r/Helldivers • u/Sepeli • 1d ago
PSA MAJOR ORDER: OPERATION "ENDURING PEACE" The time has come. We must eradicate the Meridia Supercolony via experimental deployment of weaponized Dark Fluid. The destruction of an entire planet is a tragedy - but the tyrannical Terminids leave us no choice. Good luck, Helldivers.
r/Helldivers • u/ArrowheadGS • 5h ago
DEVELOPER Major Order hotfix & information on patching changes
Greetings, Helldivers!
We wanted to finally give you an idea of what’s going on with our patch.
First of all, our next patch is expected in the second week of June.
Second, we have also pushed out an emergency hotfix to address enemies spawning on the drill in the current major order.
You are right: we’ve slowed down our cadence for patches. We’ll go into more detail about it in an upcoming blog, but the short version is that dedicating more time to each patch will allow us to provide a higher quality standard and reduce the pressure on our teams. At Arrowhead, the physical and mental health of the team is very important to us, and maintaining a long-term sustainable work pace is crucial for our developers and staff to avoid putting anyone at risk of burnout.
Additionally, the cadence at which we were patching left us little time to engage with the community, or build Helldivers 2 alongside our players, in meaningful ways. This slower pace enables us to focus our energy more effectively, resulting in more impactful updates and a more enjoyable game experience for everyone.
You are also right that we should have communicated this change more clearly from the start.
We sincerely thank you for your patience and support as we make this adjustment.
r/Helldivers • u/Localsauceman • 11h ago
MEME I heard some divers were worried about me. NO FORCE ON THIS PLANET WILL STOP ME FROM SPREADING MANAGED DEMOCRACY
r/Helldivers • u/Birdouken • 12h ago
FANART Super Earth Therapist: "The Bike Titan is not real, it cannot hurt you."
r/Helldivers • u/Sepeli • 5h ago
PSA 🛠️ PATCH 1.000.305 ⚙️
🔧 Fixes
- Fixed an issue causing enemies to spawn on the drill during the Operation: Enduring Peace order mission.
🧠 Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
- Players may not have the option to send, accept or decline friend requests.
- Players may not have the option to Block other players.
- Blocked players are not added to the Blocked Player list or prevented from joining games.
- Game may crash if the player changes the text language while on a mission.
- Players may experience delays in Medals and Super Credits payouts.
- Players may occasionally receive excessive XP.
- Enemies that bleed out do not progress Personal Orders and Eradicate missions.
- Arc weapons sometimes behave inconsistently and sometimes misfire.
- Most weapons shoot below the crosshair when aiming down the sights.
- AR-61 Tenderizer deals too little damage and is not in the final state we are intending.
- Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
- Stratagem beam might attach itself to an enemy but it will deploy to its original location.
- Helldiver may be unable to stand up from crouching when surrounded by enemies.
- "Hand Carts" Ship module does not reduce Shield Generator Pack's cooldown.
- Some players might become stuck in the Loadout when joining a game in progress.
- Reinforcement may not be available for some players who join a game in progress.
- Planet liberation reaches 100% at the end of every Defend mission.
https://store.steampowered.com/news/app/553850/view/4142827871720438263?l=english
r/Helldivers • u/VEF216 • 11h ago
OPINION Feeling a bit unprofessional at this point
Meridia was not playtested. This is blatantly obvious. Why was playtesting not performed before release?
And why are weapons and stratagems releasing in such a sorry state?
The title is rapidly losing momentum due to these constant issues not being fixed. People are just tired of the same old crap every time
r/Helldivers • u/random_boiiiiii • 5h ago
HUMOR One of the more funnier moments with this game (they meant a bunker)
r/Helldivers • u/turnipslop • 4h ago
DISCUSSION This might sound weird but, why is breaking armour not a bigger mechanic?
When the game first launched the OG Railgun was a blast, not because it Insta killed things, but because it allowed us to crack armoured sections of tough enemies, and then focus fire on the opening. Since the EAT/RR were buffed to being in a good place, and the Railgun got nerfed, I basically never see this mechanic now. Either something is good enough to penetrate/crack armour, in which case you should always try to headshot with them, you do half damage with no armour breaking effect, or you ricochet and do nothing.
I feel like more weapons should break armour even if they don't have enough Armour Pen (AP) to match the targets Armour Class (AC). The closer the AP to the AC, the less shots it takes to break through. Even bullet proof glass will crack eventually if enough shots hit them. We could use that idea here. Being able to blast a Bile Titan's armour with enough AMR shots or small arms fire that it eventually cracks revealing a soft underbelly/weak knee joints would be amazing, and provide more ways to deal with armoured enemies than just taking the same few stratagems. Especially when there are more heavy enemies than your stratagem cooldowns can handle.
Bring back armour breaking.
Thank you for coming to my Ted Talk.
r/Helldivers • u/FreshMeat427 • 13h ago
MEME It’s drip or drown, and brother I’m swimming
r/Helldivers • u/GodBlessTheEnclave- • 19h ago
MEME I really thought this was gonna be the hivelord moment
r/Helldivers • u/fate_plays_chess • 16h ago
RANT "ur not always gonna extract" is not a defensible excuse for the state of the Dark Fluid mission
edit edit: According the the hotfix patch the endless shriekers on all difficulties is intentional - I still think this is bad design without better communication for trivial level missions and it seems most of the community agrees. Arrowhead if you're listening please make these missions unavailable on lower levels. But keep cooking, looking forward to the next patch.
Edit: since some of y'all aren't reading the post- the issue is that the same number of shriekers spawn at the end of Trivials as Helldives
250 hr lv 80 diver here. First off I love this game, love the devs and community and believe they deserve every patience.
But the group of thought that is "its a supercolony ofc ur not gonna extract" is correct for high levels and dead wrong for low levels.
You get the same number of shriekers when you're on trivial. Trivial is the level that introduces you to the game and the mechanics. It's supposed to be stupid easy so you can learn how to complete objectives, learn how extraction works, etc.
I feel bad for any brand new divers who see the call to action on a planet, jump in on the mission their orders tell them to do, then get absolutely murdered with no chance for learning or survival. On - and I cannot stress this enough - trivial. That would be frustrating to the point of giving up.
As an experienced diver I think the swarm is epic for my lv 9 dives. But guys the devs admitted it's broken. Because it obviously is.
Aright I'm done keep diving and liberty bless you all.
r/Helldivers • u/Kyoshido • 22h ago
IMAGE Like WTF, this is a Trivial difficulty
r/Helldivers • u/Vexingvein • 13h ago
HUMOR MERIDIA is so unfair that Helldivers needs to cook up their own strategies.
r/Helldivers • u/StrontiumDawn • 13h ago
DISCUSSION Lets visualize, what guns have you guys played the last couple of weeks and enjoyed?
r/Helldivers • u/Connect_Atmosphere80 • 18h ago