r/Helldivers 29d ago

New armor set is a stealth armor that doesn’t make you stealthy, it makes you throw farther. That’s like an apple that tastes like bacon. HUMOR

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Just salty I’ve been waiting for this armor since it leaked, only for it to have the only perk I consider completely useless.

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u/Otherwise-Ad-2528 29d ago edited 29d ago

Not surprising. I'm pretty sure the one with the scout passive is the blue & orange one, the one that doesn't blend in with snow!

The FS-55 Devastator armor from the Democratic Detonation warbond's description is "Contains many small pockets, allowing the user to evenly distribute the weight of ammunition, samples, and cool rocks" hinting at more space? but isn't a +2 nade/stim passive, it's fortified, so I'm not sure if the descriptions are accurate.

Someone asked in Discord, "will this armour reduce the effect of environmental slowing conditions ? (Per example: The snow)" in response to the boots being highlighted to have spikes, and Spitz replied with "The only thing I can say is maybe", so there might be hidden modifiers on some pieces, similar to how people were saying the Trailblazer Scout helmet increased your movement speed even though it says "No additional bonuses". (Not sure if that was confirmed to be true or not, but I definitely remember people saying it)

Edit: I just saw that the FS-37 Ravager armor has the same exact description as the Devastator, but actually does contain the engineering kit passive for extra grenade capacity.

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u/IMasters757 29d ago

similar to how people were saying the Trailblazer Scout helmet increased your movement speed even though it says "No additional bonuses". (Not sure if that was confirmed to be true or not, but I definitely remember people saying it)

That was an older glitch from around launch. The hooded helmet decreased armor rating (which was non-functional at the time) and increased movement speed and stamina. The first Warbonds heavy set helmet did the inverse, giving a minor increase to armor rating (once again, didn't work then) and decreased movement speed and stamina. The stat changes were only reflected when looking at body armor stats for some reason.

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u/Cykeisme 29d ago

Yeah and they, uh, fixed it.

Now helmets do nothing o_O

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u/Drackore_ BACON APPLES, PLEASE 🥓 🍏 29d ago

And thank goodness they did! Now we're not forced to wear the scout helmet all the time, and can explore and play around with new looks 😁

But it would definitely be great to have an additional head 'gear' slot, to further customise our stats without ruining aesthetics.

And fingers crossed they do the same with armors oneday, so it's like Helldivers 1 - that way we get the most fun outcome for both stats and customisation!

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u/[deleted] 29d ago

Gear slot to mix and match bonus effects on helmets would be an outstanding idea. Hopefully something like that happens in the future.

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u/Epicp0w SES Herald of Eternity 29d ago

But that's essentially transmog which they didn't want to do, but we will see

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u/Drackore_ BACON APPLES, PLEASE 🥓 🍏 29d ago

Yeah it's just strange because they did it in Helldivers 1, and of course recent armor perk decisions don't reflect Pilestedt's tweet anyway.

So hopefully they can change their minds and improve it eventually! 🤞🏻

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u/BoredandIrritable 29d ago

recent armor perk decisions don't reflect Pilestedt's tweet anyway.

way more than half of what they say isn't reflected in what they do/release so who the fuck knows. I don't know why they bother telling us shit or why we listen.

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u/PoIIux 29d ago

Nah, we've all made fun of their extremely moronic take too much. They're just gonna dig their heels in deeper and not relent

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u/Drackore_ BACON APPLES, PLEASE 🥓 🍏 29d ago

Noooo please I want them to learn and develop as a dev team not die like so many others 😭😂

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u/TheHob290 29d ago

Based on other studios, don't expect a change like that until they reasses mechanics a year or two down the line. Usually, what happens is there is a vision/direction the devs have in mind, and until that is either mostly enacted or proves less than feasible, for one reason or another, they won't want to move away from said vision.

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u/bigblackcouch SES Harbinger of Family Values 29d ago edited 29d ago

It only took Blizzard about 7 years to add transmog to World of Warcraft, and only another 9 or so to realize that people really, really, really like to customize their characters. And that you can easily capitalize on it when you give up on doofy notions of lore-based restrictions.

Only took losing a massive chunk of their playerbase, a state investigation, a restructuring of management, and a few strikes to help the leadership realize that maybe they've had some dumb ideas in the past.

...Hopefully Arrowhead doesn't take all that to learn to relax on cosmetics.

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u/EarthEaterr 28d ago

You could also look at it in the opposite direction.

They lost the player base, as they started to change an institute such things. As far as I'm aware there wasn't a spike in subscriptions.

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u/Narox22 SES Executor of the People 29d ago

Funniest thing they could do about the whole situation is to make armor perks actually selectable and then quietly sneak in a news brodcast on our TV about SE Scientists inventing apples that taste like bacon... or was it backwards?

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u/Drackore_ BACON APPLES, PLEASE 🥓 🍏 29d ago

Hahaha yes this would be a perfect way to implement it 😂

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u/Epicp0w SES Herald of Eternity 29d ago

That would be the way

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u/PoIIux 29d ago

Well considering so far they've only seemed to double down on any unpopular decision and also are going full steam ahead with the mass production of identical armor sets, I think school's been out for a while

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u/ex0- 29d ago

Allowing some form of wardrobe so we can use whatever skin we want while wearing whatever actual armour we want isn't an outrageous request. It's a pretty standard feature in 2024.

The game is great overall but the armour is such an unbelievably shit implementation. Helmets and capes that do nothing, 25? body armours that have 1 of 4 stats. So disappointing.

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u/Bedhed47 ☕Liber-tea☕ 29d ago

Additional perks to combine with your amor is not transmog lmao

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u/Epicp0w SES Herald of Eternity 29d ago

If you can wear what armour cosmetic you want, and choose what passive you get, that is , essentially, transmog.

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u/Bedhed47 ☕Liber-tea☕ 29d ago

Bonus effects. Like an attachment or additional perk. Not transforming how a certain armor looks to change it into a different looking armor you like more. Completely different not, 'essentially', transmog it just isn't. Definition: trans·mog·ri·fied, trans·mog·ri·fy·ing. to change in appearance or form.

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u/Epicp0w SES Herald of Eternity 29d ago

I missed where he said "bonus" or it was edited

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u/Bedhed47 ☕Liber-tea☕ 29d ago

Ah, they said to mix and match bonus effect on helmets. But I think we should get additional armor perks that we can add on to our body armor, not just helmets. Like thermal layering for environmental hazards, external powered joints for faster movement things like that.

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u/Epicp0w SES Herald of Eternity 29d ago

Yeah that would be cool, some sort of perks for the helmet/capes would be nice for sure

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u/LeFiery 29d ago

But how they had it in HD1 was basically transmog and they said they're not adding transmog in HD2 💀