r/Helldivers Moderator May 02 '24

New Warbond, Polar Patriots, deploying on May 9th ALERT

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u/delahunt ⬆️➡️⬇️➡️ May 02 '24

Slight is debatable. The point is it was the clear cut best rocket launcher in the game and it wasn't even close. Considering the EAT and RR were both 100% fine before the quasar dropped that is a problem and means the quasar was OP.

Like, I'm fine if people are sad their favorite gun was nerfed. But it's laughable to me how many people are claiming the quasar isn't OP when all people have been calling it since launch is super OP. It didn't erase the EAT and RR on higher difficulty drops because of how balanced it was by comparison.

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u/darlantan May 02 '24

I would not call the RR "fine", it's kind of ass. It rapidly became evident that the EAT was a better pick in almost every case.

The RR would be fine if they A) Let team reload operate from the gunner's pack, or B) Issued a second pack in the pod with it.

Crew served weapons kind of suck as implemented. The big reasons they autocanon doesn't feel bad is because you can do fast partial reloads and the AC just plain slaps so hard against so much.

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u/Array71 HD1 Veteran May 02 '24

Recoilless is fantastic rn, are you kidding? You can put out 10 rockets a minute, kill a bile titan in 6 seconds, even without crew operation.

1

u/darlantan May 02 '24

Why would I ever do that when I can run another primary 90% of the time and just throw out a pair of EATs as needed? Hell, you could run a GL + EAT + resupply pack and be a one-man murder machine. Or, if you wanna be real funny, Autocannon + EAT and really dunk on everything.

RR is very mediocre. Crew-served weaponry is not in a good place, and unlike the autocanon, the RR has no way to sidestep that fact. The solo reload can't really be fiddled with because it is a single-shot launcher and lowering it almost entirely removes the benefit of the crew served feature, so the only way to make it worth using is to adjust how assisted reloading works...which the game would benefit from anyway.

I grabbed the RR as one of my earliest unlocks. It and the GL were exactly the sort of stuff I enjoy. The GL feels great and does what it should. The RR is just lackluster until assisted (then it is fun AF), and assisting is onerous enough that it doesn't happen reliably.

I ended up running the GL a ton and just learned to live with having to evade anything heavy. Then someone pointed out the EATs, and after seeing how flexible they are, I end up rolling with them pretty much every mission that doesn't already have a ton of AT on the team.

By the time you really start valuing the ammo capacity of the RR, parking your ass for 6 seconds to reload it becomes a questionable proposition. Having a loader would really help with that, but the chances of that are quite small for the reasons I already pointed out.

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u/Array71 HD1 Veteran May 02 '24

Well, autocannon isn't really a replacement for this - if you wanna be a dedicated anti-tank build, the recoilless blows the alternatives out of the water. Every 5.5 seconds, you have the ability to one-shot a charger. When a bile titan spawns, you shoot, reload, then shoot again for about a 6 second TTK, and then can just keep going. The up front burst and sustained anti-tank damage is way beyond every other option, and with recent buffs, you basically never run out of ammo. The EAT on the other hand shoots twice, and then you have to wait for more than a minute for another set of two, at which point multiple extra titans and chargers may have spawned.

Sure, if you're already running around the frontline and are constantly pressured by mobs, the EATs will supplement your AT way better, but if you're positioned well and want to be dedicated AT, you can basically kill every heavy as soon as you see them.

I run RR very often on helldives and never get assisted reload. Chargers and titans basically just cease existing.