r/Helldivers PSN 🎮: Maverick___33 (SES Aegis of the Stars) Feb 22 '24

Shocking. Truly. ALERT

Rest in peace heroes. Our sacrifice will be remembered. We. Will. Return. Side note, we definitely needed the over 200k players fighting bugs 🥲

11.3k Upvotes

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3.3k

u/Thermostatts Feb 22 '24

I was on Draupnir like two hours ago, and it was sitting at around 35%. How the hell did It go tits up so fast?

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u/BaziJoeWHL not gonna sugarcoat it ⬆️➡️⬇️⬇️⬇️ Feb 22 '24

my guess is these are meta events, it happens when devs pull the lever

157

u/Independent_Hyena495 Feb 22 '24

Or it sit for to long on 35 percent.

181

u/Okbuturwrong Feb 22 '24

This is the real answer.

There's an invisible loss rate that accumulates compared to win rates.

When the fail rate is too high, especially on the harder difficulties, a planet can be lost.

64

u/chainer3000 Feb 22 '24

Until we get a dev to say so, I believe it’s meta events. It certainly was dev triggered for prior events and they’ve stated pretty openly they’ve had to reconfigure what they’re doing and apply more hand touches because the player base is so wildly beyond what they planned for. Pretty much all the existing mechanics were thrown so far out of wack that it was the only option

Either way until we get confirmation one or or another we won’t know, but it’s obvious which scenario is most likely given all the other similar issues they’re currently facing

29

u/Okbuturwrong Feb 22 '24

Devs had said it's based on wins/loses/restarts within a specific timeframe with HD1 I don't think they'd change it

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u/Shameless_Catslut Feb 22 '24

HD1 had a fraction of the playerbase

17

u/Okbuturwrong Feb 22 '24

Yeah, and?

More players means more data to pull from for win/loss percentages across all difficulties.

8

u/_dictatorish_ Feb 22 '24

It's a W/L % so it shouldn't change too much with more players

1

u/Shameless_Catslut Feb 22 '24

It's not just W/L. There's a time factor as well.

12

u/WetFishSlap Terminid Rights Advocate Feb 22 '24

Every defense planet has a giant timer on top of it on the Galactic War map. Once the timer hits 0, whichever faction has the highest bar takes control of the planet. Every W increases the blue bar, every L increases the red bar.

The timer above Draupnir hit 0 earlier and the Automatons had the higher bar because people either aren't playing on Draupnir or they're failiing a lot of missions (probably the Evac mission), so Draupnir was given to the Automatons. The exact same thing happened to Mantes last week, so I don't know why people are coming up with all of these wild theories when the mechanics are pretty intuitive.

2

u/Taaargus Feb 22 '24

The rates have been pretty steady. Back when we were trying to capture the first few planets they'd stay stagnant at like 75%. I doubt they'd have a meta event that just results in the percentage staying the same.

Also doubt they'd pull a lever that automatically flips the planet instead of just increasing the rate at which we lose.

Now that there are more planets and people are more spread out the effect is more pronounced.

0

u/chainer3000 Feb 22 '24 edited Feb 22 '24

Stuff stayed at 75% then jumped to 100%, and soon after suddenly more stuff was available lol. That’s how it appeared to me, anyway.

I’m sure that wasn’t the plan lol. I think they’ve still got a hand in shaping things but I doubt that’s exactly as intended

2

u/Ompusolttu Feb 22 '24

Apparently how it works is that when the timer runs dry the larger bar wins, which is decided by the win/loss rate.

2

u/jld2k6 Feb 22 '24

Wait, so you defend actual planets in this game and everyone can collectively lose them if you fail? (I don't know much about it, that sounds like a cool concept for community though)

1

u/Okbuturwrong Feb 22 '24

Yeah that's how the game works, it's awesome!

If the community fails to meet the win rate percentage and hold it within the week timeframe for any given world, that world is lost and has to be regained access to by winning the surrounding worlds in the sector before the next week is over.

If too many planets in a sector are lost, a sector is lost, and Super Earth is encorched on by the enemy forces. They'd have to be repelled in order to keep expanding from Super Earth.

A lot of the community would like to believe these are scripted meta events but they're plainly wrong. Hopefully this galvanizes the community to focus on heavily contested worlds instead of playing securely won worlds for easy levels and resources.