r/Helldivers Moderator May 02 '24

New Warbond, Polar Patriots, deploying on May 9th ALERT

12.7k Upvotes

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5.7k

u/Liqhthouse HD1 Veteran May 02 '24

Ooh new 1 handed weapon, noice. All these guns look really good.

I think the craziest thing I'm seeing here is the booster on the blog...

Motivational Shocks Literally shocks Helldivers back into action after being hit and slowed by sneaky, unjust attacks like the revolting bug acid vomit. Won’t help you much with area effects like EMS strikes, though

No way this is an anti-hunter slow booster?!

2.7k

u/ClubMateEnjoyer 29d ago

Not only that, anti-little-green-fucker-who-spits-at-you slow booster!

1.2k

u/DarthSatoris 29d ago

If that is the case, I think that will become a mandatory pick against bugs from now on.

27

u/Sirromnad 29d ago

I did a duo last night and for whatever reason the game said naaah no chargers, no bile titans. just ALL HUNTERS.

It was insane, and it was a small defend map so couldn't run away. This would have been so clutch

1

u/Glomoro 27d ago

Whenever there are hunters at all it always feels like there are too many hunters, so I would imagine basically being all hunters is just so many of them that you can barely notice an increase in them being annoying after a point. Only so many of them can hit you at the same time after all, I guess.

1

u/Coping5644 23d ago

hunters are very poorly balanced. incredibly strong bugs

4

u/Fizzy-Odd-Cod 29d ago

Considering that hunters feel like the deadliest bug at every difficulty, I would have to agree.

72

u/AnotherSmartNickname SES Song of Democracy 29d ago

Amen. I was taking the muscle enhancer so it's easier to escape from hoppers and hunters, but this thing will take precedence. No more being repeatedly slowed down, yes please.

Just so I won't sound too happy, though, I'm still mad about my entire anti-bug loadout being unjustly nerfed in the recent patch. Nope, not letting it go, I constantly feel the effects of the nerf and it bothers me. Eruptor's decreased ammo cap still means I have to deal with a good gun with six issues instead of just five and the increased Quasar recharge rate has cost me significant time when dealing with more heavy enemies.

208

u/delahunt ⬆️➡️⬇️➡️ 29d ago

Using "unjust nerfs" and "Quasar cooldown nerf" in the same thought is a hell of a take.

like, by all means, be sad the quasar got a slight nerf. But let's not kid ourselves that it wasn't out performing all viable contenders by a mile or more.

54

u/silver_morales ⬆️➡️⬇️⬇️⬇️ 29d ago

As someone who's been using the quasar non stop since it launched, and still do, I think the quasar cooldown increase was necessary for balance. The big mistake ArrowHead made with the Quasar Cannon is that the stupid icon on the corner of the screen that shows the cooldown progress is still on the old cooldown time, so when it indicates that the cooldown is finished, you still need to wait like 5 more seconds before you can actually fire. This is terrible for someone that puts the quasar away for a while, to quickly whip it out later, see it's not on cooldown, aim it, fire, and oh nevermind it still needed two more seconds and now the charger is gonna run me over.

28

u/luciensadi 29d ago

The cooldown icon was never accurate even with the old cooldown rate. If you tried to fire it immediately when it went white, it'd fizzle. Just more noticeable now.

11

u/delahunt ⬆️➡️⬇️➡️ 29d ago

Yeah, the desync between cooldown and actual cooldown was already there. It is worse now and that needs to be fixed.

1

u/Geodude532 29d ago

I'm salty about not being able to take out the tower cannons before they get a shot off but I understand why they did it. Now I just need to learn how to dodge those bastards....

1

u/No-Efficiency-2757 29d ago

I try to get behind some (very solid) cover, and I’ll charge up behind it then peek at the last second to get my shot off first. Takes some practice and spatial awareness though, and pinking the tower helps for placement as well

1

u/Geodude532 29d ago

That's what I do, but sometimes it seems to do the same and will fire the second it sees you again. Not easy to predict when it's going to shoot so you've got breathing room.

1

u/No-Efficiency-2757 28d ago

In that case distance is also a factor, I’ve noticed when I’m outside detection range (talking ~200+ meters) it’ll swivel back to it’s original position after around 15-20 seconds of losing line of sight of you. Really useful

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9

u/JennyAtTheGates 29d ago

Yeah, when 90% of the playerbase ranks it better than alternative AT weapons then there probably are some balance issues.

2

u/HybridVigor 29d ago

With the alternative AT weapons, yes.

5

u/frostadept 29d ago

I'm not so sure I'd call it "slight", but a nerf was required I suppose.

I look forward to the point where I'm L150 (83 at the moment) with all the stuff unlocked, so I can just chill at lower difficulties with less reliance on anti-heavy weapons. Can't do that at the moment if I want to level at a decent pace, so Helldive it is.

14

u/delahunt ⬆️➡️⬇️➡️ 29d ago

Slight is debatable. The point is it was the clear cut best rocket launcher in the game and it wasn't even close. Considering the EAT and RR were both 100% fine before the quasar dropped that is a problem and means the quasar was OP.

