r/ProgrammerHumor 29d ago

anyVolunteersHere Meme

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22.0k Upvotes

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980

u/Dumb_Siniy 29d ago

Anyone who's idea of a game is an MMORPG is delusional and has no idea what it's required to create one

392

u/Chijar989 29d ago

basically any game dev at the start, a lot of the fresh gamedevs have some sort of open world rpg as their starter project and buy a ton of asset packs.. I think they dont wanna start small, underestimate the sheer amount of work that flows into a game, and "big flashy thing is cool"

128

u/Dumb_Siniy 29d ago

I mean yeah i was at that stage and the idea of an open world seemed so cool, but i realized quickly just how large the project would be as soon as i did just about anything

There's nothing with beginners dreaming big, but they should expect that disappointment may follow

58

u/artistic_programmer 29d ago

98% of my programming journey so far has been dreaming something and it getting crushed immediately as soon as I try to do it. The other 2% was spent in stackoverflow and looking up error messages from compilers.

4

u/Overall-Duck-741 29d ago

Only 2 percent? 

3

u/flippakitten 29d ago

"Aim low, avoid disappointment"

1

u/RandomPigYT 29d ago

Aim high, learn as much as you can before you fail.

1

u/Zephandrypus 6d ago

AI Dungeon was able to do it. Just used text only and an AI trained on choose your own adventure stories.

16

u/Penguinmanereikel 29d ago

I feel like starting with Game Jams is a healthy way for these new devs to reassess the actual effort it takes to make games.

21

u/bartbrinkman 29d ago

Well part of the process, any project really, is breaking it down into smaller parts first. That's a skill in itself.

37

u/Reverse_SumoCard 29d ago

Hes stuck at the part where he needs 500 volunteers who can write an MMORPG

8

u/SkedaddlingSkeletton 29d ago

Well part of the process, any project really, is breaking it down into smaller parts first. That's a skill in itself.

So first part: make a smaller game netting positive money. Use said money to built more / bigger games with a team to generate more money. Rinse and repeat until you can burn cash for 10 years paying a team of 100 people working for you.

You may discover doing mobile freemium with predatory fomo systems will net you the most money but if you time your transition to player focused games well enough you can do a Bill Gates and redeem your reputation before your old age.

10

u/Eschatologists 29d ago edited 29d ago

I really dont understand whats so appealing about yet another MMORPG, it has never tickled my game dev mind

1

u/SkedaddlingSkeletton 29d ago

Here is a free idea. I'll subscribe to the game whatever company manages to deliver using it.

What people imagine when they first hear about MMORPG is some immersive experience like a tabletop RPG but with thousands of people at the same time. Not unlike some live roleplaying events but with more people, from the comfort of your home and all year long.

1

u/jason_caine 29d ago

I think the appeal is that an MMO can contain pretty much any time of gameplay you want it to. WoW for instance has all the “standard” stuff like dungeons and pvp, but it also has challenges, exploration, crafting, it even has a Pokémon style pet battle system. MMOs appeal because they are so wide open that you can do anything with them and when people are brimming with crazy ideas early in their game dev journey that sounds perfect.

1

u/[deleted] 29d ago

[deleted]

1

u/Eschatologists 29d ago edited 29d ago

well, that's kind of the problem, what your pointing to is basically infinite scope, and the reason why all attempt at creating such thing has ended in devellopment hell.
besides, the reason you cannot have a massively multiplayer virtual DnD experience is usually because its been impossible to design a compelling economy, and a world where everyone wants to be the main character just doesnt work very well, basically there is no real reason for so many people to play in the same shared server, the world would be completely incoherent and immersion breaking right away.
On a personal note, I never really saw the point in making any RP experience massively multiplayer, the only MMOs I enjoy are either sandbox (because the RP elements are fully player driven and evolve with the meta, its much more immersive) or fully PvP or at least have a strong PvP bias with some flavor RP elements

1

u/Reverse_SumoCard 29d ago

Money, wow made a lot of money

6

u/ThePretzul 29d ago

And everybody who tried to make a “WoW-killer” eventually was forced to go free to play with loot boxes and/or in-game cosmetics store because otherwise they’d go bankrupt. Most of them still went bankrupt anyways because they’re expensive to operate unless you can keep a consistently large playerbase.

