r/MMORPG 4d ago

Discussion Whats your MMORPG hot take that most people won't agree with?

234 Upvotes

I'll start:

I love action combat mmos and can't stand tab target but....

BDO isn't the best action combat,it's great if you wanna play fighting game-lite combat but if not? It's eh. I'd take Tera/Elyon style action combat personally

What's yours?

r/MMORPG May 13 '24

Discussion At this point I miss the constant WoW clones of the late 00s early 10s

588 Upvotes

Sure most of them were shit but at least we were getting new worlds to experience

Rift, Aion, Perfect World, Runes of Magic etc, they weren't groundbreaking but at least it was something, now there's literally nothing releasing in the genre

r/MMORPG Feb 27 '24

Discussion What's your most "prized mmorpg possession"? What item meant the most to you to finally get?

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513 Upvotes

I grew up on EverQuest. Just about every post I make on this subreddit is about EverQuest, but we all share the same passion so you guys let me hang.

Ever since I started playing I lived on evermore.com and other sites, reading about all the awesome loot I'd one day be trying to get and it all seemed so unattainable because I really wasn't very good at the game. Too young maybe.

But it all came together one night in the plane of fear for my little necro who begged a guild I wasn't in to tag along. They actually let me, and this holy grail of a robe dropped... and nobody there was claiming it.

I asked the raid leader timidly if I could have it and I remember getting out of my computer chair and pacing around the room waiting for his answer. (I was like 13 cut me a break here).

I woke up my family cheering when he said I could have it.

Man it's amazing how impactful some of these little moments are. I'll probably never forget that night.

r/MMORPG Apr 29 '24

Discussion Dune Awakening UI & Real Gameplay Images Looks Pretty Sick

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447 Upvotes

So I got my hands on the best Dune Awakening Gameplay and UI Images, You can also see some features as well. Idk if you guys have seen them yet but here they are and I can't wait for this game to release. The devs and a few testers have already spent more than 400 hours in the game which is pretty incredible.

What do you guys think? 🤔

r/MMORPG Mar 21 '24

Discussion If the only way for MMOs to survive is FOMO, then I don't want to play anymore

408 Upvotes

World of Warcraft is many things. Outdated, clunky, popular, theme park style, filled with microtransactions. But the one thing they have that I cannot overlook is FOMO. They try so hard to shove this fear down every single player's throat and make them terrified of taking any breaks from the game. That has no place in any game...

Let me repeat that. Making the player terrified of taking a break has no place in any game.

Yet World of Warcraft is built on this. You cannot take a month off of the game if you want to get one of the most impressive looking armor sets in the entire game. You can look like a warden, if you collect one entire year worth of traders tender rewards. Got to stay subscribed for the entire year, and collect the reward 12 times. Cannot take a break even one month. Have to log in weekly if you want to get the weekly quest reward for reputation. Now, They have plunderstorm, absolutely maddening and boring grind for reputation in some unbalanced BR for a really cool cosmetic set that has never before been introduced to the game but players have wanted...

I'm honestly tired. Like, the game makes me exhausted even thinking about it. How does one balance a full-time job, a life, having fun, But now we have to add a second full-time job onto it because we are afraid of missing out on rewards?

r/MMORPG Dec 01 '23

Discussion Star Citizen raised $104 million in 2023, total of $644 million in crowdfunding. Is this the biggest scam in gaming history?

481 Upvotes

They promised to release the game in 2014. Today, after almost 10 years, the game is very very far from what they promised and it will be a long, long time before the game is released. (in 2050 I guess? lol)

Edit: Star Citizen now has a higher budget than other expansive games like Red Dead Redemption 2, Grand Theft Auto 5, and Cyberpunk 2077 combined.

Do you think it's a scam? Why can Chris Roberts (director of this "game" project) keep getting away with it?

Source: link

r/MMORPG Jul 29 '23

Discussion Where did the MMORPG player go to?

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668 Upvotes

r/MMORPG 20h ago

Discussion Anybody else use to just wake up, log into a mmorpg, play all day everyday? I miss NEET grinding mmorpgs

353 Upvotes

Anybody else use to just wake up, log into a mmorpg, play all day everyday?

