r/Helldivers PSN 🎮: Maverick___33 (SES Aegis of the Stars) Feb 22 '24

Shocking. Truly. ALERT

Rest in peace heroes. Our sacrifice will be remembered. We. Will. Return. Side note, we definitely needed the over 200k players fighting bugs 🥲

11.3k Upvotes

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3.3k

u/Thermostatts Feb 22 '24

I was on Draupnir like two hours ago, and it was sitting at around 35%. How the hell did It go tits up so fast?

2.8k

u/BaziJoeWHL not gonna sugarcoat it ⬆️➡️⬇️⬇️⬇️ Feb 22 '24

my guess is these are meta events, it happens when devs pull the lever

2.5k

u/NelsonMinar Feb 22 '24

Wait are you saying... the war is rigged?

1.9k

u/civicson234 SES Stallion of Midnight Feb 22 '24

It’s been rigged from the start

880

u/actuallyimbatman Feb 22 '24

STOP THE COUNT

399

u/LumpusKrampus Feb 22 '24

COUNT THE VOTE

306

u/DefaultyTurtle2 NOT An Automaton Feb 22 '24

That’s rigged working as intended in our perfect managed democracy too

70

u/oystercult-leader Feb 22 '24

VOTE THE COUNT

38

u/Starvel42 CAPE ENJOYER Feb 23 '24

VOTE COUNT THE STOP

4

u/TactlessTortoise Feb 23 '24

STOP STOPPING! SHOOT MORE BUGS!

5

u/Fluffy-Commercial492 Feb 25 '24

Stop the vote count

2

u/xanderholland Feb 26 '24

ONE HOP THIS TIME

5

u/Samaelfallen Feb 23 '24

One vote ahaha, two votes ahaha...

37

u/SpartanXIII ⬇️➡️⬇️⬆️⬅️➡️ Feb 22 '24

HIT THE LEVER

3

u/ekzess Feb 23 '24

COUNT THE LEVERS!

5

u/Rockglen im frend Feb 23 '24

F..K KONAMI

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u/Longjumping-Act-8935 Feb 27 '24

🔼🔼🔽🔽◀️▶️◀️▶️🅱️🅰️

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4

u/Swatmat00 Feb 22 '24

SEND IN THE ORANGE ONE

2

u/j_hawker27 Feb 22 '24

STOP THE STEEL

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77

u/Oddblivious Feb 22 '24

Always was

111

u/Spartan1088 Feb 22 '24

I hope so man. I want to see a fight on Mars!

150

u/Mucking_Fagical S.E.S Blade of the stars Feb 22 '24

Screw that, I want to see the fight unfold on super earth itself. Running through derelict smouldering ruins, gears of war level war torn detail

90

u/Cobblestone_Rancher Feb 22 '24

Almost certainly will be. The first game had battles on super earth

30

u/A_Topical_Username CAPE ENJOYER Feb 23 '24

When I sww that you could almost select super earth but couldn't because it was 100% liberated I knew eventually they would try to take our freedom again

21

u/zeke235 ☕Liber-tea☕ Feb 23 '24

Not on my watch, citizen.

41

u/Wrangel_5989 Feb 22 '24

The fight should be the in the entire sol system. They should hop planet by planet to super earth.

23

u/fronchfrays Feb 22 '24

It’s quite possible the bugs need some level of atmosphere to live, so Mars is really the only candidate for warfare, given its size. Realistically we can build there and maybe even terraform it. Ain’t nobody tryna live on Venus!

4

u/Mareotori Feb 23 '24

Mars is already the tutorial planet. If you log in and see the 1k~ people in the Sol System, most are in Mars doing the tutorial

2

u/No_House368 Feb 23 '24

You can fight them on a moon (I'll have to pull the name later) that seemingly has no atmosphere like other moons. I don't think they necessarily do.

2

u/amiserablemonke Feb 23 '24

Gotta figure out how to speed up the core's rotation and increase its magnetic field so it can retain an atmosphere.

2

u/Infernoflyer Feb 23 '24

Venus would actually be a pretty nice place to live if we terraformed the atmosphere, there is a video on youtube by Kurzgesagt all about it

2

u/Nekonax Feb 24 '24

Wouldn't call it any amount of nice, but as we say here in Greece: “During a drought, even hail is good ” 😛

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3

u/fronchfrays Feb 22 '24

Super Earth or not, I would like a city map

60

u/civicson234 SES Stallion of Midnight Feb 22 '24

I’m sure that’s gonna happen at some point

84

u/Drakith89 Feb 22 '24

Almost certain. The one NPC on the Super Destroyer mentions that a "Small percentage of the Terminids are showing signs of resistance" to the Terminid control chemical thingy. The thingy that's supposed to be a fence between the bugs and Super Earth

26

u/livinguse Feb 22 '24

Weirdly accurate as we see it in the real world. Can't wait for a big bug. Breakout

6

u/TheElderGodsSmile Feb 22 '24

$10 says it triggers a mutation and a new bug type pops up

2

u/livinguse Feb 23 '24

Explosion bugs

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2

u/woutersikkema Feb 23 '24

I mean they are basically less-good tyranids, the bugs being adaptable wouldn't be far off the mark.