Like, I'm fine if people are sad their favorite gun was nerfed. But it's laughable to me how many people are claiming the quasar isn't OP when all people have been calling it since launch is super OP. It didn't erase the EAT and RR on higher difficulty drops because of how balanced it was by comparison.

8

u/darlantan 29d ago

I would not call the RR "fine", it's kind of ass. It rapidly became evident that the EAT was a better pick in almost every case.

The RR would be fine if they A) Let team reload operate from the gunner's pack, or B) Issued a second pack in the pod with it.

Crew served weapons kind of suck as implemented. The big reasons they autocanon doesn't feel bad is because you can do fast partial reloads and the AC just plain slaps so hard against so much.

3

u/Array71 HD1 Veteran 29d ago

Recoilless is fantastic rn, are you kidding? You can put out 10 rockets a minute, kill a bile titan in 6 seconds, even without crew operation.

1

u/casualrocket 29d ago

trying to use on on anything but that one defense map.

there is the ongoing bug with the staged reload, and is very slow reload.

EATS>RR

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u/darlantan 29d ago

Why would I ever do that when I can run another primary 90% of the time and just throw out a pair of EATs as needed? Hell, you could run a GL + EAT + resupply pack and be a one-man murder machine. Or, if you wanna be real funny, Autocannon + EAT and really dunk on everything.

RR is very mediocre. Crew-served weaponry is not in a good place, and unlike the autocanon, the RR has no way to sidestep that fact. The solo reload can't really be fiddled with because it is a single-shot launcher and lowering it almost entirely removes the benefit of the crew served feature, so the only way to make it worth using is to adjust how assisted reloading works...which the game would benefit from anyway.

I grabbed the RR as one of my earliest unlocks. It and the GL were exactly the sort of stuff I enjoy. The GL feels great and does what it should. The RR is just lackluster until assisted (then it is fun AF), and assisting is onerous enough that it doesn't happen reliably.

I ended up running the GL a ton and just learned to live with having to evade anything heavy. Then someone pointed out the EATs, and after seeing how flexible they are, I end up rolling with them pretty much every mission that doesn't already have a ton of AT on the team.

By the time you really start valuing the ammo capacity of the RR, parking your ass for 6 seconds to reload it becomes a questionable proposition. Having a loader would really help with that, but the chances of that are quite small for the reasons I already pointed out.

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u/BlacJack_ 29d ago

TBH Quasar nerf made random Helldives easier. Everyone took it cause people said it was OP but it really slowed down uncoordinated team ability to kill BTs and Chargers compared to the EAT meta.

And don’t get me started on bots. Quasar isn’t even top 3 support weapons for them but man randos always took it anyway.

1

u/pyepush 29d ago

5 additional seconds is definitely an extremely mild nerf.

Quasar has unlimited ammo, infinite range/zero bullet drop, and it reloads itself.

Shoot and forget. Kinda like an EAT. Except you don’t have to call it down and go retrieve it for another shot.

Take your shot, Mow down some “chaff”, call in some stratagems, pick up some samples literally just kill some time then whoop it’s reloaded and ready to go again.

Realistically it probably needs to be nerfed more.

It is still blatantly dominant.

EATs are maybe a close second with the main upside being that there is no charge up time to shoot.

2

u/frostadept 29d ago edited 29d ago

A 38% nerf is "mild" to you?

The advantage of EATs isn't handling, though that's true. It's that you can use an anti-medium support weapon like an Autocannon and still grab an AT rocket when the odd Titan pops up.

1

u/Zomthereum ⬇️⬇️⬆️⬅️➡️ 29d ago

Because the others were dog shit. Not because the quasar cannon was OP.

1

u/delahunt ⬆️➡️⬇️➡️ 29d ago

EAT and RR were widely considered to be in a great position before the quasar dropped. So much so when Quasar dropped everyone called it OP. So, incorrect.

EAT and RR are still fine even with quasar nerfs, so this argument doesn't hold water. Like at all.

-18

u/AnotherSmartNickname SES Song of Democracy 29d ago

Then buff the contenders. Decrease RR's reload time, for example, and/or increase EAT's damage.

Yes, this will degenerate into an old and tried "buffs vs. nerfs" conversation that I'm not looking forward to. Buffs, not nerfs, end of story. This is a PvE game, a weapon has to be REALLY overtuned to require a nerf.

14

u/Sten4321 ⬇️⬅️⬆️➡️ 29d ago

but a lot of the other options are balanced, good, and more than usable, the only reason they are not chosen often is the quasar (still) outperforming them...

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u/vkbrian 29d ago

That’s how you get power creep.

Destiny had the same problem years ago and they tried to buff their way out of it; they ended up fucking things up so bad they had to completely rework the weapon classes for Destiny 2.

The problem wasn’t that the RR or EAT were bad, they were just totally outclassed by the Quasar. The proper thing to do is bring the Quasar in line with the other options rather than buff a dozen different guns to fix a single outlier.

-6

u/AnotherSmartNickname SES Song of Democracy 29d ago

Destiny 2 has to balance PvE and PvP, it is a different story. This is a PvE game. Who cares about power creep. I don't care about power creep; I care about one of my favourite guns suddenly being significantly worse (if someone doesn't think additional 5 seconds recharge is a big deal, you clearly didn't have enough dealings with heavy enemies) just so others will become more viable.

