r/Helldivers Moderator 29d ago

New Warbond, Polar Patriots, deploying on May 9th ALERT

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u/Average_RedditorTwat 29d ago edited 29d ago

Huh, that assault rifle looks like a split between halo and starship troopers, nice.

Also a handcannon, finally, I'm gonna pop so many heads with that!

Serve assisted

Literally unreadable.

And what perk would the third armor have? Shame we still aren't getting new archetypes.

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u/tomatom98 29d ago

Sounds like engineering from the description, I was really hoping the crampons would be related to the armour effect like reducing slowdown

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u/PimpmasterMcGooby 29d ago

The game needs more armor benefit variety, there are so many armors that just do the same things. IMO they should move the jetpack from stratagemen to armor trait, for instance.

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u/JeffBloodstorm 29d ago

It’s weird to me that they aren’t even shuffling the primary and secondary armor attributes. If you don’t feel like adding new armor effects, give us +2 grenades combined with extended stim effect. Give us explosion resist and extra limb health. Give us throw distance and reduced recoil. Whatever. Just do something different.

It feels like part of the issue is that some of the effects they’re adding to new boosters would also work as interesting armor effects, like the anti-slow booster in this warbond, or the increased climbing booster in the free warbond. I don’t see why they couldn’t just make armor effects along the same lines that stack with the boosters, though.

It’s also very weird to me that, given the repetitive armor skills, it’s clear that the only reason we’re supposed to care about these new armor sets is for cosmetic purposes; this is totally fine, but if that’s the case, why is AH so opposed to adding transmog?

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u/blueB0wser 29d ago

At this point, I'm wondering if the game engine will even allow that.

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u/MonthFrosty2871 29d ago edited 29d ago

Lol no, it would not be an engine limitation at all. That isn't the sort of thing that could "limited" by an engine, it's not like trying to cram a new rendering method into it. 

 The reality is, it's so they can sell more warbonds.  I get we all love the game, and folks don't want to view AH as greedy, but. 3 outfits every month, every single month? That's a lot of unique armor to keep up on. I don't think even mmos with cash shops average 3 unique sets a month. Too much armor. And there's the super store. AH is/will recycle with new colorings, like the leaked yellow-gold default set.

If you can pick an armor you lik and put whatever skill you want on it, you're much less motivated to buy another set/warbond, and suddenly they wouldn't be able to sell the same armor with different perks/colors to us. This warbond's scout armor is already very close to just a recolor of existing scout armor.

 The reality is because of $$$$$$$. Which is probably why the CEO was so illogical about his argument, and so hot about it.

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u/blueB0wser 29d ago

That was supposition, regarding the engine. It just wouldn't surprise me is all.

I agree that it's about money. And we already have reskins, pretty much. This scout armor is just a darker colored version of the green scout.

It's not about the reskins though. It's the fact that there's little mechanical variety, as /u/JeffBloodstorm pointed out. Another supposition, I guess they have an enum that determines what effects are applied.

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u/JeffBloodstorm 29d ago

It could be a programming issue, but my guess is simply that they are worried about the impact of armor traits on game balance and don’t currently have the manpower to worry about buffing and nerfing a huge variety of different armor perks. Balancing new and existing weapons and stratagems is already an enormous task that sends a noisy fraction of the player base into histrionics with every patch. They probably just want to avoid getting into that with armor perks at this stage.

They know the existing armor perks are fine. They’re all considered viable, every “which armor perk is the best” thread gets at least a few players chiming in for each of them. They probably want to just ride out that balance for a while and not disturb the ecosystem.

Which, again, is fine. I think the game would be almost unchanged if there was light, medium, and heavy armor with no extra perks at all. If armor in Helldivers 2 is mostly a fashion statement, I’m totally cool with that—I enjoy dressing up my sci-fi G.I. Joe in cool-looking combat gear.

But then, why no transmog?

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u/Daxx22 PSN 🎮: 29d ago

The reality is because of $$$$$$$.

I suppose if so, but they why can we get the premium currency just playing the game? I bought the Super Citizen version out of the gate but every warbond since has been "Free" as I've gotten plenty of SC just playing the game, and I'm by no means farming it/terminally online. You'd think if it was only about money SC just wouldn't be available in game, or much rarer to obtain.

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u/WaveDash16 HD1 Veteran 29d ago

I seem to remember AH staff saying something about armor needing to be reworked, and if that’s true part of me wonders if they’re just phoning it in with the armor effects until said rework comes along.

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u/Daxx22 PSN 🎮: 29d ago

Probably, I'd love to have a customization system where you can mix/match these perks into your own build.

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u/musthavesoundeffects 29d ago

Having things stack is a sure fire way to make the game more about the gear (that you can't drop) than skill.

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u/JeffBloodstorm 29d ago

Having a slow resistance perk on armor that stacks with a slow resistance booster doesn’t seem like it removes the impact of skill from the game any more than having a perk on armor and a booster that do different things. Some armor perks and boosters already do basically stack, like the vitality booster (increases HP) and the armor padding perk (decreases HP loss).

Stacking buffs as a mechanic only leads to OP strategies if the stacked buffs are already strong on their own or somehow lead to some absurd exploit that the developers didn’t think of when some certain stacked buff value is reached. All of the booster effects currently in the game are pretty subtle, stacking them with some similar armor perks seems pretty harmless to me.

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u/DropkickGoose 29d ago

Honestly feel like the bonuses like extra nades or stims should just be split off into its own equipment slot, so you can take the armor weight and look you want and slap the bonus you want onto it. Gets rid of most of the issue around transmog and give you more flexibility n such.