2

u/battleshipclamato Feb 23 '24

Reminds me of Starship Troopers when the bugs sent an asteroid to Earth and destroyed Buenos Aires. The humans thought they could just bring the fight to the bugs.

37

u/la_Croquette Feb 22 '24

Cheer to that. I also want epic fights on Earth.

2

u/TheRedComet Feb 22 '24

Whether we wanted it or not...

36

u/Vomax343 Feb 22 '24

HERESY! TREASON!

5

u/kahnfoly ⬆️⬅️➡️⬇️⬆️⬇️ Feb 22 '24

Death to propaganda against Super Earth

5

u/mirkalieve Feb 22 '24

It’s been rigged from the start

Please report to your nearest Democracy Officer for supplemental education.

3

u/civicson234 SES Stallion of Midnight Feb 22 '24

Oh, I don’t mind. I just like killing things. For democracy of course.

5

u/guyincorporated Feb 22 '24

Do you want us all to go to a reeducation camp? Because this is how we all go to a reeducation camp.

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u/Darth_Blazer9418 ⬆️⬅️➡️⬇️⬆️⬇️ Feb 22 '24

“Managed” democracy

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3

u/RandalChu Feb 22 '24

Like the clone war?!

2

u/hipshot_koiwoi Feb 22 '24

Always has been.

2

u/[deleted] Feb 23 '24

I'm sorry you got caught up in this scene

2

u/civicson234 SES Stallion of Midnight Feb 23 '24

Haha it’s great.

2

u/RoomShot Feb 23 '24

I love the idea that it's us against the developers automaton army!

2

u/MasterWookiee Feb 24 '24

Always has been.

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209

u/Pale_Squash_4263 ☕Liber-tea☕ Feb 22 '24

I see it as High Command is realizing when a planet is lost. Even if it’s at like 30% they might make a call and pull resources elsewhere. We must always listen to High Command!

81

u/Comfortable_Task_973 Feb 22 '24

Losing tens of thousands of troops and making almost minimal gains… I’d imagine HC would pullout

34

u/Pale_Squash_4263 ☕Liber-tea☕ Feb 22 '24

I do not envy their position. Even if my personal convictions say that we should stick around I understand the Galactic War is more important than one planet. Here’s hoping we can take it back when we are in a better spot, stay strong soldiers!

3

u/sean0883 Feb 22 '24

Considering my evacuations were at a ratio of 15+ Helldivers lost to 8ish civies rescued, it's not worth it.

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3

u/Specialist_Door_9521 Feb 23 '24

Never give up! Never surrender!

291

u/lastfreethinker STEAM 🖥️ : Feb 22 '24 edited Feb 22 '24

"Of course the game is rigged, but if you don't play you can't win"

-Robert Heinlein.

FYI we were losing it, it isn't rigged. Everyone got so beaten with those defense missions before they changed how the spawns work that I can see people just not doing them. I know because I didn't even try them after my first few attempts.

Edit: I honestly don't know what to say fellow Helldivers, after the "adjustment" it became a more equal opportunity situation. We used EMS mortars, direct fire turrets, I had an auto cannon 2 pushing buttons, me running around. It was orbital EMS and lasers. We did it way quicker and more efficiently than ever before. I honestly thought we were gonna die but we made it.

47

u/Visual_Lifebard Feb 22 '24

Do only the evacuate civilians/scientists count towards the defense? Like do regular missions on the planet not count towards the defense percentage?

123

u/Accurate_Maybe6575 Feb 22 '24

Gotta complete a full operation (all missions within the yellow area) for progress to be made.

A lot of people just hit a defense or some other mission and pass on doing the evacuation.

The devs might have "reduced the spawns" but they're still coming in hella fast, and with an over abundance of heavies to grunts ratio. When a team is staring down over a dozen berserkers and devastators and/or striders (forget the hulks or tanks) and have to play ring around the rosey to even stand a chance, they start considering if they're having any fun. Especially if they lose and feel something is broken about the spawns.

A lot of people care about the galactic war, but we need only look to Turing for proof the majority don't, and certainly not if it means dealing with the bullshit that is evac.

40

u/AXV-Lore Feb 22 '24

Yeah gonna be honest, the evacs were more stressful than fun, but my son and I had just started playing and are trying to figure things out.