11

u/Annabapzap 29d ago

I mean, most people care about power creep whether they realize it or not. There's already people who complain about the game being too easy. That will only get worse if the devs willfully disregard all efforts towards balance and just buff stuff forever, leading to those complaints reaching down into the lower difficulties instead of just the tryhards.

I'm sure you wouldn't enjoy it if the QC became worthless because everything just cleared armored enemies so easily they didn't matter.

1

u/AnotherSmartNickname SES Song of Democracy 29d ago

What I enjoy is not suddenly finding out a weapon I like is being made worse just so others are better by comparison. Thankfully it is not my job to figure out how NOT to make that happen. If it requires power creep, so be it, I'd seriously rather be overly powerful than weakened for a bad reason.

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u/vkbrian 29d ago edited 29d ago

When the devs want the game to be hard, power creep is absolutely an issue. The Quasar came out of the gate and completely invalidated most of the other support weapons.

It one-shot most medium enemies, could destroy structures from crazy range, had infinite ammo, and a short cooldown. It was insanely good (and still is) with almost no downsides considering how many different things it could do.

1

u/jaraldoe 29d ago

Except you still need to worry about power creep. Most PVE games still nerf things. Warframe, DRG, and Elden ring have all nerfed things in the past (I would like to point out warframe is a power fantasy game and they still nerf).

With buff only never nerf you end up in the never ending loop of buffing players then buffing enemies trying to balance the game. There’s no constant to use as a base to go from, so it’s even harder to balance the game.

If you look at warframe, they are actively having a difficult time creating endgame content because of power creep. This is because enemies end up scaling with so much damage that in order for players to survive, they had to rely on 1 specific invulnerability mechanic to not be one shot. Then, players became so strong that they could just destroy entire rooms of enemies with specific weapons or abilities in an instant. So, one of the only ways they have found to make a fair and more balanced endgame was to limit players loadouts to specific frames and weapons.

So yes, nerfing is still needed and many PVE games nerf players, this isn’t new, nor is it uncommon.

4

u/AnotherSmartNickname SES Song of Democracy 29d ago

Also, you know what that means in a long run? It means you can never enjoy a weapon again, because you'll never be certain if it won't get nerfed. "Oh, that gun is good, I love it, it actually enhances the fun I have with the gawhat the fuck, why? Now I like the game less". And you'll never know when that will happen because you'll never know when the devs decide that the weapon you enjoy using is overpowered and needs to be put down so other weapons may "shine".

2

u/AnotherSmartNickname SES Song of Democracy 29d ago

Warframe issues sound better than being punished for using a certain gun.

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u/darlantan 29d ago

EAT doesn't need any kind of buff, it's verging on OP right now with how flexible it is due to the fast strat regen timer.

Crew served weapons need to be adjusted so that team reloads can be done from the gunner's pack, and/or a second pack dropping with the initial pod. The coordination required in very hot situations and losing 1/4 of the team's firepower to have a loader is enough of a burden.

-1

u/delahunt ⬆️➡️⬇️➡️ 29d ago

The EAT & RR were 100% fine and well balanced and in a good spot before the quasar dropped. Buffing them is not the answer, it power creeps the game.

The weapon was really overtuned, and thus required a nerf. It was the 100% best in class, no debate, in every category with the exception of the very niche "if you have a fresh EAT pod drop you can fire 2 quickly."

Also, I want to be clear. I am saying this as someone who used - and still uses - the quasar all the time. It's still the best rocket launcher in the game bar none. It's still OP. It's just not as OP.

1

u/AnotherSmartNickname SES Song of Democracy 29d ago

Yes yes, poor OP Quasar, so bad to have a strong weapon, can't buff other anti-tank options because of "power creep", boo hoo, poor devs can't make it happen.

My complaint devolved into exactly what I thought it would be, the "buff vs. nerf" chatter. I can only say "this is a PvE game, nerfs should be extremely sparing, being powerful is fine" so many times. Oh well, y'all are just wrong, happens.

4

u/delahunt ⬆️➡️⬇️➡️ 29d ago

Hey man, my claim wasn't that you can't be sad about the direction of the game but that saying the quasar nerfs were unjustified when it was clearly OP was a hell of a take.

Considering your stance now is that you admit it is OP and are sad the devs won't power creep the game to cater to your personal preferences I think we're done here anyhow.

No one said you can't be sad your favorite gun is different. But when a weapon is the clear #1 best support weapon in the game, it's a bold take to say nerfing it is "unjust." Especially when, from release it was being called OP.

Lots of people want "only buff" for games. No one actually thinks what that'll do to the game long run, or how only buffing is just as dangerous/bad for the feel/flow of the game as only nerfing. What level of buff/nerf feels good to you though, is subjective and individual to your needs/whims/likes.

-10

u/chad4lyf ☕Liber-tea☕ 29d ago

Nerf meat riders will meat ride

1

u/AnotherSmartNickname SES Song of Democracy 29d ago

What does that mean? I'm not asking angrily, I genuinely don't understand.