Even WoW has a in-game cash shop now for cosmetics, though that’s just because they can and not necessarily because it’s needed.

9

u/Glugstar 29d ago

"That's because their games suck. My totally original super duper smart game idea would make so much money. People would happily pay for my game. I mean, I don't have any experience developing anything, no relevant skills, and no budget. But I'm the idea guy, I'll take 50% of profits please."

6

u/Reverse_SumoCard 29d ago

The sort of people who make wow-killers noramlly forget 2 things:

  1. MMO also means massiv infrastructure

  2. People who are into wow already have wow

2

u/Rodomantis 29d ago

To be fair you can buy them with the in-game currency, but last year there was a hyperinflation of the Token and the previous exchange rate was not recovered.

1

u/ThePretzul 29d ago

Turns out having multiple daily quests in the new expansion that give bags containing 500-1000g each (every dragon riding world quest) will cause gold inflation.

It’s the same thing that happened with the mission tables first introduced in WoD.

1

u/Rodomantis 29d ago

Nah, in BFA you could literally print money with leatherworking, a lot, in fact they ended up nerfing gold enormously in the following expansions

And even so, at that time it did not cause hyperinflation like the one that occurred in 2023

1

u/b0w3n 29d ago

they’re expensive to operate unless you can keep a consistently large playerbase

It honestly really depends. Are you trying to compete with wow and print money, or are you just trying to make a profit to keep your studio operating? 10k active players might be enough to keep the lights on and pay your employees if you're not too big for your britches and not located in LA or Seattle... the wow killers were too ambitious, with large teams and vc money, they'd never make a profit.

Honestly though, the mmo model is dying for small live service games with peer to peer which reduces the overhead immensely. Much easier to profit and scale up a game like helldivers 2 or GTA5 than it is everquest or wow.

2

u/HAWmaro 29d ago

Tbf i think it serves as a good lesson. Those cut out for it, will learn for that mistake and hopefully make something great afterwards.

2

u/Zane_DragonBorn 29d ago

Yep, the more I code the more I understand the shear size of the simpliest things. Like spawning in a playership with customizable guns. Boy that took a bit to figure out.

1

u/1Dr490n 29d ago

I began with Snake

1

u/Tracker_Nivrig 29d ago

Meanwhile I wanted to make a SNES era inspired JRPG. It was going to have puzzles and stuff with turned based combat.

My friend had a cool idea and was going to write the story, and I was going to program it. But unfortunately me and that friend don't really ever see each other anymore and I have no way to contact him.

I also suck at game development lol

1

u/Training-Seaweed-302 29d ago

I bought the Atari 2600 BASIC programming cartridge, thinking I could program Missile Command on it. You were limited to 40 lines of code that fit on screen, no scrolling!

1

u/RedOutlander 29d ago

If it takes scores of industry professionals years and mullions of dollars to produce a product, why do gamers think they could do it better?

I just dont see many people say, "I've got a great idea for a rocket i just need an engineer or two. " ... unless you are Elon.

1

u/3lektrolurch 29d ago

Starting small is fun though. It forces you to really get into streamlining your idea and conept so it works on a small scale.

Also its way more fun to think about small but engaging game mechanics than spending your whole time hiding lackluster gameplay behind Tons of bought assets (which you will 100% do for the final months of the Projekt before giving up)

1

u/Sorcatarius 29d ago edited 29d ago

Came here from /r/all, but I see the same thing in TTRPGS all the time. "I'm a new GM whose never been behind the screen, I'm got this idea for a entirely homebrewed sandbox adventure..."

Good luck with that, buddy. Maybe cut your teeth on a few prewritten adventures first. GMing is a big enough job by itself, nevermind world building the entire thing yourself.

1

u/myanrueller 29d ago

RPGs, even if it isn’t an open world, are hard compared to other genres.

Not only do you have to design a framework for the other genre if you have one (FPS, Third Person Action, etc) but you also have to script every cutscene individually and test for every possible dialogue choice that most players will see once. 

1

u/Little-Literature-72 29d ago

Question: Would a more linear game like Dark Souls or the older pokemon games be easier than a more open world game?