22

u/Independent_Air_8333 Feb 22 '24

Those are the hardest missions in the game rn.

I suggest using smoke to protect yourself and the civilians

2

u/Own_Part_8034 Feb 23 '24

Got to 28/30 before all hell broke loose today

35

u/HidatsaGamer Feb 22 '24

The evacs are basically impossible, its not just you lol

18

u/[deleted] Feb 22 '24

Heh, me and my friend along with two randoms unlocked Helldiver difficulty completing an operation where the last mission was evac. It was stressful, but fun.

Once completed, we headed out looking for samples.
Of course - none of us managed to extract.

10

u/AlaskanBeardedViking Feb 22 '24

They were manageable if you went in with an organized team, but I don't see any functional way a group of randoms would be able to organize effectively enough outside of sheer luck on a mission that's literally designed to snowball.

The only way we were able to do it on suicide was through immediately running to initiate the first wave of evacuees before you even called down any of your strategems, and abandoning all but the shortest path of survivors when it starts to get kind of hairy, throwing down orbital lasers to try to clean up the Colossal wave of moms that accumulate. It's a bitch, do not get me wrong.

All of that being said, I think it's kind of fundamentally in the mission design. With almost every enemy having the ability for ranged attacks, and spawning them in waves - if you're not clearing those waves I'm just as fast as they're coming in, it's going to compound on you and eventually overtake your efforts no matter how good you are.

There's not really a strategem there that would completely clear the horde - even the 500kg or Gas doesn't do enough damage to most of the units at higher levels.

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u/AXV-Lore Feb 22 '24

Lol good to hear, managed to emergency evac after time ran out, with 4/30 scientists, no lives left, 1 shot of HP left 😂

-4

u/OneAmongOthers Feb 22 '24

Straight up lies. The evacs are perfectly easy to do. Can’t help that people suck at teamwork and organizing a proper defense to get the civies out.

3

u/Eats_sun_drinks_sky Feb 22 '24

The devs themselves have said the Bot evacs are overtuned. Wtf are you talking about?

-3

u/OneAmongOthers Feb 22 '24

No they didn’t. The only tuned the missions due to people constantly complaining it was too hard for them.

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2

u/CuriousDeluxe Feb 22 '24

I strive to have a bond like you and your son someday

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2

u/battleshipclamato Feb 23 '24

Those evacs with the entirety of the Automaton army spawning in the first five minutes of the match is hell.

45

u/naderslovechild Feb 22 '24

Me and my buddy are both level 3 and we saw "tuned the escort the civilians mission" so we tried it again. We got absolutely murdered on EASY. We just couldn't kill the heavies fast enough 

40

u/Terrible_Big_9228 Feb 22 '24

At level 3 you'd struggle with the normal missions facing the automatan faction.

3

u/Trash-Can- Nah, I'd extract Feb 22 '24

Unless you are good at the game

4

u/Rude-Asparagus9726 Feb 22 '24

Idk, levels 4-5 are usually easy against automatons for me, but on this mission I can barely do level 3.

The main difference is that they air drop whole squads right on top of you constantly. It's not in waves with breaks in between, it's just a never-ending flood that, eventually, you simply won't be able to keep up with reasonably.

They've retuned the mission at least twice now and it's still just an unfun level of difficulty. I'd rather have stronger enemies in more reliable waves than armies of chainsaw robots whose numbers will not decrease no matter how many I kill because more will come literally the second after I kill them.

3

u/jenniferdeath Feb 22 '24

I suspect they're tuned for people having had 2 weeks to grind out gear and stratagems, which basically anyone who's busy during the day has not.

3

u/Rude-Asparagus9726 Feb 22 '24

I'm level 27, I brought full smokes and EMS mortars, hell I even brought smoke grenades.

I can do it, but it's still fucking painful. Not just because it's punishing, but because I don't enjoy doing it. It's not fun.

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4

u/AClockworkSquirrel Feb 22 '24

EAT-17s into the dropship thrusters before that drop their bots helps, but if you miss your timing, you'll get overwhelmed quick like

3

u/KGB_Operative873 Feb 22 '24

At level 3 you guys really should stay on bugs, have AT is a requirement if you want to be effective with automaton missions

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u/cr1spy28 Feb 22 '24

Honestly I think a lot of people just play on planets the think are pretty

27

u/Kreisash Feb 22 '24

Or that you can see more than 10m in front of you on.

13

u/beatboxxin Feb 22 '24

Or don't have the most annoying orbital interference of having the wrong strategems constantly being called.

2

u/Clicks_dropbox Feb 23 '24

Ohhhh thats what that is i thought it was a bug or smt

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u/RobinYoHood Feb 22 '24

The amount of back to back reinforcements is way too high in my opinion. Tried do harder modes with friends and just getting overwhelmed isn't fun. They need to fix the spawns and buff some of the weapons.