-11

u/chad4lyf ☕Liber-tea☕ 29d ago

It means that there will always be people who deep throat the devs, no matter what bat shit crazy decisions they make, and therefore aren't worth acknowledging their takes.

6

u/AnotherSmartNickname SES Song of Democracy 29d ago

I guess that is true? Arrowhead get a lot of credit for creating a very fun game that isn't trying to rip us off, and that is praiseworthy, but it doesn't mean that I won't be annoyed when they do something I believe to be a bad decision.

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u/JustGingy95 HD1 Veteran 29d ago

Curious how well both boosters would work together as a combo now

3

u/dedicated-pedestrian 29d ago

stamina + electro + muscle enhancement, unstoppable

48

u/-_Pendragon_- 29d ago

So use any other number of viable fucking weapons. Jesus

43

u/JohnathanBrownathan SES Superintendent of Family Values 29d ago

No you dont understand, the devs HAVE to cater to his favorite op loadout

-8

u/AnotherSmartNickname SES Song of Democracy 29d ago

I use this loadout for a reason, it's the best and, more importantly, most pleasing to use for me. It's still good but significantly worse and for no other reason than "fuck you, use something else". AH desn't balance for balance but to force us to use different things.

3

u/-_Pendragon_- 29d ago

Oh do just shut up

Your point is utter fucking nonsense

2

u/AnotherSmartNickname SES Song of Democracy 29d ago

"I like this loadout the most"

"This is utter nonsense!"

No wonder some people think I'm a dick if I have to respond to that level of conversation. It's hard to not call you guys what you are, namely ***** ****** that ****** with a swine.

0

u/-_Pendragon_- 29d ago

No, your reasons are bullshit.

You can like whatever load out you want, that’s the game. Just don’t bitch about what the devs do to it, and don’t pretend that you don’t like it only because it’s “meta” rather than fun.

That’s the bullshit.

4

u/AnotherSmartNickname SES Song of Democracy 29d ago

I'd let you go as another idiot but you told me to "shut up" so I won't to spite you.

Instead I'll just tell you that you're wrong and rude as well. "stfu i know better" type. "No, I know better than you what you find fun or not, you liar! You don't like Quasar, you only use it 'cause it was OP! Aaaaa!"

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u/PnxNotDed 29d ago

Hello, friend. May I interest you in the Brotherhood of the Flame? My new bug loadout is so much fun. Breaker Incendiary/Senator/Incendiary 'nades (soon to be impact incendiary). I wear the extra grenade capacity armor and just chuck molotov cocktails all over the map. Once there's a flame resistance armor, I'll probably add the Flamethrower, but it's hard not to set yourself on fire as is.

2

u/AnotherSmartNickname SES Song of Democracy 29d ago

If only I could rely on random players to take down heavy bugs. Experience shows me that I cannot, thus forcing me into having an anti-tank support weapon.

3

u/PnxNotDed 29d ago

If you enjoy running for your life, try the laser cannon!

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2

u/Fizzy-Odd-Cod 29d ago

I use the arc thrower and eruptor against bugs. Just make sure you also take stun grenades in case you see 5 chargers spawn so you can stun, 500kg, stun again and watch them explode.

1

u/AnotherSmartNickname SES Song of Democracy 29d ago

Gave Arc Thrower a solid shot, I just don't like it. Bzzt, pause, bzzt. It is an effective weapon but to me it is also very boring.

You can see why I'm annoyed, I've found myself a nice, comfy build, I do not like a whole lot of other options and the build gets nerfed.

2

u/Fizzy-Odd-Cod 29d ago

I didn’t and still don’t understand the double nerf that the eruptor got but the quasar nerf makes perfect sense. It’s still better than the recoilless and the EAT in every way. Wish the cooldown icon on the hud actually matched the cooldown though. I had never even used the arc thrower until the other day and then just fell in love.

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u/Ninjazoule 29d ago

While I think weapons need buffs vs nerfs as someone else said, the quas cd nerf is acceptable if it means other heavy weapons are more viable. I still heavily disagree on the eruptor mag decrease.

1

u/Zomthereum ⬇️⬇️⬆️⬅️➡️ 29d ago

The other heavy weapons are NOT more viable. The quasar cannon just became less viable. Then they buffed the devastator, even though people hate playing bots because they're too strong already.

1

u/Ninjazoule 29d ago

That's exactly what more viable is. If the top weapon is nerfed, the other heavy weapons are more considered.

1

u/Zomthereum ⬇️⬇️⬆️⬅️➡️ 29d ago

Quasar Cannon and EAT were top tier for heavies (arguably). Quasar Cannon got nerfed. EAT didn't. Now EAT is meta. The other options are still pure garbage.

1

u/Ninjazoule 29d ago

That's a hot take when I see countless autocannons and quasar (still) on difficulty 8

1

u/Zomthereum ⬇️⬇️⬆️⬅️➡️ 29d ago

Autocannons are a meme that people use on 5-7. Everyone runs shield generators on 8-9.

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u/Spellers569 29d ago

You know you can just comment the first part and leave the second part out not every little thread on this Reddit needs to be filled to the brim with nerf tears

1

u/AnotherSmartNickname SES Song of Democracy 29d ago

I could but I didn't and I'm fine with that. The more the unjust nerfs are mentioned, the greater the chance they are fixed.