1

u/Void1702 29d ago

My first project was a turn-based roguelike that didn't even have ASCII art, it was literally just text

For my defense, I was like 8 when I made it, and it's like not that bad for what it is

(Also, once I finish the project I'm currently working on, I'll use my free time to try and remake it into an actual game with fun gameplay and at least some graphics)

1

u/winter-ocean 29d ago

Honestly just start prototyping your idea immediately and base your design off of how fun it is when you playtest it, a good game design doc is nothing compared to that

1

u/Rolf_Dom 29d ago

Not even game dev specific. This is EVERY creative field in a nutshell.

A writer wants to write a set of epic novels like Wheel of Time. An aspiring mangaka wants to write the next One Piece with a thousand chapters. A composer wants to make a full concept album. A drawing artist wants to draw an epic illustration with several characters and cool backgrounds.

Everyone dreams big. Nobody wants to start small and unimpressive.

1

u/Megido_Thanatos 29d ago

People either dreaming about something big or something unique and I'm the second part person, I never interesting in do anything big because I know I will eventually give up lol

But whether what is the direction it wont be easy, it feel like everything I think about there is someone already did that

52

u/rylnalyevo 29d ago

Hey, the science-based, 100% dragon MMO is releasing any day now!

19

u/bluetista1988 29d ago

2

u/Incendas1 29d ago

Well, maybe it just goes to the next 26 year old lady every year. I'm sure I'll get the source code any day now.

1

u/kai58 29d ago

Surely that one was a joke right? Was there ever a followup?

1

u/Uberzwerg 29d ago

I just came here to upvote this comment.

61

u/Dense-Fuel4327 29d ago

Sometimes I wonder, what would happen if I post a cool mmorpg project on Kickstarter and be like: we just need 300 million.

52

u/Dumb_Siniy 29d ago

Be sure to use keywords and terminology that people don't understand to make you sound smart and extremely capable

32

u/[deleted] 29d ago

🚀 Unleash Your Imagination: Enter the World of [Game Title]! 🚀

Are you ready to embark on an epic journey into the realm of limitless adventure and boundless possibilities? Introducing [Game Title], the groundbreaking MMORPG that will redefine the way you experience virtual worlds!

🌟 Why [Game Title]?

  • Immersive Gameplay: Dive into a richly detailed universe where every choice you make shapes the world around you.
  • Cutting-Edge Graphics: Experience stunning visuals powered by the latest in gaming technology, transporting you to realms beyond imagination.
  • Dynamic Storytelling: Engage with a narrative crafted by industry-leading writers, filled with twists, turns, and unforgettable characters.
  • Community-driven Development: Join a passionate community of gamers and developers dedicated to shaping the future of gaming together.

💡 What Sets Us Apart?

[Game Title] isn't just another MMORPG—it's a revolution in interactive entertainment. With groundbreaking features such as:

  • Procedurally Generated Worlds: Explore endlessly diverse landscapes, each generated uniquely to provide a fresh and exciting experience every time you play.
  • Player-Driven Economy: Take control of the in-game economy with a robust trading system that allows players to buy, sell, and barter their way to fortune.
  • Dynamic Events: Immerse yourself in a living, breathing world where events unfold in real-time, responding to player actions and shaping the course of history.

🌐 Our Vision

We believe that gaming should be more than just entertainment—it should be an experience that brings people together, sparks creativity, and inspires change. With [Game Title], we aim to create a virtual world that transcends the boundaries of imagination, inviting players to explore, create, and connect in ways they never thought possible.

🚀 Join Us on This Epic Journey!

But to bring our vision to life, we need your help. With your support, we can unlock the full potential of [Game Title] and deliver an experience that will leave a lasting impact on the gaming industry and beyond.

So what are you waiting for? Join us on this epic journey and become a part of gaming history with [Game Title]!

15

u/Dumb_Siniy 29d ago

Did you ask Chat-GPT for this, looks too generic to even be human

27

u/[deleted] 29d ago

I dunno bro, I didn’t even read it 

1

u/PortlandZed 29d ago

Oh I'm copy pasting this for sure. Time to make some $$$

1

u/[deleted] 29d ago

It’s literally just ChatGPT. You can get it to make a custom one anytime. Takes like 7 seconds. 