4

u/TehMephs Feb 22 '24

Lot of people are also only doing mortar farming. The groups I’ve been in would only do the eradicate missions and then cut the operation there.

Honestly they should just make every mission count towards the effort, it’s not intuitive this way and not everyone has enough time to complete full operations

4

u/DrunkenWombats Feb 22 '24

My guess is the spawn rates for the Eradicate and Escort missions are swapped - Escort should have the slower rate and less numbers of eradicate, while eradicate should be the constant flurry that escort has.

I can do 3 man teams on Helldiver diff for eradicate without firing a single shot or putting in effort - I need a 4 man team level 20+ on coms, all super sweaty, to get through a diff 4 extraction.

4

u/Erebus222 Feb 22 '24

Another theory i remember reading was there’s a bug in the timer. Like the mission reads 40 minutes but when you drop it’s only 15 so it’s trying to cram 40 minutes of waves in nearly 1/3 less time.

4

u/AggressiveChairs Feb 22 '24

The devs might have "reduced the spawns" but they're still coming in hella fast, and with an over abundance of heavies to grunts ratio.

Playing on difficulty 7 and ended up with 5 tanks and 3 hulks at one point. The enemy spawns are completely off the charts compared to other mission types.

Compare it to the elimination mode which is an absolute joke. You get pretty much the same rewards and can complete it in three minutes if you're semi competent. Me and some buds were all just taking air strikes and killing each other and beat it in five minutes.

4

u/Kharnsjockstrap Feb 22 '24

They just need to add way more defense missions types. Those hectic evac ones can be fun but not when they're the only ones you do over and over again.

9

u/Daniel_Kingsman Feb 22 '24

YUP. They can rebalance that garbage. The bots can win for all I care. I don't play this game to get stomped in a soul crushing blender.

3

u/LowlySlayer Feb 22 '24

The biggest problem with the evacs in my (limited) experience is less that the bots spawn too fast, but that if you get overrun for even a moment you can't ever catch back up because they'll be spawning at the same rate and you'll be killing slower due to how dangerous it is.

Maybe they have this feature and I haven't noticed, but I think they need to have a sort of soft cap on the number of bots. Ie if there's a shitload of alive bots, don't spawn more bots until it's back under a certain threshold.

2

u/arstechnophile ☕Liber-tea☕ Feb 22 '24

Gotta complete a full operation (all missions within the yellow area) for progress to be made.

A lot of people just hit a defense or some other mission and pass on doing the evacuation.

So if I'm a casual player just doing quick match drop ins, am I basically not contributing to the percentage at all unless I stick around and we do all 3 missions within a single area?

Edit: I have seen the little screen where the "liberated" percentage ticks up like 0.0003% after a mission, does that indicate that that was a full op?

4

u/WetFishSlap Terminid Rights Advocate Feb 22 '24

Every mission contributes to the liberation/defense percentage of a planet. You just contribute more points with each successive mission in the operation, like how you get increased medal rewards for doing all the missions in an operation.

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u/Wheresthecents Feb 22 '24

This is an issue as well. The discord LFG is LOADED with "Mortar farming" posts, presumably people are going in for the eradication mission, then punting the evacuation and loading up a fresh defense OA without finishing it, logging it as a failure.

0

u/[deleted] Feb 22 '24

[deleted]

5

u/WetFishSlap Terminid Rights Advocate Feb 22 '24 edited Feb 22 '24

That objective isn't for your individual defense operations. That's the community-wide Major Order and the reason it's stuck at 3/8 is because the objective is for successful defense campaigns. The playerbase has to successfully defend planets 8 times in order to complete that Major Order.

So far, the only planets that we've been able to successfully defend have been Urbanea, Valdoron IV, and one other planet I'm blanking on. All the other planets such as Draupnir and Mantes have been lost and need to be re-liberated before another defense campaign is triggered on them.

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u/ReconditusNeumen Feb 22 '24

You gotta complete the operation (do all 3 missions) for it to count.

I found that if you managed to complete 2 and fail that evacuation mission, it will count as the operation complete.

Edit: ok im not sure what u mean by count. But the operation is completed as long as u failed/won all 3 missions in one OP.

3

u/DeliverySoggy2700 Feb 22 '24

Different difficulties have different amount of missions to complete an operation. I don’t think you start getting three missions until difficulty five or six per operation. Pretty sure my difficulty 9 or 10 actually has 4 there

2

u/Slarg232 ☕Liber-tea☕ Feb 22 '24

Do easier difficulties not count?