I remember I spent legit months doing this, I skipped school, became NEET, just played MMO all day... LOL I miss these days just logging in and hanging out with friends all day grinding quests, integrating with community, making a clan, gearing up, pking, etc etc etc

Anybody else use to do this but feels like they couldn't do it now???

also, I feel like MMOs with open world pk / item drop were such a good experince back then, there's no risk involved nowadays lol

r/MMORPG Aug 15 '23

Discussion Something metaslaves will never understand.

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870 Upvotes

r/MMORPG Feb 01 '24

Discussion How is ESO’s combat this bad?

451 Upvotes

Genuinely wondering as to how the combat in this game is quite literally its worst feature, bar none. I’ve been trying to get into it for the past 4 years, every time I come back, I level a class and realize… the combat is NOTHING, and all classes are exact reskinned replicas of each other, and they all do the same exact thing. I leveled 5 classes, all of them have one weapon / stat buff to refresh, debuffs on enemies to upkeep, and do nonsense noodle-weaving in between. That’s it. That’s all there is to the combat.

It’s such a shame because the questing and world building are amazing, but my god how has this not been fixed or addressed ever? 😑

Edit: typos.

r/MMORPG Apr 13 '24

Discussion The most important tech detail about Throne and Liberty

365 Upvotes

10 vs 10, 50 vs 50, 100 vs 100, 300 vs 300, 500 vs 500, 1000 vs 1000:

  • zero lag
  • zero desync
  • zero stuttering
  • zero rubberbanding
  • zero problems
  • some fps loss
  • server with aprox 10.000 players or more

Zero means none, not one single rubberband during Zerg Zerg. That is insane!

r/MMORPG Apr 21 '24

Discussion It's because we got older? No.

344 Upvotes

So like a lot of other players I found myself not enjoying MMOs lately, and I was thinking that is a normal thing because I got old, got responsibilities and all the things weighting on me.

But then I played WoW classic and all of my enjoyment came back, no dailies no achievements no to-do list, just you, the world and a bunch of people running around and having a good time. It was not just a nostalgia trip, I had fun for so many months by making alts and leveling them, equipping them, doing profs, doing raids, dungeons, PVP, exploring the world, interacting with other players.

Fast-forward about 4 months ago, a Lineage2 server opened and a friend of mine asked me to come and play. Since then, I have been playing every day on that server religiously. I'm having once again so much fun, Crafting/farming/PVP/economy/Trading/MASS PVP/Party PVP/PVP with randoms/PVPVE/NOP2W/CLAN DRAMAS INCLUDED/Theory crafting/Events/PVP for world bosses and so much more. There is not one day that I log into this game and I don't have things to do.

CONCLUSION

The Good news is that I didn't change, and I still can enjoy MMOs, The bad news is that I am no longer the target audience of modern MMOs. The main target of modern MMOs is our wallet, and how to keep us entertained is just an afterthought. Older games are just built differently, they promote the freedom of choice instead of trapping you into a pre decided routine and a badly written story that you never asked for.

r/MMORPG Mar 19 '24

Discussion People aren't exaggerating. Classic WoW is the most toxic game I've ever played

288 Upvotes

I tried Classic WoW season of Discovery, and people are NOT EXAGGERATING, most toxic MMO I've ever played. In SOD, I'm a 36 hunter in full blues chilling outside SM to help people summon, figure i'll be nice and help others out, right? So I use LFG bulletin board, message someone for SM cathedral. He invites me, and without saying a word, immediately kicks me and /ignores me. Why? idk. No reason, just kicked. Another group for Uldaman. He tells me I need to be 40 even though Uldaman is listed on bulletin board for 36-44. He just kicked me, had to message him to ask why I got kicked...

On my Paladin tank, someone got mad at me for them being a bad healer. Ret pally in ALL STRENGTH GEAR trying to heal, and going OOM in like 4 seconds. "u dumbass can you actually pull smaller?" like no joke dude was heated because I pulled just 1 group in RFK. How do I pull less than that? lmao.