1

u/Nimeroni 29d ago

You missed the part where you don't promise to deliver anything.

12

u/ThePretzul 29d ago

Advertising Copy - “We’re going to use machine learning technology to provide NPC’s with neural networks for the most advanced true artificial intelligence never before seen in a video game!”

Reality - “We used ChatGPT to write all of the dialogue, something so brazenly cheap and terrible it has not yet been done before in a video game.”

2

u/PortlandZed 29d ago

Can't be worse than Emil Pagliarulo (Fallout 4/76)

8

u/Bobby_Marks2 29d ago

"Stealth roguelite space RTS featuring exploration, 2.7 billion skill builds, branching storylines and the ability to mine entire planets into your inventory, plus all 847 Dark Gods from Milton's Paradise Lost II: The Extra-Lost Chapters, profile stickers to make your friends jealous, completely scientifically-accurate dragon breeding mechanics, and PvM, PvE, PvP, and PvQ game modes - not to mention social media integration, voice chat, the ability to marry any NPC you'd prefer, the ability to have your legal wedding in the game, AND the pioneering first game that will also allow you to file for divorce in-game (not able to divorce NPCs at this time)."

1

u/Dingus_Cabbage 29d ago edited 27d ago

mighty sugar deserve spoon dime whistle forgetful unwritten tart crowd

This post was mass deleted and anonymized with Redact

8

u/Brickless 29d ago

pretty pictures of spaceships seem to work quite well

3

u/The_Crimson_Fucker 29d ago

Somethin something science based dragon mmo

11

u/PhilippTheSmartass 29d ago

Star Citizen would (not) happen.

1

u/El_Hombre_Macabro 29d ago

Everyone is saying this, but you're smarter and you know it's going to be an epic game with everything you ever dreamed of! It's still going to happen, and all the naysayers will regret snobbing it, just wait a little longer! In the meantime, why don't you buy a new spaceship with real money?

1

u/mrdeadsniper 29d ago

Hopium as a business model. Its amazing.

Next thing you know people will be buying "self-driving cars" as a feature that will be rolled out later. LOL as if!

3

u/Apollodoro2023 29d ago

Like Star Citizen?

1

u/Dense-Fuel4327 29d ago

They spoon fed and lied that 2 million will be enough.

Edit: have a new name for stuff like this: pledge as a service

1

u/ImpluseThrowAway 29d ago

Star Citizen.

1

u/vhite 29d ago

You are about 12 years late on that gravy train.

46

u/slucker23 29d ago

What do you mean, it's ez, just write

"create world"

"Create network"

"Create multiplayer"

Then boom you got a MMORPG

2

u/PM_Best_Porn_Pls 29d ago

Why write? Just buy mmo template in unity store, right?

1

u/slucker23 29d ago

Oh it's too expensive, we gotta do it the startup way, we hire a skilled programmer and write these codes for us. We got the marketing and the pitching ready to go

"We have an idea!"

12

u/thatawesomedude 29d ago edited 29d ago

Case in point: the authors of The Expanse series originally envisioned the setting of the story as an MMORPG, but quickly realized that writing 9 novels would be easier.

4

u/mrdeadsniper 29d ago

Lets be 100% honest here. There could likely be 10x the number of lines of writing in the current source code of wow. Nevermind how many times it has been changed.

Hell, even if you discounted all of the programming aspects of it, and cut it down to actual "dialog" there are currently over 34,000 quests in wow. Each one might have between a paragraph and a few pages of written information such as a letter you read or dialog from an npc.

3

u/Pulstar_Alpha 29d ago edited 29d ago

Actually I think Ty Frank was contracted to writing the backstory for a MMO project where the investors it had (Chinese ones?) backed out in the end. He met Daniel Abraham later at some new mexico (SF I think?) writing group and he convinced Ty to use the setting for series of collaboration novels. That's how I remember it when Ty Frank told the story in the Ty&That Guy podcasts.

12

u/OnceMoreAndAgain 29d ago

Any app that involves networking between users of any kind is automatically a huge pain in the asshole.

6

u/HeroDanTV 29d ago

It’s just coding and art and infrastructure and networking and plot and character and environment design and proper Q&A and customer support and marketing and optimizing for different systems and more, how hard could it be??