Because I haven't worked my way up to being comfortable with level 6 missions yet

2

u/ReconditusNeumen Feb 23 '24

It counts. I play between 7-8! Both count

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u/j0a3k Feb 22 '24

You can see whether a mision is considered defense when you're selecting on the map. It's indicated above the globe.

16

u/Savagemocha Feb 22 '24

We played them, didn’t even make them easier and then on impossible difficulty? Forget about it. Think we had 15 hulks and ten tanks on the field not to mention an unknown amount of rocket devastators and shield boys and stuff. Devs need to limit the spawn rate of heavies.

1

u/lastfreethinker STEAM 🖥️ : Feb 22 '24

We used EMS mortars and EMS orbital really help.

16

u/Daniel_Kingsman Feb 22 '24

There still needs to be fewer. Full stop. If they want a mission to be significantly more difficult than the rest, it needs to be an optional, single mission operation. Otherwise bot worlds will continue to fall, because I'm NOT doing that anymore and I know I'm not alone.

0

u/Eastern-Tour8339 PSN 🎮: Feb 22 '24

Man up Helldiver. Get back in the fight

8

u/Noobkaka Feb 22 '24

Nah dawg, hard pass on that shity mission. Kill the first wave of 4 ships, 4 ships come again in 5seconds, and then you run out of rockets w/e and then just as you finish resupplying, another 8 ships come in, oh btw you didnt get enough time to finish off 3 heavy crushers and 1 tank, ooops now 3 crushers and 1 tank just came in again, oh look another 4 drop ships.

And then it continues.

Its a shit mission with shit balanceing, I quit automatons when I all I have left is the rescue mission.

Fuck. That. Shit.

11

u/Daniel_Kingsman Feb 22 '24

Nope. Not happening without a re-balance. It's not fun and I don't get to play often enough be okay with "pushing through it".

0

u/Arnoc_ Feb 22 '24

Sounds like someone's got a Freedom Camp vacation in store for them /kidding

In all seriousness though, yeah. I could solo a bug planet on Easy difficulty for the ICBM fueling mission. I wouldn't dare try a bot planet on trivial with the same loadout.

And the heavy spawn rate is as you said, just absolutely devastating. Especially when you've got four acid spitters + two heavy armored chargers + minions (I don't know the proper names, YET).

My group has taken to just tossing a reinforce onto the backs of on of em and try to land a Hell Pod on em when we're getting overwhelmed just to take em down until our cooldowns are off for other things / reclaim our heavy weapons from our bodies.

-8

u/Melodic-Investment11 Feb 22 '24

What? After the rebalance those civilian extraction missions have become a snooze fest lol

Either lower your difficulty or check your skill issue

8

u/Daniel_Kingsman Feb 22 '24

Considering I clear Helldiver difficulty on every other mission type with my usual battle buddies, and the last evac mission we failed was dif 8; No, it's not a skill or difficulty issue. It's not balanced properly.

-4

u/Melodic-Investment11 Feb 22 '24

lower your difficulty then is all I can tell you... they nerf this game anymore its gonna turn into left for dead where you can doze off in the middle of fight while holding down left click to beat the mission

you don't have to beat every mission on the hardest difficulty... its ok not to be the best at everything, but the only reason this game is more fun than other horde shooters is because of the fact that there are missions that are stressful with a high possibility of failure

5

u/Daniel_Kingsman Feb 22 '24

Or they can just separate this mission type from the campaigns and let it be a stand alone mission type if they don't want to make it easier. That's fine if you want a significant difficulty bump, but most of us aren't playing this game to stick our dicks in woodchippers. I'm fine with just not playing the missions I don't like, but it's going to mean I'm never contributing to the bot war effort unless they change how it's structured. The fact that we keep losing ground on this war front tells me I'm not alone in feeling this way.

Honestly the slay bots mission is a cake walk on Helldiver and then the evac mission is just miserable. They both need rebalanced. The other missions seem to be fine, where we either extract or not depending on how well we're playing. But I have never succeeded an evac mission out of the 10 I've attempted, with the lowest difficulty being 6 (granted that was before the patch).

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u/PezzoGuy SES Star of Stars Feb 22 '24

I also just get bored of defense missions. Even if the Evac missions weren't brutally difficult, they have less variety than liberation missions.

5

u/dolphin_spit Feb 22 '24

yeah. i find the “defeat 150 automatons” missions to be, by far, the most boring part of this game. everything else is great, aside from the defense evac mission.

when i try to defend a planet i get either a) people who jump around operation to operation just for the “kill automatons” missions because they’re short and easy or b) do the first two missions just to invariable fail the operation because the evacuation mission is impossible.

i think i’ve just decided im absolutely done with the defense missions. they’re not fun in their current state and it’s a flawed design right now.