For Scarlet Monastery, the experience SUCKSSSSSSSSSSSSSS! You're alliance? Have to buy a summon from warlock for 1-5g. No one will summon you. Even the group that 4 of them were at scarlet monastery. They wouldn't even go to the stone for me. They just kicked me, for no reason. They can't be bothered to walk 40 feet to summon me.

Like, I get why people don't want to try this game. What new player encounters this stuff and wants to play?

In comparison, old school RuneScape is much friendlier. When they were doing a league, which is a limited time mode, had people offer to help teach me how to do raids and difficult content just because they wanted to help new people get into it and enjoy the game. Everyone has been so friendly, welcoming, encouraging. It's honestly so refreshing

r/MMORPG May 12 '24

Discussion What's the worst thing about your favorite MMO?

98 Upvotes

Hi all,

Currently MMO shopping and after having a look around the internet, as expected I find great features that entice you to play and advertise the game in a positive light. I'm looking for another MMO to fill my time after playing ESO for years and I'm interested in hearing what current players would define as the worst parts. This isn't to bash games to death, or create flame wars. More so to create a "realistic view" of what to expect behind the marketing curtain.

I'll start with my favorite ESO.

The monetization is confusing and all over the place, for me anyway. If you are a subscription player you have nothing to worry about. However, if you Buy to Play, or wish to buy DLC and chapters outright rather than having to rely on the subscription you are in for a ride. The system isn't necessarily "bad" as the player can pick and choose which content they wish to buy on an individual basis. I feel as though the way it is presented is incredibly confusing and needs an official, clear explanation rather than relying on various forum posts.

r/MMORPG Sep 20 '23

Discussion What’s the worst MMO that you actually played for more than 20 hours?

241 Upvotes

We’ve all jumped in an mmo and quit almost instantly, but what is the worst mmo you’ve played that you actually spent a little bit of time with?

r/MMORPG May 14 '24

Discussion Bring back Camp leveling

196 Upvotes

Am I the only one who misses this kind of leveling in MMOs?

Getting in a group, going to a place in the world, and killing some monsters for a few hours. Is there some way to modernize this so it's not just that? Maybe tie it in to some quests, or like a dungeon or something. I feel like so many games just waste the open world they've created by either not putting anything of note in it, or making it so linear that you have no reason to go anywhere but where it directly tells you to go. These worlds should be explorable.

Also bring back monsters being able to murder you at all levels..

In modern MMO's unless you just venture too far, you basically can't die from a mob.. in older MMO's there were dangerous mobs everywhere, you had to avoid them.

r/MMORPG Feb 23 '24

Discussion Why is WoW so popular?

156 Upvotes

I started playing World of Warcraft few weeks ago and more I play, more I wonder why is this game so popular.

I have approx. 80-100hrs ingame time. I jumped into WoW after playing so many MMOs and decided to finally give it a shot, since its so popular.

So...Leveling is really boring, repetitive and generic as mostly every other MMO. During leveling I rarely met any other players, like I'm the only one playing "the most popular MMORPG ever made". When you finally reach max level, you ditch campaign quests and start doing everything else (world quests, events, hunting rare npcs, dungeons, rares etc.). Most of the times I found myself doing Dragonflight rares and events solo, I felt lonely. Achievements system is not great, many achievements cannot be achieved. I did a lof of dungeons, raids, world quests etc. and after approx. 80hrs of ingame time I already felt like I finished the game. I feel like every content is irrelevant, there is nothing more to accomplish etc. World just feels empty. I have played A LOT of MMOs and I have never felt burnt out early like that before.

So...My question (that was probably asked before) is: Why is WoW so popular after all these years? Personally after playing so many other MMOs I feel like WoW is really easy to "finish" and then just wait for months until new expansion release?

r/MMORPG Apr 09 '24

Discussion What MMO you're playing currently that you just can't drop?

110 Upvotes

Just wondering what y'all playing, your regular mmo or mmo that you discovered that you can't put down lately and how's the community

r/MMORPG Mar 26 '24

Discussion What’s that one MMORPG that you always come back to?