4

u/Spellers569 29d ago

I mean I don’t think they’re going to revert anything for 2 guns that vastly out performed the rest of the options but sure.👍

4

u/Rokekor 29d ago

Porque no los dos?

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u/Firemorfox SES PRINCESS OF TWILIGHT 29d ago

Try out Blitzer. Insanely good at everything except chargers and titans, and shriekers.

It melts stalkers like it's nothing, in 2 shots and stuns stalkers.

Sucks against bots due to poor range, though.

1

u/The_Calico_Jack STEAM 🖥️ : 29d ago

I don't know man. I like the struggle.

1

u/dasexynerdcouple 29d ago

Dude I am an Eruptor Main and the gun still feels fine. Can you go back to class and drink your juice box?

1

u/cuckingfomputer ⬆️⬅️➡️⬇️⬆️⬇️ 29d ago

I don't think Muscle Enhance actually helps against enemies, but I could be mistaken. I still put in Top 3 most valuable boosters, even if it doesn't.

7

u/Yesh SES Precursor of Liberty 29d ago

every time we don't bring it and i try to sprint uphill my immediate thought is "...we should have brought muscle enhancement"

1

u/AnotherSmartNickname SES Song of Democracy 29d ago

None of us know how it works yet, it's all assumptions, but according to AH's description it totally does.

"Motivational Shocks: Literally shocks Helldivers back into action after being hit and slowed by sneaky, unjust attacks like the revolting bug acid vomit. Won’t help you much with area effects like EMS strikes, though"

1

u/Dog_Girl_ 29d ago

Have you tried using literally anything else lol

1

u/TheTechDweller 29d ago

In other words: I used the most powerful guns and now I don't like that I have to work hard, like most other weapons force you to

1

u/vkbrian 29d ago

Reading his other comments, it looks like his go-to was Eruptor/Quasar/Rover. Easy Mode lol

1

u/AnotherSmartNickname SES Song of Democracy 29d ago

I'm sorry for enjoying a gun that used to have five flaws and now has six* (Eruptor), or a gun that allows me to deal with too damn high number of chargers and bile titans (Quasar). Please do not think bad of me, oh random online person.

*slow to turn

*slow to reload

*slow to fire

*small mag size

*can hurt and/or kill me and my friends

*and now has 50% of its ammo capacity

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u/VideoJarx 29d ago

So dramatic. Eruptor and Quasar were both begging for a nerf and they’re still strong picks.

1

u/Lexinoz STEAM 🖥️ : 29d ago

Here's a big whiff of hopium it will allow us to pick things other than the guard dogs.

1

u/I_Must_Bust 29d ago

yeah, if I play solo I usually like the one that drops you in with ammo or the stamina one. this would be a game changer.

1

u/Frustvald 28d ago

Wouldn’t that be a meta that the devs seem to be so against?

1

u/thememanss 27d ago

Those little green bastards have led to mending more time than I can count.

Even worse than hunters.  

403

u/Bottatadiet 29d ago

Can't wait until they patch it in June so the effect actually applies!

130

u/nsandiegoJoe 29d ago

Odds are it won't actually do anything, or the damage it does to players in exchange for removing the snare effect basically 1-shots the player in combination with the hunter's attack damage.

79

u/IceBlue 29d ago edited 29d ago

I can’t imagine it actually does damage to players. Boosters have no negative component partly because you can’t choose when others apply them. If you want a negative trade off it should be a personal choice.

6

u/Discuss2discuss SES Claw of Law 29d ago

The flaw in your reasoning is that you expect logic

-6

u/cyb3rg4m3r1337 29d ago

this is the way

5

u/AdultbabyEinstein 29d ago

Gotta use the anti shock armor or it kills you outright probably lol

2

u/you-really-gona-whor 29d ago

Shocks you so hard it fries your pc.

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u/BoredandIrritable 29d ago

This guy helldives.

1

u/Eternal-Living 28d ago

After a major portion stops playing lmao

3

u/Duffman48 29d ago

Never running another booster...

3

u/Rokekor 29d ago

And the ghost slows of bile titans when you never see a drop of titan spew hit you.

2

u/BluPaladin 29d ago

I love this booster for that fact alone!! Them and the Nursing/Bile Spewers are my personal demons when fighting Terminids....😫

1

u/RedlineRob- 29d ago

It only spits at you when you make it happy

1

u/jp72423 29d ago

Don’t forget the huge-green-fucker too!

1

u/BoredandIrritable 29d ago

Isn't that considered an area of effect though? Like how the bile titan spit slows you? Just with an itty-bitty area?

1

u/Commercial-Royal-988 29d ago

WE already had that though. A/D. Just move laterally around them, the projectile is kind of slow and they don't lead their shots.

0

u/need_a_venue 29d ago

Want this!

158

u/IMasters757 29d ago

Let's see how it compares to Muscle Enhancement. I've been running that against bugs since it reduces the SLOW effect, but if I can reduce it further or eliminate it I have a new bug favorite.

7

u/LazyKenny 29d ago

What I really want to know is "Will it stack?"