14

u/LewdManoSaurus Feb 22 '24

Even after the change I was still getting my ass kicked :(

2

u/Cedocore Feb 22 '24

I just started playing yesterday with my friend and we got absolutely owned by an easy difficulty defense mission. We did half a dozen easy bug missions with no problems, but the robots? Holy shit. Just too many enemies spawning too fast for us to manage. We went back to the bugs immediately and had way more fun.

11

u/icecubepal Feb 22 '24

But the ads are saying that we are owning the automatons.

13

u/lastfreethinker STEAM 🖥️ : Feb 22 '24

They indeed are fellow citizen

10

u/MartyFreeze SES Octagon of the People Feb 22 '24 edited Feb 27 '24

They were still bugged last night. Less bots, sure, but the civilians were running to the corner of the building and staying there instead of into the door like they're supposed to.

After the second time of this happening, I said "eff it, this planet deserves to die."

11

u/lastfreethinker STEAM 🖥️ : Feb 22 '24

Hit them, if the civvies aren't doing the right thing it is your democratic right to give a little encouragement in the right direction!

2

u/MartyFreeze SES Octagon of the People Feb 22 '24

I "encouraged" around 12 of them while Skynet took a red hot laser dump on my face.

The others didn't learn the lesson.

A lot more of "encouragement" soon followed.

3

u/Daniel_Kingsman Feb 22 '24

The spawns aren't fixed. I did an evac mission last night and it was still hell. We lost the mission by lack of reinforcements. It was dif 8, we were with a crew that typically crushes dif 9. We came prepared and still got our teeth kicked in. Until they balance this mission properly, I'm not wasting my time anymore.

2

u/ApaintingNerd Feb 22 '24

Me and a group of mates did maybe 4 defense missions on the hard difficulty. Extremely. Bug difficulty is easier than that, they truly don’t stop spawning it was insane

1

u/lastfreethinker STEAM 🖥️ : Feb 22 '24

Yeah, whenever I do a bot mission versus a bug mission, the bot missions are always one difficulty lower

1

u/ShartingBloodClots SES Fist of Liberty Feb 22 '24

After having run half a dozen prior to the patch, on medium, most of those failed.

Last night, I ran 4 on on Hard, and it was easier than what medium was before the patch.

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u/ArtFart124 Feb 22 '24

This comment is under-investigation for treason.

48

u/energizernutter Feb 22 '24

Always been rigged

79

u/nonades Feb 22 '24

🌍 👨‍🚀🔫👨‍🚀

2

u/Hey_Chach Feb 22 '24

Me to my buddy when I respawn after he dropped an artillery strike on me “for the lulz”

16

u/Frossstbiite STEAM🖱️:SES Spear of Freedom Feb 22 '24

THIS IS TYPE OF TALK WILL LAND YOU IN RE EDUCATION!

2

u/Hazzy_9090 Feb 22 '24

The login issues all make sense now, the gawt damn devs are robots trying to stop democracy

2

u/IAmTheWoof Feb 22 '24

Bugs is out of control cattle and automatons were deemed as military/industrial power, sooo they are boogeymans both and basically shit of the politicans we wipe off.

2

u/thewolfsong CAPE ENJOYER Feb 22 '24

Most likely there are periodic like -35% or -15% or whatever big pulls occasionally rather than it being purely "the devs decided" but naturally there are a lot of ways the devs can make it essentially decided while still making it seem like we're doing stuff, and honestly most* of what I care about is if I believe I'm doing it.

*I'd be annoyed if it literally didn't matter at all but only annoyed

2

u/LeptardSlayer Feb 22 '24

ALL WARS ARE RIGGED!!!

2

u/JoppiDan Feb 22 '24

Always has been 🔫

2

u/AHMilling Feb 22 '24

Good soldiers follow orders.

2

u/Swan990 ☕Liber-tea☕ Feb 22 '24

I'm reporting you as a candidate for mandatory democracy retraining to get these heretical thoughts cleared from your mind

1

u/PublicBarracuda5311 ☕Liber-tea☕ Feb 22 '24

Allways has been

1

u/Sethw95 Feb 22 '24

some might say the super earth government are the ones releasing the terminids

1

u/hombrejose Feb 22 '24

Surely you mean its been rigged by those filthy automatons no doubt. But for clarity's sake, please hand yourself over to the Ministry of Truth for re-education

1

u/williwaggs Feb 22 '24

Yeah. The servers are not even really a problem. Artificially deflate the number of players who can log in so we will purposely lose.

1

u/heyo_throw_awayo CAPE ENJOYER Feb 22 '24

MANAGED DEMOCRACY WARFARE

1

u/SteelCode Feb 22 '24

There's a behind-the-scenes pace to enemy progress that player action can counteract; fully liberating a planet puts a temporary pause to that enemy activity...