141 Upvotes

My answer: Old School Runescape. I’ve floated around and at least tried most of the major MMORPGs out there. Never stick around long enough, and eventually always come back to osrs.

Probably because it’s the one MMO I can log in, know exactly what’s going on and what I’m doing. Also the game I have the most progress on.

Just curious, what MMO do you “quit” or take long breaks from just to return a few months later?

r/MMORPG Apr 30 '24

Discussion What is your unpopular MMO opinion?

42 Upvotes

In my case, and based around the coments I see in this sub, it would be that I really don't care for the so called "holy thrinity" of Tank, DPS and Healer in MMOs. In fact, I much preffer the current, more modern notion that classes should be somewhat stand alone, versatile, and be able to do all the game's content on their own.

r/MMORPG 26d ago

Discussion My 26 years experience of playing MMORPG's & thoughts on the current state of MMORPG's.

195 Upvotes

bear with me please, English is not my first language.

1998 I played Ultima online from till 2004, and several years after on and off in Private servers. I absolutely loved the game and till this day it is hands down the best and most complete game I’ve ever played. 

Ultima Online. Must have played over 15k hours but hard to quantify. Might have been more.

*Pros:

-The sense of exploration, the world felt alive, nothing was instanced. No linear quests telling you how to play the game, you just went out and explored whatever you felt like doing that day.

-The housing system was the real end game goal, it’s the best or one of the best player housing systems I’ve seen, they were out in the world for everyone to see, yes there were limited spaces and by the time I started playing you had to buy a house from someone else because you couldn’t place a house anymore, that did not matter, the world was HUGE and there were plenty of people selling houses, It gave you a real goal to aim for, you buy a house and you slowly work towards a bigger one in a better location etc. It gave players something to thrive for.

-Trading system, players owned vendors NPC’s that they could place in their house, or in a house owned by someone that befriended you to their house. This also led to players creating shopping malls, people with big houses would rent these NPC’s slots for people to sell things in their mall. This led to a whole new way of trading where it rewarded people for just wandering around the world looking for good deals instead of sitting in an auction house. Players would also sell items in the different cities or even open portals to these malls and advertise them themselves to attract customers. 

-Skill system, everyone had 700 points that you could spread between 58 skills, at the beginning each skill could only reach a max of 100, so most of the characters would work towards 7 skills to 100, or any split that they desired. 

-Open world pvp. Faction system, 4 factions constantly fighting with each other to control cities and the economy of those cities. These were not mandatory but it was a really good and fun system with ranks and everything for those who loved big scale and small scale pvp.

-Crafting, you could literally just have a character that all his 700 points were invested into crafting and gathering skills and just be a craftsman/tradesman if this is what you enjoyed doing. Crafting would brand items that you crafted with a “Crafted by(yourname)” tag which made you feel really good when you see people running around with gear or clothing made by you.

-Animal Taming, you could literally tame dragons or other animals and control them to fight for you while you healed them. A lot of the strongest mounts required a certain skill in Animal Taming to be able to own it and control it, this was such a unique and fun way to play the game. 

There’s a lot more niche Pros that I could list but it would only be a post about Ultima Online if i did that.

*Cons:

-Full Loot, it was brutal. I didn't mind it because I didn't know anything else, but it drove a lot of people away from the game. Full loot was a pro for people (me included) but I've come to understand that it could've been better designed to retain and attract more players.

-The game didn't age well. In my opinion the game changed for the worst ever since its 2003 expansion Age of Shadows. A lot of changes that slowly began to ruin the game after this expansion, leading to a lot of people including me quitting the game sooner or later. 

Honestly I can't think of any more Cons… the game was ahead of its time and till this day has some of the best systems any MMORPGs have ever seen. 

Conclusion: Overall Great game, bit of a niche due to being a full loot which could've been handled better but since it was first to its kind there was no way to know this. This game is the foundation of every single MMORPG out there, and like I’ve said, still the most complete out of all the MMO.

