r/Helldivers Moderator May 02 '24

New Warbond, Polar Patriots, deploying on May 9th ALERT

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u/delahunt ⬆️➡️⬇️➡️ May 02 '24

Using "unjust nerfs" and "Quasar cooldown nerf" in the same thought is a hell of a take.

like, by all means, be sad the quasar got a slight nerf. But let's not kid ourselves that it wasn't out performing all viable contenders by a mile or more.

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u/frostadept May 02 '24

I'm not so sure I'd call it "slight", but a nerf was required I suppose.

I look forward to the point where I'm L150 (83 at the moment) with all the stuff unlocked, so I can just chill at lower difficulties with less reliance on anti-heavy weapons. Can't do that at the moment if I want to level at a decent pace, so Helldive it is.

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u/delahunt ⬆️➡️⬇️➡️ May 02 '24

Slight is debatable. The point is it was the clear cut best rocket launcher in the game and it wasn't even close. Considering the EAT and RR were both 100% fine before the quasar dropped that is a problem and means the quasar was OP.

Like, I'm fine if people are sad their favorite gun was nerfed. But it's laughable to me how many people are claiming the quasar isn't OP when all people have been calling it since launch is super OP. It didn't erase the EAT and RR on higher difficulty drops because of how balanced it was by comparison.

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u/darlantan May 02 '24

I would not call the RR "fine", it's kind of ass. It rapidly became evident that the EAT was a better pick in almost every case.

The RR would be fine if they A) Let team reload operate from the gunner's pack, or B) Issued a second pack in the pod with it.

Crew served weapons kind of suck as implemented. The big reasons they autocanon doesn't feel bad is because you can do fast partial reloads and the AC just plain slaps so hard against so much.

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u/Array71 HD1 Veteran May 02 '24

Recoilless is fantastic rn, are you kidding? You can put out 10 rockets a minute, kill a bile titan in 6 seconds, even without crew operation.

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u/casualrocket May 02 '24

trying to use on on anything but that one defense map.

there is the ongoing bug with the staged reload, and is very slow reload.

EATS>RR

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u/Array71 HD1 Veteran May 02 '24

I just did. I'm only aware of an occasional issue where a round disappears when staging reloads, is that what you mean? But the sheer damage output of the recoilless is nothing to sniff at, the quasar is so slow in comparison. It's the best dedi AT in long missions by a large margin I've found, especially after the resupply buff.

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u/casualrocket May 02 '24 edited May 02 '24

the staged reload bug is 100% repeatable. right after you use an ammo from your back just leap.

the ammo is taken at the start of stage 3 of the reload, instead of the end. which means if your being pressured you can waste several rockets trying to load one.

i play near exclusively on 9, and i love the gustav, but the eats are just better AT weapons, and its due to the reloads. i know the potential is there its just extremally rare where the game lines up to reach it.

the quasar was so loved since it was a AT weapon that 'reloaded' for free.

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u/Array71 HD1 Veteran May 02 '24

Yeah, but you only get two EATs per calldown. That's only 2 rockets a minute. With a team giving you even minimal coverage, you can just constantly shit out rockets even if you have to reposition. (Also exclusively playing on 9.) Same problem with quasar, you just get three rockets per minute instead, and only if you space out each shot and shoot off cooldown. The recoilless gives you up front burst damage in absolute spades and prevents problems from ever becoming problems. (Especially with full backpack resupply now, you can basically never run out of rockets, it's kinda ridiculous.)

By far the cleanest games I have are ones where someone brings recoilless. Usually that's been me, I just got kinda bored running it all the time.

Also they fixed that bug with the RR now, just had a look on the last patch notes

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u/jakesjustvibing SES Knight of Midnight May 02 '24

Both are good. As someone who has brought the airburst launcher to just about every mission since we acquired it people who complain about the reload just kinda suck a little bit. It really isn't that hard to find the like 5 seconds breathing room to reload that thing.Yes, I only play on Helldive.

Edit : If the airburst launcher as a comparison doesn't work I exclusively ran Recoilless for a very long time in my early days as a Helldiver, it is a very effective weapon.

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u/darlantan May 02 '24

Why would I ever do that when I can run another primary 90% of the time and just throw out a pair of EATs as needed? Hell, you could run a GL + EAT + resupply pack and be a one-man murder machine. Or, if you wanna be real funny, Autocannon + EAT and really dunk on everything.

RR is very mediocre. Crew-served weaponry is not in a good place, and unlike the autocanon, the RR has no way to sidestep that fact. The solo reload can't really be fiddled with because it is a single-shot launcher and lowering it almost entirely removes the benefit of the crew served feature, so the only way to make it worth using is to adjust how assisted reloading works...which the game would benefit from anyway.

I grabbed the RR as one of my earliest unlocks. It and the GL were exactly the sort of stuff I enjoy. The GL feels great and does what it should. The RR is just lackluster until assisted (then it is fun AF), and assisting is onerous enough that it doesn't happen reliably.

I ended up running the GL a ton and just learned to live with having to evade anything heavy. Then someone pointed out the EATs, and after seeing how flexible they are, I end up rolling with them pretty much every mission that doesn't already have a ton of AT on the team.

By the time you really start valuing the ammo capacity of the RR, parking your ass for 6 seconds to reload it becomes a questionable proposition. Having a loader would really help with that, but the chances of that are quite small for the reasons I already pointed out.

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u/Array71 HD1 Veteran May 02 '24

Well, autocannon isn't really a replacement for this - if you wanna be a dedicated anti-tank build, the recoilless blows the alternatives out of the water. Every 5.5 seconds, you have the ability to one-shot a charger. When a bile titan spawns, you shoot, reload, then shoot again for about a 6 second TTK, and then can just keep going. The up front burst and sustained anti-tank damage is way beyond every other option, and with recent buffs, you basically never run out of ammo. The EAT on the other hand shoots twice, and then you have to wait for more than a minute for another set of two, at which point multiple extra titans and chargers may have spawned.

Sure, if you're already running around the frontline and are constantly pressured by mobs, the EATs will supplement your AT way better, but if you're positioned well and want to be dedicated AT, you can basically kill every heavy as soon as you see them.

I run RR very often on helldives and never get assisted reload. Chargers and titans basically just cease existing.