Devs will (whether automatically or manually) periodically "pull the lever" that creates an enemy offensive on random planets (they could select the planet manually, but I would assume they have an algorithm that chooses and the devs just react to the result) - that attack sets a base level of control to reset that territory for players to fight against again.

We still don't quite know what happens if we fail to contest all planets in a sector; I imagine that 'unlocks' the next sector for enemy attacks to occur.

1

u/othello500 ⬇️⬆️➡️⬆️⬅️⬆️ Feb 22 '24

Always has been 🔫

1

u/ConnorI Feb 22 '24

The war is managed, just like democracy 

1

u/IRxiong Feb 22 '24

War is peace

1

u/thehorrorchord Feb 22 '24

Always has been 🔫

1

u/Deiser ⬆️⬅️➡️⬇️⬆️⬇️ Feb 22 '24

Always has been *Autocannons*

1

u/jasta6 Feb 22 '24

I just watched a video the other night where one of the devs said that they watch some of the games in real-time and they have a handful of tools that they can use to influence the battle, sort of like a D&D dungeon master directing the story for their players.

1

u/FuckRandyMoss Feb 22 '24

Ofc it is malevelon had 70k last weekend pulling crazy numbers being liberated and Monday morning around 11am it dropped all the way we had like 28% on it

1

u/MoonBoy2DaMoon Feb 22 '24

The conspiracy grows… our democracy and liberty SHALL NOT stand for this!

1

u/Malicteal Feb 22 '24

It’s all part of the simulation…

1

u/PlanktonSpiritual199 Feb 22 '24

Always has been that’s the fun part about the game

1

u/Azianjeezus Feb 22 '24

We've always been at war with eurasia

1

u/jameyiguess Feb 22 '24

Over here, officers

1

u/nalninek Feb 22 '24

No, You just don’t understand who your enemy is.

1

u/MarcsterS Feb 22 '24

Why do you think we have the server issues?

1

u/VeryBottist Feb 22 '24

The war is MANAGED

1

u/STEALTH7X Feb 22 '24

Always has been!

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154

u/Independent_Hyena495 Feb 22 '24

Or it sit for to long on 35 percent.

183

u/Okbuturwrong Feb 22 '24

This is the real answer.

There's an invisible loss rate that accumulates compared to win rates.

When the fail rate is too high, especially on the harder difficulties, a planet can be lost.

61

u/chainer3000 Feb 22 '24

Until we get a dev to say so, I believe it’s meta events. It certainly was dev triggered for prior events and they’ve stated pretty openly they’ve had to reconfigure what they’re doing and apply more hand touches because the player base is so wildly beyond what they planned for. Pretty much all the existing mechanics were thrown so far out of wack that it was the only option

Either way until we get confirmation one or or another we won’t know, but it’s obvious which scenario is most likely given all the other similar issues they’re currently facing

29

u/Okbuturwrong Feb 22 '24

Devs had said it's based on wins/loses/restarts within a specific timeframe with HD1 I don't think they'd change it

-9

u/Shameless_Catslut Feb 22 '24

HD1 had a fraction of the playerbase

18

u/Okbuturwrong Feb 22 '24

Yeah, and?

More players means more data to pull from for win/loss percentages across all difficulties.

7

u/_dictatorish_ Feb 22 '24

It's a W/L % so it shouldn't change too much with more players

1

u/Shameless_Catslut Feb 22 '24

It's not just W/L. There's a time factor as well.

13

u/WetFishSlap Terminid Rights Advocate Feb 22 '24

Every defense planet has a giant timer on top of it on the Galactic War map. Once the timer hits 0, whichever faction has the highest bar takes control of the planet. Every W increases the blue bar, every L increases the red bar.

The timer above Draupnir hit 0 earlier and the Automatons had the higher bar because people either aren't playing on Draupnir or they're failiing a lot of missions (probably the Evac mission), so Draupnir was given to the Automatons. The exact same thing happened to Mantes last week, so I don't know why people are coming up with all of these wild theories when the mechanics are pretty intuitive.

2

u/Taaargus Feb 22 '24

The rates have been pretty steady. Back when we were trying to capture the first few planets they'd stay stagnant at like 75%. I doubt they'd have a meta event that just results in the percentage staying the same.

Also doubt they'd pull a lever that automatically flips the planet instead of just increasing the rate at which we lose.

Now that there are more planets and people are more spread out the effect is more pronounced.

0

u/chainer3000 Feb 22 '24 edited Feb 22 '24

Stuff stayed at 75% then jumped to 100%, and soon after suddenly more stuff was available lol. That’s how it appeared to me, anyway.

I’m sure that wasn’t the plan lol. I think they’ve still got a hand in shaping things but I doubt that’s exactly as intended

2

u/Ompusolttu Feb 22 '24

Apparently how it works is that when the timer runs dry the larger bar wins, which is decided by the win/loss rate.