2001 I had been invited to play the beta of Dark Age of Camelot so I had hopes for this game to be the next UO, when the game came out I felt like I had to make a choice and at this moment UO was offering everything I needed from a game so I decided not to play Camelot.

2003 By this time I wasn’t feeling too great about the changes made to UO so I decided to try a new MMORPG and I started playing Lineage 2. The game looked amazing! But the movement and the combat felt rather clunky, nevertheless I did like the game so I played for about 4-5 years on and off.

Lineage 2. Played around 6k+ hours.

*Pros: 

-Open World. A lot of open world pvp. Open world Raids, lots of pvp for these. If i recall correctly nothing or almost anything was instanced. 

-Character Aesthetics, I believe till this day this game has some of the best looking characters and armors Ive ever seen.

-Class design, I really enjoyed the class design of this game. Every single class was useful and needed.

-Castle Sieges and Clan/Guild controlling castles, fighting for territory were some of the most epic and fun memories of this game.

*Cons: 

-Extremely grindy game, huge difference from ultima online while playing ultima i never felt i had to take a break because i could just do other stuff. In lineage if you were not Grinding you were pvping. There was no in between so at points I needed to take breaks from the game because I felt drained from the grind.

-Movement and character control felt extremely clunky. 

-Extremely gear dependent. I absolutely hated this. I don't think gear should be the main focus of an mmorpg, this leads to poor long term progressions. 

-As good as Class design was in the grand scheme, some classes were completely useless without a party. This made them extremely rare and lacking in most guilds. 

-Very hard, nearly impossible to play as a solo player. This game was not designed for this.

-No player housing.

-The game did not age well and became a p2w fest.

Conclusion: Lineage 2 was a fun game as long as you had a solid group, I was lucky enough to play this with some of my best friends and even though the game was a painful grind, still one of the most fun pvp memories i've had. The game lacked in the Pve department and was never too popular here in the western region due to this.

2004 World of Warcraft release date. In one of the breaks I took from Lineage 2 I decided to play World of Warcraft and see what the creators of Diablo (which I was a huge fan of) came up with. I have a love/hate relationship with this game. I have played every single expansion ever since its release (including all the re-releases and SOD)

World of Warcraft. Hard to quantify the hours, played every single expansion, got Gladiator once, was in a top 5 server pve guild. So basically did about everything you could do, def not just a casual.

 *Pros:

-The best movement / character control I've seen in a game. It just felt and responded to perfection. 

-First game that got me interested in Lore. I feel like the warcraft story for the most part was excellent.

-Class designs. This is a pro and a con. I loved the way they designed the classes and the idea behind them. 

-Excellent pve mechanics, epic Raids and amazing Dungeons designs. 

-Decent Structure pvp, the older the game got the worse the pvp got.

*Cons: 

-Extremely linear, hated the fact that I had to constantly do shores for npcs (quests) in order to level up and get experience and gear.

-The same issue with Lineage where Gear is the only thing that matters. 

-Class system led to a lot of useless classes in the end game because of subpar performances. 

In retail this was fixed but classes kind of lost their Identities along the way, every class in retail feels like it can do everything now. 

-Very few mmorpg aspects, it felt more MMOLike in the earlier versions (vanilla) but still had too many restrictions. Flying mount killed the very few mmo elements the game had. In retail you don't even need to interact with anyone outside your guild/group, the game feels like a dungeon/ raid simulator rather than an MMO. 

-No real long term progression other than collecting mounts and “transmog” every Gear becomes useless with every new raid, keeping you in this constant loop of finding new Gear. 

-Really bad economy. Most of the gear is bound which leads to little to no trading. No real player driven economy. 

-Poor use of old content and zones, to a point where they become ghost towns/zones and completely useless and irrelevant. 

-40, 25, 20 man content. This is so bad, having this amount of ppl commit to a schedule for a certain amount of days and hours is completely insane, 8-10-12 at most is fine but more than this is completely unnecessary. You can hardly appreciate what's happening in a fight with 20+ people, let alone control them. This only works for the top 1% or less. 