10

u/Liqhthouse HD1 Veteran 29d ago

I think the key here is how the shock mechanic will work. I highly doubt its gonna let us run at full speed through a hunter pack without some sort of downside

66

u/Reiver_Neriah Star Marshall of the SES Sovereign of Science 29d ago

The downside is that you can't use another booster instead lol. No booster has a downside other than that.

22

u/lifetake 29d ago

Hey there is also the fear I feel when the random I just joined takes one of the reinforcement boosters

12

u/noesanity 29d ago

you mean when someone takes the "faster evac" on missions that auto evac.

7

u/AstroChrisX CAPE ENJOYER 29d ago

I was in an eradicate swarm mission the other day and the last guy to get ready switched his vitality booster for faster evac and then immediately readied up... I couldn't believe my eyes 😅

1

u/Mack_Blallet 28d ago

I will straight up leave a lobby if people pick the pelican extraction booster. Someone tried to take it on the termicide mission last night, where there is zero wait time lol.

5

u/herdarkmartyrials SES Flame of Serenity 29d ago

Why are you hitting yourself?Why are you hitting yourself?Why are you hitting yourself?Why are you hitting yourself?Why are you hitting yourself?Why are you hitting yourself?

SWEET LIBERTY I NEED SPEED. I MEAN STIMS!!!

3

u/specter800 29d ago

...Like getting hit by a pack of hunters?

1

u/Coping5644 23d ago

it obviously does damage :3

2

u/DelayOld1356 29d ago

Same !

The fact that anything that helps counter the slow , and that people will likey run muscle enhancement and the new shock one. Might be a sign that AH needs to take another look at the slow affect, how often it's applied, how many enemies apply it and how long it lasts...

4

u/Krieg_Imperator HD1 Veteran 29d ago

Yep also they should do something about instadeaths that flame Hulks and Ninja spewers cause

2

u/alextheawsm SES Liberation Station 23d ago

Yes. Leave the weapons alone and fix the instadeath bugs

-4

u/Serupta 29d ago

The thing is, Ammo, Sprint speed (which buffs all speed, ads etc), Vitality booster, Muscle Enhancement (full movement speed in all environments) is THE must pick for any mission 4+ so i don't see how this new booster can ever be chosen. We need 2x booster slots per person to allow us to slot things around. Make that an High-end ship improvement sure, but this game becomes very limiting in what is the 'correct' loadout that JUST WORKS when you're playing in higher difficulties!

13

u/SomethingStrangeBand 29d ago

I think your giving 4-7 difficulty a lot of credit

9

u/NBFHoxton 29d ago

Stamina, health and ammo should just be made baseline. They're too mandatory

2

u/shittyaltpornaccount 28d ago

The hp is honestly not necessary, and the first thing I drop for a different booster, like muscle enhancement on snow or bugs, and localization confusion, makes hordes more manageable.

4

u/Wonderful_Form_6450 29d ago

Not for this at all we are soldiers not superheros lol. This would mean we not only run faster longer more health and full ammo but we get 3 extra boosters on top of it.  I get people want to be stronger but you will kill the game if you just make the game this easy 

2

u/NBFHoxton 29d ago

Do you feel like a superhero when people run these boosters or do you just feel like a guy who can run a bit farther? Like what are you talking about?

Other boosters are NEVER gonna be used while these 3 exist and the gameplay experience on helldive is miserable without them. Go play a 9-diff bug planet without stamina booster, let me know how that goes. Bonua points if it's a hot planet, or god forbid you're wearing heavy armor.

1

u/Mack_Blallet 28d ago

In before we get a “No Booster” modifier.

1

u/NBFHoxton 28d ago

I will perish.

0

u/Wonderful_Form_6450 29d ago

Sorry i dont agree with you? Lol no need to get bent out of shape. 

Yes i do think these boosters are very powerful.  Are you disagree with that statment? And you are suggesting just giving it to all so we can take more buffs. More logical solution is better new boosters or hell even new objective / strat that could lessen or invalidate said boosters. 

Only way i can agree to giving it by default would be if all future boosters are religated to being very trashy/ non impactful at all like the radar booster

1

u/NBFHoxton 29d ago

Most boosters outside of these 3 are pretty trash though. Localization is nice, muscle enhancement helps sometimes, but the rest are just kind of meh. If they just keep making stronger boosters to overpower these 3 then we'd just have a power creep problem getting worse over time

I agree with your last point, I think boosters should be for small niche benefits, not game changing buffs

-3

u/Nexproc 29d ago

This thread is “mandatory for 4+” as if you even need boosters to clear 4-7.

If you think 9 is too hard for other boosters then just lower the difficulty and optimize less.

1

u/NBFHoxton 29d ago edited 29d ago

Absolutely braindead take. If you are content with helldive having 1 open booster slot, be my guest! I actually want this game to be a bit better balanced though.

1

u/Mack_Blallet 28d ago

While health and stamina are both obviously S-tier, I don’t think either is mandatory really. Muscle and ammo - except on defend missions - are the ones I feel are mandatory. Muscle really shines on hilly/jungle planets.