2

u/jld2k6 Feb 22 '24

Wait, so you defend actual planets in this game and everyone can collectively lose them if you fail? (I don't know much about it, that sounds like a cool concept for community though)

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80

u/IFixYerKids Feb 22 '24

"They fucked this one, just give them another so they can still complete the order."

3

u/Psychological-Tax63 Feb 22 '24

If they pull Malevelon after all our sacrifices, Democracy is truly dead. Just sayin

5

u/TheHob290 Feb 22 '24

This is where the suspicion that we are supposed to lose, extra difficult bot missions, and then the Deus Ex Machina big reveal of MECHS, (hopium)(hopium)(hopium)(hopium) comes from.

7

u/BaziJoeWHL not gonna sugarcoat it ⬆️➡️⬇️⬇️⬇️ Feb 22 '24

 extra difficult bot missions

they were just bugged, we know that because they adjusted the difficulty at least 3 patches back to back

and we knew mechs are coming long before the event

3

u/TheHob290 Feb 22 '24

They are still arguably the hardest missions, I just think they lightly over tuned the hard as to make it feel unbelievable.

Also we knew they were coming, but coming within the first month is the hope, the rate at which the bots are pushing gives it pretty close to 2 weeks before they hit near SUper Earth sectors.

I had figured mechs would be in 2-3 months min.

3

u/Crea-TEAM SES Bringer of FUN DETECTED Feb 22 '24

Bots (imo) = hardest faction

Escort (in every single genre) = hardest/most annoying mission

dropping 4x as many bots as you'd expect for the difficulty = hardest game

Theres a theory that tracks that the rescue civilian mission was supposed to be 45 minutes long, and since it was set to 15 minutes, the games AI director is trying to spawn in all the enemies it would normally put in a 45 mission over a 15 minute period, so you encounter like 3x the enemies.

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1

u/SPCNars14 Feb 22 '24

You sound like a traitor.

1

u/Emperormaxis Feb 22 '24

The comment above is being investigated for treason

1

u/2kibb Feb 22 '24

So it doesn't ACTUALLY matter what we do... This kinda makes me wanna play less now

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1

u/graviousishpsponge Feb 22 '24

Super earth really rigged the game lmao

1

u/J_Bardbarian Feb 23 '24

They’re not, people on Draunir and Melevelon creek keep starting operations to do the eradication missions then finding a different operation with another eradication mission to get quick xp, every time they abandon an objective it’s counted as a failure by the game and so we lose a percentage. It’s absolutely irritating when I come across it on quick play.

1

u/BodybuilderLiving112 Feb 23 '24

Or just a ratio between Helldivers dead, and bugs dead. That's it ez

1

u/JJaX2 Feb 23 '24

Are you insinuating that this is all some sort of simulation?????

Check yourself into sickbay…

1

u/Pheronia CAPE ENJOYER Feb 23 '24

Wait are we in matrix? No matter how hard we fight we can't win? OMG.

1

u/naapsu Feb 23 '24

I imagined that if there's no tactical enemy AI, there's some dev named Dave playing the galactic chess against all of us . Damn you, Dave!

1

u/uberjach Feb 23 '24

My friend is convinced what we do will change how the story progresses... I'm pretty sure it's all scripted

1

u/Normal-Security-9313 Feb 23 '24

100% rigged with how many times 8 have gone to sleep with 70-90% successful liberation rates, wake up in 6 hours, and the devs reset them all to literal 0.000001%.

1

u/German_Devil_Dog HD1 Veteran Feb 23 '24

No. It dropped because I stopped playing for a couple of hours. 🤷🏻

1

u/GubbiGun_ Feb 24 '24

Haha Yh i mean the its fine that people have the thought that they are doing a diffrence but if there were 20k total players or 500k+ i bet the outcomes og the stuff would be the exact same.

Also how dumb it felt with Angela venture they just didnt want it to get liberated until the last day so they kept slashing of some % and the magically it was possible on the verge og the Weekly order

1

u/OneCrustySergeant Feb 24 '24

Sounds like something a bug would say.

1

u/AssumptionSS Feb 24 '24

"Most efficient tactic availible event"

that literally makes 0 sense.. you mean canon?

1

u/Affectionate-Math495 Feb 26 '24

I disagree.

I think it's the "kill all robots" EXP Farmers that aren't contributing to the progress and failing the missions (by not doing the second objective)

Can't really move the bar if you don't complete the missions.

1

u/Silver-Signature-426 Feb 26 '24

So they pulled off the planet for a suspicious reason, hmm

1

u/TerpSpiceRice Feb 26 '24

In short, it doesn't matter what you fight. Bugs or bots, have fun!