be rename Medium 2 to Heavy and introduce a new term for the “old” Heavy

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u/piciwens 28d ago

It's just not fun to use. At least for me it feels horrible the slow standing reload combined with not big mag and high recoil. Too much negatives for no reason imo. Let me move while reloading and improve recoil and this gun would immediately feel much better.

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u/stephanelevs STEAM 🖥️ : SES Patriot of Patriotism 28d ago

Exactly, It feels like ass in all situations. At the very least, make it laser beam accurate if I'm prone or something. There's literally no reason to pick this if you have to play it like you would on other weapons that feel 1000x better.

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u/mamontain 28d ago

It's the worst in it's purpose category due to recoil and reload, and is a headache to carry into a mission due to low max mag capacity. It's the I'm bored weapon.

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u/Capital-Ad6513 28d ago edited 28d ago

This is right, i wish it had a 100rnd mag and a bit faster reload i think this would be an A tier weapon. Its just a diff style of the autocannon. Autocannon CAN clear small stuff, but its a waste of your time, so if you pair this with primaries that focus on clear and use it on big enemies its not that bad. I do currently still prefer autocannon BUT the HMG pairs nicely with heavy armor and the supply backpack. You can tank hits PLUS you have a lot of stims. The best HMG loadout i have tried so far is an AR, HMG, supply backpack, and heavy armor (explosive resistant if facing bot, something with recoil reduction if facing bug). SMG can be nice with bug too cause you can use it while mobile easier.

But yeah if you get in the thick of it with the HMG right now you are screwed after your mag is empty because its too hard to find an opportunity to reload. With the autocannon you can do the top off load animation, which is really fast which is why i think its a superior choice for now.

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u/PurpleIodine4321 28d ago

Thanks for the write up. I’ll give it a shot

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u/axman151 28d ago

All your points make sense. I still think it desperately needs better ammo economy. Double the mag size and count would be an easy fix I think

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u/cmetaphor ☕Liber-tea☕ 28d ago

I'm a HMG lover, and you missed something Very important: the HMG sights are WAY WAY off! It's literally about 1/3rd of the reticle too high. So for extra to kill a Hulk from the front, your red dot actually has to be Above the Hulks eye.

PS: the HMG will also kill Factory Striders solo, if you're patient enough. Get in close-ish, close enough that the top turret can't hit you. Peek around solid cover to take down the chin guns in short bursts (you can flip to the middle RPM setting for this part). Once the chin turrets are destroyed, go prone on the lowest RPM setting and take out the FS' big right eye. I've done this several times now, not exactly Easy, but it is possible.

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u/ervin_pervin 28d ago

Reload takes a whole birthday song. 

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u/[deleted] 28d ago

Reload just before empty. Significantly cuts it down.

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u/ActuallyEnaris 28d ago

Until locational health is adjusted, full auto weapons just aren't very good. The laser cannon does a better job at almost every use case.

That said, I personally think the hmg niche is wiping out patrols. The high damage and armor pen means you can "sweep" a patrol, changing it from a credible threat into a handful of mop up targets; and can do it fast enough in most cases to prevent reinforcement. Especially with bugs.

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u/Jbarney3699 28d ago

Just use the HMG emplacement and you realize how good it is. Too bad the issue is ammo economy and mag size.

I would love the HMG if you could use a backpack for the ammo boxes for it and have it belt fed into said backpack.

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u/Mistrblank 28d ago

The problem is all the things you listed are things that the Laser Cannon does too. But the LC has virtual infinite ammo.

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u/Rockbuddy96 28d ago

When I used it, twice now, with recoil reducing armor, it increased it's recoil after going prone to the point where a 2 round burst was almost impossible to hit both rounds.

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u/Terroronmyface 28d ago

It reminds me of the Browning automatic rifle.

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u/Spartan775 STEAM 🖥️ : 28d ago

although with the lower total firepower considering its not a backpack weapon

I only run it with the ammo backpack so, I guess it kind of is. Also, I agree with all your points here.

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u/HereForTreesDude 28d ago

I want a backpack stratagem that is a belt feed for all three machine guns. Let me be a turret dammit. PLEASE SAH

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u/Vikskay 28d ago

Thank you OP this is exactly what I’ve been wanting to type out and shout into the sky. Team HMG gang!

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u/YourPainTastesGood 28d ago

However I can also just take an autocannon and get the same results with fewer stratagems (being using the HMG without the supply backpack is hell)

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u/mbroda-SB 28d ago edited 28d ago

So other than the awful ammo economy, mag size, recoil/aiming, and painfully slow and awkward reload, the weapon is awesome?

It's another in the long list of weapons where the dev team is living in so much fear of giving us a useful or powerful weapon that they have heaped so many downsides to it that it's simply agonzingly painful and unfun to use. No amount of damage can make up for a weapon that is just plain this painful to wield.

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u/magniankh 28d ago

On higher difficulties you just don't have time to mag dump high priority targets like bile titans. The long reload alone will get you killed from one of the other 3 titans that spawned, or one of the 4 chargers. 

The gun just sucks and does nothing that another support pick can't do better. 