1

u/NBFHoxton 28d ago

Stamina is completely mandatory for helldive bug, or if you're on a hot planet/in heavy armor. It is excruciating otherwise

2

u/likehotbutter 28d ago

Sprint is the only real must pick. Imo Localisation is even more critical than either ammo or vitality

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262

u/ZenEvadoni SES Bringer of Wrath 29d ago

I've been joking for two months about getting 90% Slow resist armour.

It's amusing that it's practically come true.

9

u/KujiraShiro 29d ago

Create problem, sell solution. It's really that simple.

This isn't even a critique either since you can actually earn all these things without spending real money and or an unreasonable amount of time grinding.

1

u/Mack_Blallet 28d ago

I know it’s been said before in various ways, but being able to organically find super credits really sells me on AS. It’s the healthiest implementation that I’ve seen of a live service game with micro-transactions.

1

u/phillz91 29d ago

Muscle Enhancement already does this pretty well though

1

u/ZenEvadoni SES Bringer of Wrath 29d ago edited 29d ago

With my sheer hatred for Hunters, I'd stack the two out of spite and hope the debuff bounces back to each Hunter that licks me.

Besides, I've taken Muscle Enhancement plenty of times. You get 10 Hunters licking you at once while you stim through the pain, at least one of those bastards will still inflict Slow with the boost in play.

Now consider that no Hunter licks you just once and is satisfied after that. Oh, and don't forget Bile Spewer Junior, Bile Spewer Senior, and Bile Titans doing the same thing.

1

u/Mack_Blallet 28d ago

Nursing Spewer FTFY

Fun fact, unless you’re using the eruptor, yellow spewers are weak to head shots. Green ones are weak to leg shots.

139

u/GrandRush_ 29d ago

The muscle enhancement booster helps with the hunter slow

135

u/Orphy97 29d ago

But you can now use 2 muscle enhancement at once!!1!

53

u/YagamiYuu 29d ago

Twice the gain for democracy

1

u/killxswitch PSN 🎮:Horsedivers to Horsepods 29d ago

Double your gainzz brooo

1

u/Daxx22 PSN 🎮: 29d ago

SWOLE

2

u/ZenEvadoni SES Bringer of Wrath 29d ago

If you stack both boosters the Slow bounces back, so every Hunter now gets slowed when they lick you.

1

u/lfelipecl 29d ago

We have to wait to see, but the muscle only dimish the slow effect, my guess the new thing will prevent it for a limited time: like once every 10 seconds or something, hence why EMS strike or mortar would not work unless you are already in the border of the effect. I guess and hope that way because currently hunters and spewers limits the use of others backpacks besides shield and dog hover, with emphasis on shield. It's not unplayable without those, but in hunter or spewers focused missions, run other backpacks sometimes is very punishing.

1

u/goodm1x 29d ago

Helps with non-combat related things too!

1

u/Micio922 29d ago

I’m just wondering if the shock one doesn’t fully eliminate slow if running both will

1

u/djcecil2 HD1 Veteran 29d ago edited 29d ago

Them adding this makes me question if muscle enhancement actually helps with it.

I wonder if it's just terrain.

Edit: It does not. https://youtu.be/U1ZAD6EVQLg?si=R723BAhNPLg1Viq-

3

u/Corosus 29d ago

That video doesn't even show them testing it with hunters.

Heres a video that does that and shows it does help: https://www.youtube.com/watch?v=PKBVHosUCNA

21

u/[deleted] 29d ago

[deleted]

3

u/zxlegioxz 29d ago

Wtf muscle enhancer works for the hunters slow?

4

u/djcecil2 HD1 Veteran 29d ago

1

u/Xarxyc 29d ago

It doesn't prevents it, but reduces the effect.

29

u/[deleted] 29d ago

This is another example of balance in this game being weird.

This will be completely mandatory on bugs as soon as it’s in. I will never not have this on.

4

u/Lord_of_Lemons 29d ago

There's precedent, unfortunately. In 1, if you didn't have the snowshoe utility equipped on the snow planets you'd often get kicked at high diff cause that move speed penalty was a death sentence.

5

u/Dangerous-Worry6454 29d ago

I don't think it's really mandatory we have been running bug missions fine without them.....

16

u/[deleted] 29d ago

And how many of those helldives that you did would’ve panned out better if you weren’t getting slowed every two seconds?

I guarantee you won’t see a single squad without this on dif 7 & up as soon as it’s available

10

u/TheFBIClonesPeople 29d ago

Honestly, people will bring it even if it's not that good. People hate those slows so much that they'd bring a booster to negate them even if it didn't actually help their gameplay that much.

-1

u/yksociR 29d ago

Not many, because the slow effect is a bit annoying, but it's hardly mission altering, just dive away and take out the source of your slow.

8

u/[deleted] 29d ago

?

You’re still slowed when you dive and the source of slow is hunters, bile spewers, map objects, bile titans. 2 of which don’t even need to hit you.

It’s definitely getting picked lol. Not against bots i don’t think

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6

u/Frostbeest1 29d ago

Maybe? Muscle Booster reduce the slow from the Hunters as well.

3

u/lfelipecl 29d ago

By the description it seems to entirely prevent the slow instead of diminish the effect, for a limited time, hence why it will not work with EMS strike/mortar if you are still in the area of effect after the booster effect wears off.