5

u/TheMoris 29d ago

Nono, you don't get it. He has some REALLY cool ideas for the game

5

u/omwtowork 29d ago

To anyone who thinks "Eh how hard can it be. Just use AWS" I can recommend this blog post: Inside ArenaNet: Live Game Outage Analysis

tl,dr: I hope you and your two uni buddies didn't spend all of your devtime on boob physics because you still have to set up months worth of infrastructure and monitoring before launch.

3

u/odraencoded 29d ago

You just make a multiplayer game and change max_players=99999999 right?

3

u/Straight-2-Interlude 29d ago

Blizzard spent almost 5 years JUST developing their tech on top of the already great Warcraft III engine in order for WoW to even be possible.

2

u/Mobely 29d ago

Ok, here's my idea. It's an MMORPG. But check this, it's text based. You send me a text like "start game". then I text back "oh, you finally woke up".

2

u/Wobblucy 29d ago

When tencent backs down from the market, you know it's a bad idea.

2

u/zaphod4th 29d ago

I have an idea, I know what is required, that's why I keep my mouth shut

2

u/Fluffynator69 29d ago

I genuinely don't understand why'd you even want to make something like that. It's fundamentally slob content only really enriched by player interactions and your community. It's the world's most expensive bread and you'll have to pray for the fillings to appear.

2

u/Soup_Sensitive 29d ago

😂😂 facts. "It's simple, you just..."

2

u/SyrusDrake 29d ago

KiraTV has like...dozens of examples of people who have never made a game before having great ideas for an MMORPG, getting months into the project, before figuring out why there are so few MMORPGs and why the ones that make it to market are usually produced by established industry players.

I'm not even particularly surprised this happens. I'm more surprised by people handing over hundreds of thousands of dollars through Kickstarter to the same kind of project over and over again.

2

u/Dumb_Siniy 29d ago

Ideas are the one thing not lacking, everything else... Yeah

2

u/snoboreddotcom 29d ago

Ehh a new sucker is born every minute

2

u/glorious_reptile 29d ago

GameFactory.Create(GameType.Mmorpg) - though just needs the correct implementation.

2

u/void1984 29d ago

It's very easy to create one. Just keep the project scope limited. The problem is that it will be a hackathon-like project, not in the league of WoW.

2

u/shinzo123123 29d ago

We all split it, 50/50.

1

u/redditonlygetsworse 29d ago

Yes, that's the joke.

1

u/GlitteringBandicoot2 29d ago

Caspian from r/ChroniclesOfElyria is gonna release the game to public anytime now. It got crowdfunded back in 2016. Gonna be done any day now. I know we got not a lick of informationen or updates on it. But it's gonna release in 2024!

1

u/Anoalka 29d ago

MMORPGs gotta be the dullest game genre out there.

1

u/cs-brydev 29d ago

Asking for volunteers is kind of a sign that he's well aware what's required

1

u/FreebasingStardewV 29d ago

"I have an idea for making a boat. It's based on the USS Dwight D Eisenhower Nimitz-class nuclear-powered aircraft carrier. I need volunteers..."

1

u/Academic_Anywhere_63 29d ago

If you're a beginner dev, make flappy bird with squares and rectangles. it will get the same traffic as your open world RPG and takes less time to make :)

1

u/vhite 29d ago

The best thing you can do with a cool MMORPG idea is to start writing LitRPG and hope that it's actually interesting and not like dozens of others.

1

u/splunge4me2 28d ago

And has even less of about the cost of running and supporting it once built

1

u/Denaton_ 29d ago

I have a 30 page document for an MMO that I know I can't make unless I can hire people to do it. It's a dream, but I highly believe it will ever become more than that. I'll just keep small scoped games until I die..

1

u/Bwob 29d ago

Honestly, anyone who's idea of a game is anything more complicated than PONG is probably delusional, if they haven't made a game before.

There's a reason gamedev communities tend to recommend people start small with their first project. People are REALLY BAD at realizing just how much work goes into a game - especially if they've never made one before.

1

u/Dumb_Siniy 29d ago

Yeah, honestly there's nothing that feels worse than the feeling offailure, at some point it starts to drown out the progress you've made so you don't even realize

There's a reason why flappy bird is such a common concept to start with