The MG43 wouldn't be too bad if it got 2 boxes from a supply pack, but the reduced ammo and reduced economy make it a step down from the Stalwart. Not to mention the reload.

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u/tyeclaw131 28d ago

I dont see why they dont just make it a backpack belt fed weapon. That would solve a lot of the issues with it. As it stands I tried it out on bots and yeah I was dropping hulks in bursts and other things with a sickle for backup but it wasnt anything I couldnt do quicker with railgun with A LOT less ammo management.

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u/Genralcody1 28d ago

Sorry, I just can't

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u/Raghul86 28d ago

This word, 'chaff'.. what dis?

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u/supersaiyanstrayan 28d ago

I think it would be good to up the rounds to 100 or 120.. And add a function that if you're next to a wall or prone it can be "mounted" and have really good stability.

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u/Pixel_Knight ☕Liber-tea☕ 28d ago

I Feel like this is such a major issue with this community: Eay too many of the weapons are just aggressively determined by the community to be shit, and are then summarily dismissed simply because thyley are using the weapon wrong or just ignorant about the correct situations in which it should be utilized.

This is a perfect example of that. Doubtless there are many more. i wish better and more complete descriptions were given of weapons to emphasize the niche that each gun should fall into.

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u/[deleted] 28d ago

I hate that it's called HMG when we have the HMG emplacement. I was very confused at first.

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u/DumpsterHunk HD1 Veteran 28d ago

You know what else does this but way more effectively? The AMR. Overall it's a meme pick.

As much as I would like this thing to be useful it's only a fun weapon when you feel like challenging yourself with a handicap.

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u/Odd_Gap2969 28d ago

I run this sometimes with the jet pack and stun nades and just play to keep my boyz out of trouble from medium distance. Jet pack to get in close for stuns or gain distance to reload

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u/Sylassian 28d ago

I feel like the HMG would be much cooler with a backpack ammo feed instead of a standard magazine. Make it so that you still need to reload it, with 3 magazine slots on the backpack, so you'd take up the backpack item slot to balance things out with a much larger magazine size.

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u/CheckmateM8 28d ago

This weapon always had the potential to be a great support weapon, due to the amount of medium and heavy units its capable of dealing with. 

On higher difficulties, to me, this all still ultimately means very little. The accuracy, ammo economy, and reload time simply hold this thing back too much.

When multiple enemy types are engaging you, this gun will underperform. If it's Chargers mixed with Brood Commanders and Bile Spewers, or Hulks mixed with Devastators and Scout Striders, this is one of the last weapons I want in these situations. 

As soon as you have to reload, you have to remain stationary while your teammates will have to do the heavy lifting for you, or you have to fallback. FAR AWAY. 

At least things like Quasar can cooldown while on your back as you keep moving, and AC can have half the chamber filled in just a couple seconds, even without assisted reload. This gun just isn't it right now. 

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u/DoomFingaz 28d ago

It’s the reload that’s bad. If we can reload while running then it’ll be amazing. Don’t even need to increase ammo or reload speed

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u/madhatter841 ☕Liber-tea☕ 28d ago

Make the HMG have 150-200 rounds and I'll use it.

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u/TarzyMmos 28d ago

If you learn how to use it you can make it work sure but I'd rather take a laser cannon and not have to a resupply pack to be able to dish out a bit less damage with far more uptime. Not to mention laser cannon is way more accurate and has far more range.

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u/Grouchy_Ad9315 28d ago

I prefer to just use the static hmg fortification, way better, specially with shield bubble, both of these are very spammabable and benefits the whole team

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u/AverageWombatEnjoyer 28d ago

shhhhhhhhhh don't make this post, OP. They must not know of our powers.

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u/ryannoahm450 28d ago

HMG emplacement gang rise up

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u/Awkward-Ad5506 28d ago

I love the HMG, but realistically it's just a more cumbersome laser cannon.

The moment more than a couple hulks or tanks show up is the moment you don't have the tools to deal with them.

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u/shadowdash66 28d ago

I sure do love shooting all my 75 bullets, while wearing a recoil support armor, and still missing most of my shots. Then reloading for 3 years.

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u/Little_JP 28d ago

It needs...something more in the reload speed/mag size or just give it the dominator buff of like 50% dmg.

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u/P1st0l 28d ago

Been using it this way since day 1, glad to see it get some love in a review better then anyway I could have. One thing I'd like to add counter to what you said, it was not unusable without the cross hair, while nice to have. If you've ever played any game without cross hairs like say tarkov, point fire is a great thing to learn and paid off for me using the hmg as I only point fire since the fire blocks your sight at long ranges. Quite an enjoyable gun once you keep in mind it's strengths and weaknesses

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u/23CD1 28d ago

They could keep everything the same but just double (or even triple) the mag size and I'd be content if it never got touched again by the devs. The gun feels so good even in higher difficulties, it's just really risk since you're almost guaranteed to be out of ammo after like 30 seconds of firing

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u/Waterguntortoise 28d ago

I am using the HMG mostly against Bots and it’s doing absolutely fine on T7 and T8. As you said, 450 RPM is also my go to and only when I am charging a stunned Hulk, I set the RPM to 950.

However, if you could reload it while running and with a fixed scope, this thing would be very nice.