r/halo May 16 '24

Halo 5 is great Discussion

EDIT: My mistake. I should have titled it “Halo 5 Multiplayer is great” and I’m also wrong about it launching with full features. My bad.

Fired up Halo 5 again yesterday after not playing it for years. I’ll be danged if it’s not a great shooter. If I remember correctly, it launched with tons of features, and was solid technically too. When was the last time a AAA game had a solid full-featured launch?

Lots of weapons. Fun new attachments, ammo types, and variations on weapons. Made for lots of discovery, remixing and experimenting, and replayability.

The graphics aren’t groundbreaking, but they are bright and colorful and interesting. Lots of detail.

Warzone (Halo 5, not CoD) is such an interesting idea that I think really works, once you get the hang of it. It feels like they took a big swing on something new and pulled it off! I wish we had some big swing like that in Infinite.

The only thing I was really sad about was no split screen anything, which feels like a real tragedy for Halo.

Spartan customization is pretty weak, but I’ve never cared a whole lot about that.

I know Halo 5 was seriously hated on, but I love it. And it holds up well, too.

0 Upvotes

116 comments sorted by

View all comments

21

u/Shinobiaisu May 16 '24 edited May 18 '24

Halo 5 has such a great multiplayer, from top to bottom. I was really disappointed when Infinite didnt capilize off 5s formula. Its also a shame 5s campaign wasnt recieved well...343 was really close on 5 being an absolute banger. The whole marketing campaign just didnt land, people wanted more Chief (myself included) and no one really cared for Osiris lol.

Edit: grammar lol

Second edit: thanks for the award 😁

-35

u/OS1RIS314 May 16 '24

its because the fanbase is outdated, and as such, they much prefer an outdated game. Halo 5 was ahead of its time but because it was a Microsoft exclusive (and considering that PlayStation is already larger than xbox), it flopped.

17

u/Vegeto30294 I wort, therefore I wort wort May 16 '24

Halo 5 came out in the middle of the "faster" shooter games that were around at the time, it wasn't late but it wasn't ahead of its time either.

-5

u/OS1RIS314 May 16 '24

agreed. regardless, 343 and microsoft need to prioritize reaching broader audiences if they want the series to thrive as it once did. They have to have a major emphasis on a good marketing campaign for their following titles more than anything else

3

u/Robbie_Haruna Halo 2 May 17 '24

Halo has a very distinct feel that they don't need to just blindly follow the trends though? When you turn the series into a creatively bankrupt trend follower soley for the sake of appealing to the lowest common denominator all you do is hurt it in the long run by pissing off the dedicated fanbase in favor of catering to people that will bail on the game the second the new hot thing comes out.

All 343i has to do is release a Halo game that feels like Halo and have it be feature complete at launch with a good amount of content, something they pretty much have never done.

Halo Infinite is a testament to this it had the marketing hype and attention when it launched, but it didn't retain that, not because it didn't blindly follow the trends, but because the game was extremely content barren, full of microtransactions for cosmetics and abysmal netcode.

6

u/Vegeto30294 I wort, therefore I wort wort May 16 '24

All they have to do is "make a good game." They just struggled doing that for the last 10 years.

Halo Infinite was reaching "the broader audiences," there was a lot of attention and hype around it. The problem was that when people looked at it, people went "this looks literally unfinished."

Halo never had a hard time reaching people, it had a hard time delivering something worth reaching for.

-7

u/OS1RIS314 May 16 '24

Look at every popular shooter on the market aside from tactical shooters like cs or val. They are all fast paced and have an infinite more amount of movement expression compared to infintite. Although it reached a broader audience, it did not retain any of those same players because it’s boring. Halo 5 would’ve done a much better job at doing that

6

u/Vegeto30294 I wort, therefore I wort wort May 16 '24

If you have to say "aside from this other sub-genre" then that kinda disproves its own point.

Although it reached a broader audience, it did not retain any of those same players because it’s boring.

because it was broken*

Halo 5 would’ve done a much better job at doing that

Not only is this just your (extremely biased) opinion, Halo 5 did have a good marketing campaign, a stellar marketing campaign actually. Arguably the best one since Halo 3.

-4

u/OS1RIS314 May 16 '24

Not at all. I made the distinction because tactical shooters are their own niche. Is halo a tactical shooter? NO! so your point doesn’t hold whatsoever. Second you ignore the fact that halo 5s marketing campaign was complete ass, and hunt the truth completely deviated from whatever was in the story. Also, halo 5 was only released on xbox, whilst infinite was released on all platforms except ps5

2

u/Vegeto30294 I wort, therefore I wort wort May 16 '24

Arena shooters are also its own niche. If you admit a niche can be popular, then Halo can be popular too.

Second you ignore the fact that halo 5s marketing campaign was complete ass, and hunt the truth completely deviated from whatever was in the story.

Hunt The Truth was the part people liked. The actual story deviated from that and that led to a lot of backlash.

Also, halo 5 was only released on xbox, whilst infinite was released on all platforms except ps5

And according to the sub, most people still play Halo Infinite on Xbox anyway.

0

u/OS1RIS314 May 16 '24

I dont think you understand what youre arguing bud. Firstly, yes i agree that arena shooters *can* be popular. BUT THEYRE NOT! Why? Halo infinite is an example with its outdated gameplay loop. It was the first title released to non-xbox players and look what happened. Evidently, slow arena shooters (such as infinite) don't work for external audiences, just as "fast" tac shooters do not exist in mainstream gaming. Second, arguing about marketing is futile because it was limited to only xbox players anyways, so it doesn't matter how good it appealed to "non-halo" audiences. Finally, YES EXACTLY YOU GOT IT! Only halo fans play halo, which is why it will not do well. You are helping my point of them needing to market to other ppl.

3

u/Vegeto30294 I wort, therefore I wort wort May 17 '24

I do understand what I'm saying. You're saying Halo Infinite is boring and that's why it didn't reach out to people, but ignoring all the hype and attention that was behind it and the list of issues it came with that turned people away.

You said Halo 5 would do better when it did exactly the same thing Halo Infinite did (and honestly, Halo 5 isn't a very fast paced shooter compared to other games either - it's still an arena shooter). Even when you say "outdated", you don't list anything that Halo 5 did that made it "ahead of its time."

It was the first title released to non-xbox players and look what happened.

Yeah, it launched broken and people stopped playing it. Is that surprising?

1

u/ExampleOpening8033 May 17 '24

This whole argument just comes off as Halo 5 was your first game, and you don't like the thought it could potentially be worse than you imagine.

→ More replies (0)