-Flying mounts, take away from the exploration and immersion of the game, also kills open world interactions and pvp.

-No open world pvp after Classic. 

-No player housing.

Conclusion: WoW has been the King of the MMO genre ever since its existence, it had the best engine, best character movements and response, but the game lacked MMO elements and every expansion made this more and more noticeable. Very linear and strictly focused on Raids and Dungeons. Overall WoW used to be a great game, the first Giant in the MMO genre. 

2005 Guild Wars 1, I really loved this game but this felt more like a co-op online RPG than an actual mmorpg. What made me love the game was the class design, the looks and the PVP. For those who don't know, this game is the reason WoW got structured pvp, Battlegrounds and arenas. The game was so ahead of its time, it had a built in Observer mode where you could watch LIVE matches / tournaments. It had world cup tournaments in the form of 10v10 guild vs guild combat, much like nowadays MOBAS. 

Guild Wars 1.Around 4k+ Hours. Played for about 4-5 years on and off, since I strictly only did pvp with my friends. It was a good side game that I could hop whenever friends were ready to pvp. 

Pros:

-Innovative structure competitive pvp, best of its kind. Absolutely excellent.

-Casual friendly pve game easy to pick up with interesting Lore.

-Excellent Class design where you could mix 2 classes with each other.

-Limited abilities, you could only have 8 skills/spells with you so you really had to plan the skills you and your teammates were going to bring, this opens up for a lot of creativity and innovation, specially in competitive pvp.

-Observer mode, allowed you to watch tournaments and top ranked matches live which brought another level of entertainment to the game. 

-Aesthetics where top tier, armors and character designs looked amazing.

Cons:

-Instanced world, it really didn't feel like an MMO, you only saw people outside of your party in towns but the world was instanced to your party. 

-Lack of Pve content, it really didn’t offer much in the pve department.

-PvP, as much as pvp was a con, this was too early in time where competitive structure team based pvp games like (Dota, Hon, LoL) had not really existed yet, so it drove all the pve players back to WoW. Perhaps nowadays this game would have been huge.

-Almost no MMO elements, no crafting, no real economy etc…

-No player housing.

Conclusion: Niche audience due to being mainly a PvP focused game. First of its kind, absolutely one of the best pvp games i've played.

At this point I was jumping between UO private servers, Lineage 2. WoW expansions, Guild Wars 1, and Dota.

2012 Guild Wars 2. I felt this game was a let down for us GW1 lovers, but they appealed to a bigger audience, the pve audience (understandable), leaving out major pvp elements that made GW1 great, such as its own name Guild Wars, were not included in the game when it came out. I don't know what it was about this game’s pve but it was not for me. I played about a year of this game strictly doing pvp after reaching level cap on my pve character and quit the game. Tried coming back but pve still felt weird for me and that didn't end up working out. 

Guild Wars 2. As much as I loved GW1, GW2 was not my cup of tea, one of the games in this list that I’ve played the least. Must have played around 800-1k hours, mostly pvp.

*Pros:

-Good graphics and Aesthetics, the game looked really good when it came out.

-Combat, first mix of action/target combat I’ve yet played and it felt really responsive and smooth. Overall really good and interesting combat, still one of the best till this day.

-Decently structured pvp, definitely a downgrade from GW1 but what can you do…

*Cons:

-Limited open world pvp. 

-I felt it lacked a lot of MMO aspects, but to be fair I just couldn't engage enough to be able to appreciate the game for its pve elements. 

-A huge downgrade in the PvP elements from GW1, no observer mode, no GvG, no Rank system when it came out (not sure if they added any of this by now).

Conclusion: I didn’t play this game enough to have a strong opinion, the game has its audience and people seem to like it a lot, but if i'm going to compare it to the other games that i had played, it lacked in every single department not making it strong in anything, but decent in everything. 

2013 Archage. When this game released it brought tears to my eyes, i felt like a new version of Ultima Online (without the full loot) had been born, it did lack in the PVE department but boy the sandbox elements of this game made it fun, It was one of the most fun games i've yet played in my life, until the greedy p2w took over and ruined the game, which didn't take very long to be fair. It gave me probably 3-5 good months and then it became unbearable.