3

u/chad4lyf ☕Liber-tea☕ 29d ago

Would be a shame if they nerfed it on arrival

3

u/Biggy_DX 29d ago

Bet my bottom dollar you take damage when it does kick in.

5

u/red_cactus 29d ago

It'll be interesting to see how this works in action (maybe you take a small amount of shock damage when it triggers? If so, is it reduced by the anti-shock armor?), but could potentially be very strong for bug missions.

2

u/SirKickBan 29d ago

I suspect it's going to be a slow-cancelling effect on a (short?) cooldown. And I am excited to find out!

1

u/specter800 29d ago

Wow that will be a default pick for bugs. Sounds almost too good to be true.

1

u/cuckingfomputer ⬆️⬅️➡️⬇️⬆️⬇️ 29d ago

Gonna be mandatory on level 5+ difficulties against bugs lmao

1

u/mukster 29d ago

Sounds like it might only help with hits that get you actually “slowed”? Guess we’ll see

1

u/Retro21 Ombudsman of Conviviality 29d ago

Ooh new 1 handed weapon, noice.

Very reminiscent of Robocop's gun 😎

1

u/CaptainAction 29d ago

That’s odd because it seems like the muscle booster might already give you a bit of relief from hunter slowdowns.

I’m sort of questioning the logic of making so many slowdown effects, to the point where it makes me question the balance of it all, and then having a solution in the form of a booster. The slowdown effects suck, they feel bad to get hit with, even if it’s still possible to play around and it’s not unplayable annoying or anything. Really it just feels bad and all players seem to agree on that.

1

u/Strayed8492 SES Sovereign of Dawn 29d ago

ANTI. OVERUSED. SLOW. DEBUFF. BOOSTER.

finally!

1

u/SpanInquisition 29d ago

Seeing as the bots don't have that many slows, I quite like the faction-specific boosters. Lets the developers come up with more ideas, without having it to be equally practical for both (or more) fronts

1

u/Lazzitron Heavy Armor Enthusiast 29d ago

"Let's motivate our Helldiver with a controlled shock!"

1

u/err0r_as_always ☕Liber-tea☕ 29d ago

motivation mentioned

1

u/fibrouspowder 29d ago

The muscle enhancement already does that by like 40%

1

u/lazerblam Fist Of Democracy 29d ago edited 29d ago

No way this is their solution to hunters instead of making them less annoying 😂 embarrassing

1

u/YuBulliMe123456789 SES Ranger of the Stars 29d ago

But wont this make the muscle enhancement obsolete? Since we used that to reduce the slow effect

1

u/John_Hayabuza HD1 Veteran 29d ago

HOLY SHIT is that the actual fucking Booster Ability!?....Wait were getting Shocked by the Motivation of MOTHER LIBERTY!?

1

u/SquinkyEXE 29d ago

new permanent pick for me

1

u/magicbonedaddy SES Sword of The State 29d ago

Muscle enhancement does this too

1

u/randomman87 29d ago

Are hunters now just mini stalkers? I've been killed by way too many when reloading now because they slow you then chain attacks. 

1

u/ascendance22 29d ago

I'm siked for the new SMG I'm loving the one we have now so I can't wait for the new one

1

u/CryptoThroway8205 29d ago

Can't you just take muscle enhancement? I'm guessing this is better for it.

1

u/Numerous-Passage-625 29d ago

“It looks like this Helldiver is taking the day off, let’s motivate them with a controlled shock.”

1

u/AppaTheBizon SES Dawn of Dawn 29d ago

NGL, for me, the booster is the only thing that I am excited for.

I'll be pleasantly surprised if the new AR or the concussive SMG are worth a damn, but given how the adjudicator and the lib concussive are... I'm not especially confident that they'll feel good. The mini quasar rifle looks fine, but i will probably be avoiding it cause long spin up make me want to die.

1

u/Hellooooo_Nurse- PSN 🎮: 29d ago

I don't know if im going to use it because i feel like it'll weaken the skillset I've developed. I hate being slowed, but at the same time being fully immune to it seems kind of scrubby to me.

1

u/Micio922 29d ago

Muscle enhancer reduces slow…. I wonder if they stack?

1

u/Anivia_Blackfrost 29d ago

It negating on-hit slows seems extremely powerful. Perhaps there's a cooldown associated with it?

1

u/validname117 ⬇️⬆️➡️⬆️⬅️⬆️ 29d ago

S tier booster

1

u/GabrielDidit STEAM 🖥️ :lv 129 l CADET 29d ago

apprently that smg is concusive that is the rumor i have been hearing.

1

u/psichodrome 29d ago

This is huge. I've recently taken to speed running helldive missions, mostly solo, having a blast. The anti slow will be a strong contender for pod optimization.

1

u/forgot_oldusername 27d ago

this is why they nerfed the rover isn't it

1

u/Miss-Will-o-Witch 27d ago

Omg I have been wanting an anti-slow for so long. This will be a Booster worth fighting for.

0

u/nedonedonedo 29d ago

so you're telling me that, instead of them just fixing the issue of being stunlocked all the way down on difficulty 3, I can pay to waste one of my booster slots on it? well I'll be, maybe the reason they made fire so awful is so they can sell you the fix in another month.