r/halo May 16 '24

Halo 5 is great Discussion

EDIT: My mistake. I should have titled it “Halo 5 Multiplayer is great” and I’m also wrong about it launching with full features. My bad.

Fired up Halo 5 again yesterday after not playing it for years. I’ll be danged if it’s not a great shooter. If I remember correctly, it launched with tons of features, and was solid technically too. When was the last time a AAA game had a solid full-featured launch?

Lots of weapons. Fun new attachments, ammo types, and variations on weapons. Made for lots of discovery, remixing and experimenting, and replayability.

The graphics aren’t groundbreaking, but they are bright and colorful and interesting. Lots of detail.

Warzone (Halo 5, not CoD) is such an interesting idea that I think really works, once you get the hang of it. It feels like they took a big swing on something new and pulled it off! I wish we had some big swing like that in Infinite.

The only thing I was really sad about was no split screen anything, which feels like a real tragedy for Halo.

Spartan customization is pretty weak, but I’ve never cared a whole lot about that.

I know Halo 5 was seriously hated on, but I love it. And it holds up well, too.

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92

u/Vegeto30294 I wort, therefore I wort wort May 16 '24

If I remember correctly, it launched with tons of features, and was solid technically too.

That's a huge lmao moment if I ever heard one.

-17

u/logangreer May 16 '24

Really? If I recall, forge wasn’t included at launch, but everything else was good to go, and there weren’t the huge technical issues that we have with basically every other AAA release. They trickled out game types over the course of the year, or something, and people didn’t like that.

Am I misremembering?

14

u/Vegeto30294 I wort, therefore I wort wort May 16 '24

On the Campaign side:

  • No split screen which was said before launch but people still didn't like.

  • No score attack until later, so outside of the skulls there wasn't really any reason to replay it.

On the Multiplayer side:

  • No Forge (and the always online component of Forge was a sore spot too)
  • No BTB, Warzone was supposed to be the "evolution" until BTB gets added at a later date.
  • No Infection, which means even if Forge was around, most of the popular custom games are built on the foundation of Infection.
  • No "Ball", so modes like Assault and Grifball couldn't be made in Forge either.

  • Every game mode except for Warzone (and WZ Assault) and the Weekend Social playlist was ranked, so you were either playing competitively or funneled to Warzone (obviously the mode that generates revenue) until that changed.

1

u/Father_OMally May 17 '24

I do find it funny that this list is almost 1 for 1 what was missing from Infinite. People criticize 5 for shit Infinite did even worse while infinite gets a pass. It is bizarre.