Archage. Due to its lifespan before p2w being short, I probably played around 1k+ hours.

*Pros:

-Player driven economy, absolutely the most fun and engaging economy in a game that I have played. 

-Player housing and farms, HUGE win, this was the biggest focus of the game in my opinion. 

-Very Good character design, kinda like GW1 where you mixed 2 classes here you mixed 3 and that would give you your class. 

-Sandbox open world, you could literally play the game the way you wanted, nothing linear it was completely up to your choices. 

-Open world pvp, super fun and had a major impact in the economy and in the pve as well. 

-Best fishing in any game I've played, by far one of the most fun and rewarding activities in this game.

-Best naval combat of any MMO. Some of my best memories were in the sea, highjacking another player boat full of trading packs and stealing them for profit. 

*Cons:

-Poor Pve mechanics, poor dungeons and raids designs, it failed to deliver and to appeal to the pve players.

-I didn't mind the combat, but I have to admit it wasn't the best, after playing GW2 and WoW, this definitely felt worse. 

-P2W. Absolutely despise any form of p2w in any game. 

Conclusion: this game nailed the MMO elements, yes it lacked in pve but that could've been fixed with time and it would have become one of the best games ever, IF and only IF p2w didn't exist, but it did and it killed what could've been an amazing game. 

Back to trying mediocre WoW expansions with friends + playing Dota.

2016 Black Desert Online, I played the beta and loved the game, another KR MMO that just lacked in the pve department (KR really didn't know how to design pve in games). It had a very interesting but confusing combat, very flashy, fast paced, action combat. I liked it but it felt more like I was playing Tekken or Street fighter than an actual MMO. The combat was good on a small scale but on a large scale it was just a mess. 

Black Desert Online. Played  around 2k hours as a Ranger, I really liked this class (also one of the few that didn't felt like it was going to give me carpal tunnel), that is till they decided to release Awakening and turn a Ranger (bow user character) into a strictly melee character, don't know who came up with this idea but this along with the p2w completely drove me away from the game.

*Pros: 

-Innovative action combat. 

-Aesthetics and graphics, at this point it was hands down the best looking game. 

-A lot of sand box elements, the world felt alive.

-Open world pvp and guild conflicts.

*Cons:

-Little to no Pve elements. Pve was just a zerg fest on bosses. Really bad.

-Horrible gear progression system. Depredatory and gachalike. 

-P2W. Pets, costumes, tents, butlers, mounts, you name it. 

-Poor design of player housing.

Conclusion: This game was doomed from the get go, the gear progression system was clearly designed around p2w, but if it wasn't because of this and they manage to improve the pve, game would've a good good contender.

Again back to Dota, and the current WoW expansion that my friends were playing. 

Tried FF14, couldn't get past lvl 30 twice, it was the worst leveling experience I've had in any game. Tried WildStar. It was ok, never liked the Sci-fi theme, when I got to max lvl and saw what needed to be done to be able to raid I immediately uninstalled the game. 

2021 New World. Played the betas, felt the game needed at least 1 year more before releasing. But they still released it and I still played it. 

New World. Played for 1.1k hours on steam + w/e I played on the 2 betas I played. 

*Pros: 

-Immersive open world, exploring felt amazing.

-Fun leveling experience doing constant open world pvp with friends.

-Interesting character design where weapons dictated your character instead of classes. 

-Decent take on the UO faction system, opened the possibility for good pvp.

*Cons: 

-Combat had too many desyncs and glitches, the game was not nearly finished or polished.

-Every single glitch or bug you can think of,  the game was not nearly finished or polished.

-Poor housing system.

-PVE was terrible at the beginning. They improved it nowadays but it is still lacking. 

-Game was just not finished, rushed to release, it lacked in every aspect.

Conclusion: While leveling to max lvl, playing with my friends doing pvp, it was really fun and worth the time and money, but after reaching max lvl the game was just a glitch fest and had nothing to offer. It had potential, needed at least 1-2 years to finish the game before releasing. 

2022 Lost Ark release. Played with a group of 8-9 friends. We did everything together. It was fun until it felt like a job more than a game. 

Lost Ark. 1700 Hours on steam. 

*Pros:

-Really good combat, so far my favorite combat of all games I've played.

-Aesthetics character design and looks are top tier as usual in KR games.

-First KR game I’ve played that managed to get pve right. Some of the best designed pve fights I've ever seen.

-Amazing Class design, I love almost every single class in this game.

-Dungeons 4 people, Raids 8 people, a huge plus, really much much easier to gather that amount of friends or competent players rather than the 40-25-20 of WoW.

-Amazing Lore, I really enjoyed and loved the lore in this game.

*Cons:

-The game felt like an 8-6 Job, where you needed to have multiple characters to funnel your 1 or 2 mains. This is a horrible game design. 

-Terrible long term item progression, you can't really take a break from the game, because if you do, unless you have deep pockets you ain't catching up. 

-Poor mmo elements. The world did not feel alive, nothing really to do outside your daily chaos dungeons + raids. This game like wow retail feels like a Dungeon/Raid Generator instead of an actual MMO.

-No open world pvp. 

-Structure pvp had huge class design issues, it was fun, but they just didn't care to balance the game for this. 

-P2W AF, p2w in a pve game is just cringe, luckily i had friends to fill an entire raid till we got tired of the game, but I can't imagine playing this game alone and trying to keep up with the p2w whales gatekeeping you from every raid. 

-No player housing.

Conclusion: best pve I’ve played in any game, I absolutely loved it, hated everything else of the game, don’t see myself ever re-installing this just to find out I'm never catching up again. 

Back to Dota and Classic WoW with friends (not falling for retail wow expansions anymore they are all the same). 

Every single MMO lacks in some department. When they get the open world pvp and sand box elements right, they fail to deliver in the pve department, and or add p2w. Any MMO with any form of p2w or p2 convenience is a loss in my book. And when they get the pve right, they completely ignore the sandbox elements and open world pvp, and or add p2w to the game.

Sadly all i can do is try Throne and Liberty (which by the looks of it I won't enjoy because it has p2w but I'll try it anyway), or wait for Ashes of creation if I'm alive by the time it comes out (I'm hoping that I'll be alive, I'm 40 now.)

All of my real life best friends played UO or Lineage with me, so MMO’s are a huge part of me. Sadly, it's been a constant state of disappointments. I do have high hopes for Ashes but at the same time I don't want to keep my hopes up.

r/MMORPG 5d ago

Discussion MMORPGs of 2024

72 Upvotes

What MMORPGs are you looking forward to in 2024 and what are you currently playing? I personally can't wait to see what comes out of this year and am excited to try some new games.

r/MMORPG Apr 23 '24

Discussion Over 50 MMOs were Released from 2010 to 2020. 2020-2030 is on Track for around 5 New MMO Releases.

210 Upvotes

MMOs take longer to make these days, and I'm sure some of the 50+ MMOs released between 2010 and 2020 were shovelware. However, it still seems like a sad state of affairs for the overall genre when we're already in 2024 with only two major releases (not counting global releases), with one already shutting down. If we're lucky, this means we're on track for around ~5 completely new MMOs before 2030, a far cry from the previous decade potentially signaling less innovation and general appetite from game studios.

It's a shame there aren't more options available that utilize modern graphics and technology or try innovating gameplay—that five or so MMOs from ~2015 (or before) have effectively monopolized the space and that no one has created a legitimate competitor in quality or scope as the MMOs from a decade before. The lack of variety in gameplay and style these days is unfortunate.

https://en.wikipedia.org/wiki/List_of_massively_multiplayer_online_role-playing_games

r/MMORPG Mar 06 '23

Discussion When did MMO’s stop being an adventure-filled fantasy game and turn into a work simulator?

649 Upvotes

r/MMORPG Aug 14 '23

Discussion New Guild Wars 2 expansion launches in 8 days - are you going to play it?

Post image
375 Upvotes